v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Dungeon (zone)
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Migrated article|Jail}} | {{Migrated article|Jail}} | ||
− | {{Quality| | + | {{Quality|Unrated}} |
{{av}} | {{av}} | ||
− | + | A '''dungeon''', also known as a '''prison''', its [[room]]s known as '''jails''', is a [[zone]] used by the [[justice]] system within your dwarven community. They are designated from a constructed [[restraint]] or metal [[cage]], by {{k|q}}uerying the restraint, designating it as a {{k|r}}oom, and then setting it to be used for {{k|j}}ustice. | |
− | As your dwarves break the law, your [[Sheriff]]/[[Captain of the guard|Captain of the Guard]], or any [[Fortress guard| | + | As your dwarves break the law, your [[Sheriff]]/[[Captain of the guard|Captain of the Guard]], or any [[Fortress guard|Fortress Guard]], will place them in one of the designated restraints. They will drag their prisoner to the dungeon regardless of their strength or even if they transform into a [[werebeast]] halfway there. However, should they be unable to (no dungeon, dungeon is full, or if the crime is terrible enough, AND if you have one already...), the [[Hammerer]] will come to give them a severe hammer beating, which will cause quite a [[tantrum spiral|commotion]]. |
== Dungeon 101 == | == Dungeon 101 == | ||
Line 17: | Line 17: | ||
* Ropes, being made of [[plant]] fiber and therefore weaker than [[metal]] chains, can sometimes be broken by strong dwarves,{{verify}} thus letting them escape and wreak more havoc. | * Ropes, being made of [[plant]] fiber and therefore weaker than [[metal]] chains, can sometimes be broken by strong dwarves,{{verify}} thus letting them escape and wreak more havoc. | ||
* Cages, strong as they are, don't permit the dwarf within to move around and make use of the surroundings. A caged dwarf, therefore, is forced to sleep on the bottom of the cage, has to be given [[food]] and [[water]], and can't do anything, besides wait for their prison term to end. | * Cages, strong as they are, don't permit the dwarf within to move around and make use of the surroundings. A caged dwarf, therefore, is forced to sleep on the bottom of the cage, has to be given [[food]] and [[water]], and can't do anything, besides wait for their prison term to end. | ||
− | The best choice of restraint is, therefore, a good strong metal chain. A high-quality chain will also let the prisoner admire it, giving them a boost to their [[Thought|happiness]]. However, one should consider the fact that if a chain or rope is | + | The best choice of restraint is, therefore, a good strong metal chain. A high-quality chain will also let the prisoner admire it, giving them a boost to their [[Thought|happiness]]. However, one should consider the fact that if a chain or rope is present, a hammering may be dealt out, while in any other case the punishment would be downgraded to a beating. |
=== Keeping them happy === | === Keeping them happy === | ||
Line 49: | Line 49: | ||
</includeonly> | </includeonly> | ||
− | Incidents have been reported where a falsely imprisoned [[human]] had escaped after being taught by an [[Priest| | + | Incidents have been reported where a falsely imprisoned [[human]] had escaped after being taught by an [[Priest|abbe]] to be a [[scholar]] and, soon after finding a [[ruin]] with lots of [[gold]], was appointed as a [[count]] and set out to take [[Intrigue|revenge]] on the [[Bookkeeper]] he used to work under and the [[Human]] that had him locked up. Interestingly, they were said to be the [[count]] of an [[island]], despite boats not existing. It is theorized that he [[Swimming|swam]] to this island and [[Freezing|waited for the sea to freeze]] before he came back with the treasure. In some versions of the tale, the son of his [[nemesis]] was actually his son. |
{{Translation | {{Translation |