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Difference between revisions of "DF2014:Water depth"

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#REDIRECT [[Water#Depth]]
{{Quality|Superior|15:24, 4 May 2013 (UTC)}}
 
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{{Material properties}}
 
{{Merge|Water|date=October 2013}}
 
[[Water]] (or [[magma]]) can be one of eight different depths.  You can find out how deep water is by examining it with the loo{{k|k}} command, or by editing your [[d_init.txt]] file to display water as coloured numbers by changing the SHOW_FLOW_AMOUNTS value to YES.
 
 
 
Water depth ranges from 0-7, where 0 is no water and 7 is maximum depth.  Note that water depth is ''per [[z-level]]'' (or z-index); that is, if a tile is at depth 7/7, it means that the water ''on that level'' is at maximum depth, not that the water extends down 7 z-levels.  Three tiles vertically adjacent to one another that were all at 7/7 depth could therefore be seen as having 21 levels of depth.
 
 
 
The following is a qualitative description of how deep the water is relative to a dwarf:
 
 
 
{| class="wikitable"
 
|-
 
! Depth
 
! Description
 
|-
 
| 0
 
| Not a true value (that is, you will never see it displayed) - there is no water on this tile.
 
|-
 
| 1
 
| A puddle. This is the maximum depth dwarves will build on. Liquids will eventually evaporate.
 
|-
 
| 2
 
| Knee deep.
 
|-
 
| 3
 
| Waist deep. [[Aquatic]] creatures will air-drown in water at this depth or below.
 
|-
 
| 4
 
| Dangerous terrain. Movement trains [[swimming]]. Dwarves will not willingly path through water at this depth.
 
|-
 
| 5
 
| Head height. Dwarves are now swimming (or drowning, as the case may be).
 
|-
 
| 6
 
| Over a dwarf's head.
 
|-
 
| 7
 
| Risk of drowning. Can have water on floorless tile above. Creatures can freely swim through [[fortification]]s.
 
|}
 

Revision as of 16:37, 4 September 2014

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