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The first in-game year will usually consist of [[kobold]] [[thieves]] and [[goblin]] snatchers trying to infiltrate the fortress. Thieves try to steal valuables while snatchers try to kidnap dwarven [[children]] to raise them as future soldiers. Goblin and kobold civilizations near the fortress will always be hostile and a source of frequent attacks. Wildlife is usually harmless, but depending on the fortress's location, more fierce [[bear]]s, [[unicorn]]s, [[giant cave spider]]s and [[wolf|wolves]] may be a threat. [[Wealth]]ier and more [[immigration|populated]] fortresses will get [[ambush]]es and [[siege]]s from neighboring goblin (or other enemy) civilizations. A thriving fortress will attract certain [[megabeasts]] like [[hydra]]s, [[titan]]s or [[dragon]]s, and randomly-generated creatures called "[[Forgotten Beasts]]". These unique creatures have randomized physical qualities and abilities, thus making them have the potential to be very powerful. [[Undead]] attack mainly in evil biomes or if the player embarks with a [[Necromancer]] [[Tower (necromancy)|Tower]] being near the site. Undead are harder to kill, and often reanimate once they are defeated with their body parts being separate units to fight.
 
The first in-game year will usually consist of [[kobold]] [[thieves]] and [[goblin]] snatchers trying to infiltrate the fortress. Thieves try to steal valuables while snatchers try to kidnap dwarven [[children]] to raise them as future soldiers. Goblin and kobold civilizations near the fortress will always be hostile and a source of frequent attacks. Wildlife is usually harmless, but depending on the fortress's location, more fierce [[bear]]s, [[unicorn]]s, [[giant cave spider]]s and [[wolf|wolves]] may be a threat. [[Wealth]]ier and more [[immigration|populated]] fortresses will get [[ambush]]es and [[siege]]s from neighboring goblin (or other enemy) civilizations. A thriving fortress will attract certain [[megabeasts]] like [[hydra]]s, [[titan]]s or [[dragon]]s, and randomly-generated creatures called "[[Forgotten Beasts]]". These unique creatures have randomized physical qualities and abilities, thus making them have the potential to be very powerful. [[Undead]] attack mainly in evil biomes or if the player embarks with a [[Necromancer]] [[Tower (necromancy)|Tower]] being near the site. Undead are harder to kill, and often reanimate once they are defeated with their body parts being separate units to fight.
  
[[Military]] [[squad]]s can be assigned to a [[barracks]] to [[training|train]] in and a uniform (armor and a weapon) can be chosen. Squads can be directly commanded to [[attack]] enemies. [[Crossbow]]s can be made for ranged attacks and a [[Archery target|range with targets]] can be constructed for training. [[Wall]]s can be carved into [[fortification]]s and be used by ranged-units during attacks. Players can use [[trap]]s and [[engineer|engineering]] in addition to training an army. Traps can be made by constructing [[mechanisms]] and using metal or wood to construct large weapons like spikes, ax blades or [[cage]]s. More complex [[lever]]-operated and [[pressure plate]]-triggering trap components are available.
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[[Military]] [[squad]]s can be assigned to a [[barracks]] to [[training|train]] in and a uniform (armor and a weapon) can be chosen. Squads can be directly commanded to [[attack]] enemies. [[Crossbow]]s can be made for ranged attacks and a [[Archery target|range with targets]] can be constructed for training. [[Wall]]s can be carved into [[fortification]]s and be used by ranged-units during attacks. [[Kennel]]s can be made to train [[war animal]]s like [[dog]]s. Players can use [[trap]]s and [[engineer|engineering]] in addition to training an army. Traps can be made by constructing [[mechanisms]] and using metal or wood to construct large weapons like spikes, ax blades or [[cage]]s. More complex [[lever]]-operated and [[pressure plate]]-triggering trap components are available.
  
 
[[File:Combat report.png|thumb|left|Combat messages being displayed during Fortress Mode. Each message describes weapons striking specific parts of the combatants' bodies with organs getting pierced or limbs getting severed.]]
 
[[File:Combat report.png|thumb|left|Combat messages being displayed during Fortress Mode. Each message describes weapons striking specific parts of the combatants' bodies with organs getting pierced or limbs getting severed.]]

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