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Editing DF2014:Soil

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#REDIRECT [[Soil]]
{{Quality|Exceptional}}
 
[[File:soil_preview.png|thumb|270px|right|Probably not enough for 80 dwarves.]]'''Soil''' is the name for the various kinds of ground that can be [[farming|planted]] on (both above and below ground) without [[irrigation]] using [[water]].  In ''Dwarf Fortress'', the category of "Soil" includes all types of sand, [[clay]], ooze and any "non-stone" layer equally, even if you or I generally don't associate that substance with "growing plants".
 
 
 
{{Translation
 
| dwarven = adur
 
| elvish  = avi
 
| goblin  = snustrok
 
| human  = ocul
 
}}
 
{| class="wikitable" cellspacing="0" border="1" cellpadding="5"
 
! Topsoil
 
! Tile
 
|-
 
|[[Loam]]||{{Raw Tile|░|6:7:0}}{{Raw Tile|.|6:0}} {{Raw Tile|≈|1:1:1}}
 
|-
 
|[[Loamy sand]]||{{Raw Tile|▒|6:6:1}}{{Raw Tile|.|6:1}} {{Raw Tile|≈|1:1:1}}
 
|-
 
|[[Peat]]||{{Raw Tile|░|0:6:1}}{{Raw Tile|.|0:1}} {{Raw Tile|≈|1:1:1}}
 
|-
 
|[[Sandy clay loam]]||{{Raw Tile|░|4:6:0}}{{Raw Tile|.|4:0}} {{Raw Tile|≈|1:1:1}}
 
|-
 
|[[Sandy loam]]||{{Raw Tile|░|6:6:1}}{{Raw Tile|.|6:1}} {{Raw Tile|≈|1:1:1}}
 
|-
 
|[[Silt]]||{{Raw Tile|▓|6:7:0}}{{Raw Tile|.|6:0}} {{Raw Tile|≈|1:1:1}}
 
|-
 
|[[Silty clay loam]]||{{Raw Tile|░|4:7:0}}{{Raw Tile|.|4:0}} {{Raw Tile|≈|1:1:1}}
 
|-
 
|[[Silt loam]]||{{Raw Tile|▒|6:7:0}}{{Raw Tile|.|6:0}} {{Raw Tile|≈|1:1:1}}
 
|-
 
! Ocean Floor
 
! Tile
 
|-
 
|[[Pelagic clay]]||{{Raw Tile|░|4:6:0}}{{Raw Tile|.|4:0}} {{Raw Tile|≈|1:1:1}}
 
|-
 
|[[Siliceous ooze]]||{{Raw Tile|▒|4:7:0}}{{Raw Tile|.|4:0}} {{Raw Tile|≈|1:1:1}}
 
|-
 
|[[Calcareous ooze]]||{{Raw Tile|▒|4:7:0}}{{Raw Tile|.|4:0}} {{Raw Tile|≈|1:1:1}}
 
|-
 
! [[Sand]]
 
