v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Experience

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{migrated article}}
+
{{Quality|Exceptional|18:52, 12 February 2014 (UTC)}}
{{Quality|Unrated}}
 
 
{{av}}
 
{{av}}
  
Line 6: Line 5:
  
 
== Experience earned per job ==
 
== Experience earned per job ==
Most civilian skills give 30 XP per use, plus 30 more for each new item ''with [[quality]] levels'' produced. [http://www.bay12forums.com/smf/index.php?topic=96501] (That's 60 XP total for most crafting jobs.
+
Most civilian skills give 30 XP per use, or more if the skill happens to involve processing a stack of items. Four exceptions to this rule are [[smoothing]], carving [[fortifications]], [[engraving]] and [[mining]], which each give only 10 XP per use. Military skills have variable increases, with more XP gained from real combat than from training. A dwarf taken by any [[strange mood]] (except a [[Mood#Possessed|possession]]) will gain 20,000 experience in the affected skill upon completion of the artifact. By looking at a dwarf's [[Thoughts and Preferences|thoughts and preferences]], thoughts of skill increases can be found, whether it's learning a skill or teaching it:
[[Decoration]]s and generic items like [[block]]s do not grant this additional experience.) Four exceptions to this rule are [[smoothing]], carving [[fortifications]], [[engraving]] and [[mining]], which each give only 10 XP per use. Military skills have variable increases, with more XP gained from real combat than from training. A dwarf taken by any [[strange mood]] (except a [[Mood#Possessed|possession]]) will gain 20,000 experience in the affected skill upon completion of the artifact. By looking at a dwarf's [[Thoughts and Preferences|thoughts and preferences]], thoughts of skill increases can be found, whether it's learning a skill or teaching it:
 
  
 
{{DFtext|She felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| at work. She felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| upon improving mining.|7:0}}<br />
 
{{DFtext|She felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| at work. She felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| upon improving mining.|7:0}}<br />

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 hidden category: