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Difference between revisions of "DF2014 Talk:Armor"

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Can anyone else test this out a bit and report back? I'd like to see whether other people can get the same results.
 
Can anyone else test this out a bit and report back? I'd like to see whether other people can get the same results.
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:The numbers on cloth vs steel are '''supposed''' to be mitigated by the [[Armor_token#STRUCTURAL_ELASTICITY_WOVEN_THREAD|STRUCTURAL_ELASTICITY_WOVEN_THREAD]] tag, which is present on armor types that are natively available in cloth. Did you mod in new garments to test out "pig tail fiber armor", and if so, did you include [STRUCTURAL_ELASTICITY_WOVEN_THREAD]?
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:Anecdotally, it has been my experience that cloth armor is overpowered in 0.40.x; however, I haven't conducted SCIENCE on it. --[[User:Button|Button]] ([[User talk:Button|talk]]) 20:18, 20 February 2015 (UTC)

Revision as of 20:18, 20 February 2015

Shear Value

So, according to the raws in the material_template_default the THREAD_PLANT_TEMPLATE (under which pig tail fiber etc. falls) has a shear yield and fracture value of 600.000 (for comparison, steel has a yield value of 430.000 and a fracture value of 720.000). This would mean that against weapons that deal edge damage only (currently only the scourge and the pick) a dwarf clad in pig tail fiber armor would be better protected then a dwarf clad in iron, bronze and maybe even steel armor. I did a quick arena test and in 10 vs 10 battles (all skills grand master, one group with iron or steel armor, one with pig tail fiber armor) this appeared to be true. The pig tail dwarfs always won. Of course this doesn't really work in the game because of weapons with blunt damage and wrestlers that most likely also deal blunt damage against which plant fiber armor is really fun.

While this might be a bug (typo 600.000 instead of 60.000) this does basically mean, that your military dwarfs should wear both metal armor AND plant_fiber armor for maximum protection.

Can anyone else test this out a bit and report back? I'd like to see whether other people can get the same results.

The numbers on cloth vs steel are supposed to be mitigated by the STRUCTURAL_ELASTICITY_WOVEN_THREAD tag, which is present on armor types that are natively available in cloth. Did you mod in new garments to test out "pig tail fiber armor", and if so, did you include [STRUCTURAL_ELASTICITY_WOVEN_THREAD]?
Anecdotally, it has been my experience that cloth armor is overpowered in 0.40.x; however, I haven't conducted SCIENCE on it. --Button (talk) 20:18, 20 February 2015 (UTC)