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| Megabeast attack period (seasons) || 0 to 100 || How many seasons must pass before a megabeast may attack your fortress.{{verify}} || 10, 10, 8
 
| Megabeast attack period (seasons) || 0 to 100 || How many seasons must pass before a megabeast may attack your fortress.{{verify}} || 10, 10, 8
 
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| Forgotten beast sensitivity || 1 to 100,000 || Performing nature-disrupting actions within the caverns will agitate forgotten beasts and may cause them to attack. [[Noise]] will also increase agitation. A smaller value will require less actions before the maximum attack chance is reached. || 10000, 10000, 10000
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| Forgotten beast sensitivity || 1 to 100,000 || Performing nature-disrupting actions within the caverns will agitate cavern-dwellers and may cause them to attack. Despite the name, this value controls both cavern-dweller invasions '''and''' forgotten beasts. A smaller value will require less actions before the maximum attack chance is reached. || 10000, 10000, 10000
 
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| Forgotten beast irritation minimum || 1 to 100,000 || If the hidden agitation counter is at this value or below, no forgotten beasts will attack. || 5000, 5000, 2000
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| Forgotten beast irritation minimum || 1 to 100,000 || If the hidden agitation counter is at this value or below, no cavern-dwellers or forgotten beasts will attack. || 5000, 5000, 2000
 
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| Forgotten beast wealth divisor || 1 to 100,000 || Your current fortress wealth is divided by this number - the result is added to effective irritation to determine forgotten beast attacks. A smaller number will cause forgotten beasts to attack sooner. || 40, 40, 40
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| Forgotten beast wealth divisor || 1 to 100,000 || Your current fortress wealth is divided by this number - the result is added to effective irritation to determine cavern-dweller and forgotten beast attacks. A smaller number will cause cavern-dwellers and forgotten beasts to attack sooner. || 40, 40, 40
 
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| Wilderness sensitivity || 1 to 100,000 || Performing nature-disrupting actions such as cutting down trees will agitate wildlife and may cause them to attack. A smaller value will require less actions before the maximum attack chance is reached. || 10000, 10000, 10000
 
| Wilderness sensitivity || 1 to 100,000 || Performing nature-disrupting actions such as cutting down trees will agitate wildlife and may cause them to attack. A smaller value will require less actions before the maximum attack chance is reached. || 10000, 10000, 10000
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| Wilderness irritation minimum || 1 to 100,000 || If the hidden agitation counter is at this value or below, no agitated wildlife will spawn. || 2000, 2000, 0
 
| Wilderness irritation minimum || 1 to 100,000 || If the hidden agitation counter is at this value or below, no agitated wildlife will spawn. || 2000, 2000, 0
 
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| Wilderness irritation decay || 0 to 100,000 || Causes wildlife to be less irritated after every year. A higher value will make them less irritated faster. Normal default values are 500 on '''Normal''' and 100 on '''Hard'''. Currently broken - changing this setting instead modifies the Minimum value above.{{bug|12181}} || 2000, 2000, 0
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| Wilderness irritation decay || 0 to 100,000 || Causes wildlife to be less irritated after every year. A higher value will make them less irritated faster. Normal default values are 500 on '''Normal''' and 100 on '''Hard'''. However, the setting actually controls irritation minimum due to a bug. || 2000, 2000, 0
 
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| Werebeast attack period (seasons) || 0 to 100 || How many seasons must pass before a werebeast may attack your fortress.{{verify}} || 10, 10, 8
 
| Werebeast attack period (seasons) || 0 to 100 || How many seasons must pass before a werebeast may attack your fortress.{{verify}} || 10, 10, 8

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