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Editing DF2014 Talk:Tower (necromancy)

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We, ''The Elder Keys'', intentionally built a fortress 2 tiles from a tower in an evil biome (less than 1 day's travel). We christened our new home "Angervault, the Bane of Conquerors". Things were as one might expect, night creatures/failed experiments came to visit nearly every season and we gave the order to lock down. In the intervening time, we trained up a squad of axe lords. In between monster sieges one year, we sent the axe lords out to destroy the tower. They killed around 400 enemies total, but 8/10 of the dwarves were captured and the destruction of the tower failed. The remaining two axe lords, Likot "Calmwheeled" Betankol and Adil "Boltmatched" Alathdalzat, attempted to rescue their comrades, but Likot, the less agile of the two, was also captured after each killed another 100 enemies.  
 
We, ''The Elder Keys'', intentionally built a fortress 2 tiles from a tower in an evil biome (less than 1 day's travel). We christened our new home "Angervault, the Bane of Conquerors". Things were as one might expect, night creatures/failed experiments came to visit nearly every season and we gave the order to lock down. In the intervening time, we trained up a squad of axe lords. In between monster sieges one year, we sent the axe lords out to destroy the tower. They killed around 400 enemies total, but 8/10 of the dwarves were captured and the destruction of the tower failed. The remaining two axe lords, Likot "Calmwheeled" Betankol and Adil "Boltmatched" Alathdalzat, attempted to rescue their comrades, but Likot, the less agile of the two, was also captured after each killed another 100 enemies.  
  
The last free axe lord, Adil "Boltmatched" Alathdalzat, attempted to rescue his captured comrades alone twice, each time killing over 100 enemies himself and returning to the fortress empty-handed. That was when the other sieges began. Apparently the tower necromancer, wary of his dwindling supply of undead servants, sent out a call to the nearby human, dwarf, goblin, and elven civilizations, as each besieged the fortress within a season of each other. Adil, now captain of the guard, knew we were outmatched and called for the fortress to be sealed. As we waited out the siege, Adil began the arduous task of training a new squad of axedwarves. As the only veteran of the tower raids, he knew well that only the strongest, most agile dwarves would be able to make it back.  
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The last free axe lord, Adil "Boltmatched" Alathdalzat, attempted to rescue his captured comrades alone twice, each time killing over 100 enemies himself and returning to the fortress empty-handed. That was when the other sieges began. Apparently the tower necromancer, wary of his dwindling supply of undead servants, sent out a call to the nearby human, dwarf, goblin, and elven civilizations, as each sieged the fortress within a season of each other. Adil, now captain of the guard, knew we were outmatched and called for the fortress to be sealed. As we waited out the siege, Adil began the arduous task of training a new squad of axedwarves. As the only veteran of the tower raids, he knew well that only the strongest, most agile dwarves would be able to make it back.  
  
 
His new squad was newly equipped and training well underway. Adil thought he might soon be able to mount a successful rescue mission of his captured comrades, but as the months ticked by, his dreams were filled with gruesome imaginings of the necromancer lord of the tower, known only to us as "Inkbodice", twisting Adil's old friends into horrible new abominations.  
 
His new squad was newly equipped and training well underway. Adil thought he might soon be able to mount a successful rescue mission of his captured comrades, but as the months ticked by, his dreams were filled with gruesome imaginings of the necromancer lord of the tower, known only to us as "Inkbodice", twisting Adil's old friends into horrible new abominations.  

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