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Editing DF2014:Skin

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{{Quality|Exceptional|21:32, 8 November 2019 (UTC)}}
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#REDIRECT [[Skin]]
{{av}}
 
:''This article refers to "hide" in terms of the skin of a creature, for the article on hiding items and buildings, see [[cv:Hide_Items_or_Buildings|Hide Items or Buildings]].''
 
 
 
[[File:skin_texture.jpg|thumb|230px|right|Skin texture.]]
 
[[File:fish_scales.jpg|thumb|230px|right|Fish scales, another type of skin.]]
 
[[File:chitin_view.jpg|thumb|230px|right|Insect chitin, yet another type of skin.]]'''Skin''' is a tissue layer common to most [[creature]]s. Different types of creatures have different types of skin.
 
* Most mundane creatures have raw hide, which displays in-game as '''skin'''. This is the only type that can be tanned into leather.
 
* Arthropod creatures have untannable '''chitin'''. Much tougher than normal skin, chitin serves as the skeleton of most creatures that have it, meaning damage immediately affects structural function.
 
* Reptilian creatures and fish generally have untannable '''scales'''. Somewhat tougher than ordinary skin, scales slightly reduce damage from weaker sources.
 
 
 
Skins (both fresh and rotten) are stored in a [[refuse]] [[stockpile]]. Each butchering job produces a single skin, and tanning a hide only a single piece of leather, regardless of the creature (or body part) size{{bug|3732}}.
 
 
 
== Skin uses ==
 
Raw skin can be processed at a [[tanner's shop]] by a dwarf with the [[tanning]] labor enabled in order to produce [[leather]], or a dwarf with the [[tanner]] labor enabled can bring a skin and a bucket of [[milk of lime]] to a [[tanner's shop]] to produce a sheet of parchment. Skins are automatically tanned if the "Auto tan" [[standing orders#Workshop orders|order]] is enabled. If skins are not tanned automatically, you can use your [[manager]] to automatically queue "Tan a Hide" jobs, or manually queue jobs from a tanner's shop. Scales and chitin cannot be tanned (aside from [[modding|shenanigans being done]]).
 
 
 
== Leather ==
 
{{main|Leather}}
 
Leather is used to make low-grade [[armor]] and [[clothing]]. Leather is also used to make [[bag]]s, [[quiver]]s, [[backpack]]s, [[waterskin]]s, [[clothing]], [[shield]]s, [[armor]], [[trade good|crafts]] and [[decorate|decorations]]. The process of making and using leather is part of the [[meat industry]], rather than the [[clothing industry]].
 
 
 
== Modding scales to be usable in leatherworking ==
 
{{mod}}
 
If you want to make items out of scale or chitin, add these tokens to SCALE_TEMPLATE or CHITIN_TEMPLATE in material_template_default.txt in the game [[raw file|raw]]s:
 
 
 
<div style="height:100px; overflow:auto;"><pre>
 
[LEATHER]
 
[ITEMS_LEATHER]
 
[BUTCHER_SPECIAL:SKIN_TANNED:NONE]
 
</pre></div>
 
 
 
This will make butchering yield several sheets of the creature's scale that are usable in leatherworking, instead of regular unusable scales.
 
 
 
== See also ==
 
*[[Leather]]
 
*[[Meat industry]]
 
*[[Armor]]
 
*[[Paper industry]]
 
 
 
{{Translation
 
| dwarven = salul
 
| elvish  = tipi
 
| goblin  = duspbu
 
| human  = lubbe
 
}}
 
 
 
{{materials}}
 
 
 
[[ru:DF2012:Skin]]
 
{{Category|Body parts}}
 

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