v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "DF2014 Talk:Need"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(→‎Away from family: new section)
Line 35: Line 35:
 
it would be very nice if there were links here to how to go about fixing these traits.
 
it would be very nice if there were links here to how to go about fixing these traits.
 
[[Special:Contributions/77.127.4.53|77.127.4.53]] 05:29, 21 September 2016 (UTC)
 
[[Special:Contributions/77.127.4.53|77.127.4.53]] 05:29, 21 September 2016 (UTC)
 +
 +
== Fort mode ==
 +
 +
Do we have a list for fulfilling needs in fort mode? According to a recent FotF, wandering is tied to hunt/gather/fish jobs. [[User:Bumber|Bumber]] ([[User talk:Bumber|talk]]) 02:38, 8 March 2017 (UTC)

Revision as of 02:38, 8 March 2017

!!Research!!

Research needs to be done into need fulfillment. As otherwise, one might be clueless on the matter of crafting, practicing an art, or being with family. (If even possible.) 73.154.165.60 03:11, 17 December 2015 (UTC)

Introspection

From the bugtracker:

http://www.bay12games.com/dwarves/mantisbt/view.php?id=9292

>Reading, writing and prayer satisfy [INTROSPECTION] right now [...]

CLA (talk) 22:17, 20 December 2015 (UTC)

Abstract Thinking

Satisfied by pondering in a library.

Crafting

(r) = reaction in raws

Satisfied by cooking, gem cutting, dyeing, constructing animal trap, weaving thread into cloth, assembling instrument from parts, making rock blocks, making wooden blocks, making clay bricks (r), making steel (r), milling seeds/nuts to paste.

Unsatisfied by plant collecting, sowing seeds, smoothing, engraving, web collection, smelting ores, the 'Mill plants' job.

Note -- smelting an ore does not satisfy, but making steel does. Any reaction in the raws seems to count, even if it's missing reagents, products, or an associated skill.

See great beast

The comes from a combination of high Curiosity and Nature. Still uncertain what qualifies as 'great beast', may be any LARGE_ROAMING. Uzu Bash (talk) 17:43, 27 February 2016 (UTC)

Away from family

maybe this was recently implemented my dwarves are distracted about being away from friends and family. it would be very nice if there were links here to how to go about fixing these traits. 77.127.4.53 05:29, 21 September 2016 (UTC)

Fort mode

Do we have a list for fulfilling needs in fort mode? According to a recent FotF, wandering is tied to hunt/gather/fish jobs. Bumber (talk) 02:38, 8 March 2017 (UTC)