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Editing DF2014:World activities

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#REDIRECT [[World activities]]
{{Quality|Superior|18:11, 5 March 2016 (UTC)}}
 
{{av}}
 
 
 
After [[world generation]], game worlds continue to develop and advance while time passes in-game, simulating off-screen various activities in the world outside of the player's influence and without their direct input, this is regarded as "world activation".
 
 
 
World activation happens when you start a new [[Fortress mode|fortress]] or [[Adventure mode|adventure]] mode game, then [[calendar]] is advanced by two weeks every time. Otherwise, it happens as [[time]] passes as you play at normal fortress/adventurer speed. You can play many games of [[Fortress mode|fortress]] and/or [[Adventure mode|adventure]] mode in the same world, each building up its history.
 
 
 
==Types of activities==
 
Types of activities that are simulated during world activation:
 
 
 
===Succession===
 
[[Historical figure]]s can get married, have children, do their various jobs, and die, and all of their children do the same, as they are also historical figures.
 
 
 
The various positions of [[nobles]] will either be inherited by another historical figure, or assigned to a new historical figure by the parent civilization when the position is [[Fun|vacated]] or they have an [[unfortunate accident]].
 
Conflicts over succession and illegitimate site ownership can emerge, and armed usurpations and insurrections can take place.
 
 
 
===Site changes===
 
Existing NPC [[site]]s are conquered, liberated, defended, destroyed, reclaimed and new sites are created[http://www.bay12forums.com/smf//index.php?topic=140544.msg6843526#msg6843526] while playing. Bandits will loot villages, armies will conquer cities, and forgotten beasts will ransack fortresses. Abandoned dwarven fortresses can be reclaimed by the player later.
 
 
 
===Movement===
 
Consequently, all kinds of creatures and groups travel around on the world map.  However, others teleport.  No, really.
 
 
 
The following groups teleport:
 
 
 
* [[Caravan]]s
 
* [[Diplomat]]s
 
* [[Migrant]]s
 
* [[Megabeast|The]] [[Semi-megabeast|various]] [[Forgotten beast|beasts]]
 
 
 
The rest physically travel on the map, including:
 
 
 
* [[Bandit]]s
 
* [[Refugee]]s
 
* [[Scholar]]s
 
* [[Thief|Thieves]]
 
* [[Quester]]s
 
* [[Religion|Religious]] professions such as [[prophet]]s, [[monk]]s or [[pilgrim]]s
 
* [[Army|Armies]] like siegers or other invaders
 
 
 
[[File:Df goblins distracted by elves.png|thumb|Screenshot showing Goblin civs prioritizing conquering the Elves down south above attacking the player fort (here highlighted with a yellow 'A' due to the rumour of artifacts.)]]
 
 
 
[[Army|Armies]] move around the map while playing, for various reasons, including site invasion (not just to the player site), harassment, searching for work, reclamation of sites and more. As invaders need to actually travel the world map to get to your site, embarking close to a site of potential invaders increases the chances of an invasion. Other factors that influence the probability of an invasion are the "effective" population of said site{{verify}}, in other words, how many soldiers the site can spare to attack you. While a site may have a high population, it may be occupied with other, more important campaigns than the player's site.
 
 
 
The asterisks {{DFtext|*}} on the fast travel map in adventure mode are creatures and armies moving around on the world map.
 
 
 
===Non-player adventurers===
 
[[Quester|Non-player adventurers]] will group up in parties and wander around, or adventure alone. They will also go on [[quest]]s to retrieve [[artifact]]s in play, which they receive from [[historical figure]]s that are in power, for example, a lord or noble from another site. For fortress mode, this manifests as [[visitor]]s coming to your fort and requesting you hand over artifacts. If you say no to them, they may try to steal it from you, or outright attack your fort.
 
 
 
In adventurer mode, this is more subtle: non-player adventurers can be found who are looking for artifacts, and may compete with you when you are trying to get artifacts, if they happen to be looking for the same artifact. If you are holding the artifact they seek (even if you are hiding it in your backpack), they will try to mug you (like [[bandit]]s) and may also attack you, follow you around, or vocally demand that you give them the artifact.
 
 
 
==Information==
 
{{DFtext|Greetings from the mountainhomes. Let's discuss our situation.|7:1}}
 
 
 
In an active fortress session, the player will get information about current events through the [[liaison]]. During the [[meeting]], all information will be implied, while relevant updates will be displayed on the [[Civilization and World Info]] screen.
 
 
 
== Notes ==
 
* In older versions, any world activity stopped after [[world generation]] finished. This is no longer the case since v0.40.01 and the changing of this is what is usually referred to as "world activation".  "Restarting" [[world generation]] is not planned.
 
 
 
{{World}}
 
{{Category|World}}
 

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