! Tile
 
|-
 
|[[Sand (tan)]]||{{Raw Tile|░|6:4:1}}{{Raw Tile|≈|6:1}} {{Raw Tile|≈|1:1:1}}
 
|-
 
|[[Black sand]]||{{Raw Tile|▓|0:6:1}}{{Raw Tile|≈|0:1}} {{Raw Tile|≈|1:1:1}}
 
|-
 
|[[Red sand]]||{{Raw Tile|░|4:4:1}}{{Raw Tile|≈|4:1}} {{Raw Tile|≈|1:1:1}}
 
|-
 
|[[White sand]]||{{Raw Tile|▓|7:6:1}}{{Raw Tile|≈|7:1}} {{Raw Tile|≈|1:1:1}}
 
|-
 
|[[Yellow sand]]||{{Raw Tile|▓|6:6:1}}{{Raw Tile|≈|6:1}} {{Raw Tile|≈|1:1:1}}
 
|-
 
! Clay
 
! Tile
 
|-
 
|[[Clay]]||{{Raw Tile|▓|4:6:0}}{{Raw Tile|.|4:0}}
 
|-
 
|[[Clay loam]]||{{Raw Tile|▒|4:7:0}}{{Raw Tile|.|4:0}}
 
|-
 
|[[Sandy clay]]||{{Raw Tile|▒|4:6:0}}{{Raw Tile|.|4:0}}
 
|-
 
|[[Silty clay]]||{{Raw Tile|▓|4:7:0}}{{Raw Tile|.|4:0}}
 
|-
 
|[[Fire clay]]||{{Raw Tile|▓|4:6:0}}{{Raw Tile|.|4:0}}
 
|}
 
'''Notes:'''
 
* The "topsoil" types listed in the upper part of the table do '''not''' count as [[sand]] for [[glass]]making, even if their names include the word "sand" - only those in the "Sand" section are usable for this purpose.
 
* The 3 "ocean floor" layers are only found under deep [[ocean]] tiles, usually far out from any embarkable site. Thus, they can rarely, if ever be encountered, in either [[fortress mode]] or [[adventurer mode]].
 
* Soil layers marked with {{Raw Tile|≈|1:1:1}} are capable of supporting an [[aquifer]].
 
* The [[clay]] types listed at the bottom can be used for making ceramic items. Fire clay produces [[stoneware]], while the other types produce [[earthenware]].
 
 
 
In previous versions, types and quantities of available soils were listed at the bottom right of the fortress location selection screen; in the current version, however, it will only indicate the presence of soil and whether it can be used as [[clay]].
 
 
 
Digging into soil does not generate any byproduct materials, unlike digging in [[stone|rock]], and also is a much faster process which makes it much easier to create storerooms and other large areas of empty space, and to train [[miner]]s.
 
 
 
Soil cannot be [[Smoothing|smooth]]ed, which makes it more difficult to make high-value rooms or pierce [[aquifer]]s, and impossible to carve [[fortification]]s, [[track]]s, or [[engraving]]s.
 
 
 
Building a [[farm plot]] or [[road]] or removing a [[construction]] on top of soil will cause it to become "furrowed", making it appear with the {{Tile|≈|6:0}} and {{Tile|~|6:0}} tiles. Furrowed soil — including furrowed subterranean soil — will gradually smooth itself out, at which point grass and other vegetation will begin to grow. Sand always appears as {{Tile|≈|6:0}} and {{Tile|~|6:0}} and cannot become furrowed - as such, sand roads do not last as long as those made on ordinary soil.
 
 
 
===Trees and Shrubs===
 
Once you discover the [[cavern]]s, subterranean trees and shrubs will begin to grow on any subterranean soil.
 
 
 
== Kaleidoscopic soil ==
 
If the game somehow fails to assign any soil materials to the current region's geological layer definitions (e.g. if the {{token|SOIL|imat}} or {{token|SOIL_SAND|imat}} tokens are removed), then when the game attempts to determine the material used by a given soil tile, it will return a '''random number''' in order to alert the user that something has gone wrong. As a result, the tile's appearance will rapidly change, and [[mining]] will yield a random [[stone]], [[gem]], or unusable boulder made of [[metal]] or other [[material|generated material]] and leave behind a floor composed of the original layer material, assuming the mining job does not randomly cancel due to the selection of an undiggable material such as [[slade]].
 
 
 
The same thing can happen with layer stone tiles if no materials are marked with an appropriate layer type (such as {{token|IGNEOUS_EXTRUSIVE|imat}} or {{token|SEDIMENTARY|imat}}).
 
 
 
[[File:Glitched_soil.gif|thumb|center|465px|A visualization of this effect.]]
 
 
 
{{materials}}
 
{{soil}}
 
 
 
{{Category|Soil Layers|*}}
 
[[Ru:Soil]]
 

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