Editing DF2014:Semi-molten rock

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== Tunnelling down through multiple layers of Semi-molten rock ==
 
== Tunnelling down through multiple layers of Semi-molten rock ==
  
'''Channeling through semi molten rock''': It is possible to channel into semi-molten rock (and, to a lesser extent, slade) from above, as long as the tile below is not yet discovered. In older versions, you had to remove the magma-flow and ramps in a complicated procedure, that killed one dwarf per level, but now it is possible to channel directly into the underworld without losing a dwarf (though the miner tapping it will likely get killed by demons or drop into an eerie glowing pit). The difference is that in older versions the miner was placed onto the magma flow, but now he is placed under the magma flow, and can channel on.
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[http://www.bay12forums.com/smf/index.php?topic=108189.0 Original Thread]
  
*Start one or more levels above the lowest rock layer above the magma flow. (this is important, as the miner must fall below the magma flow)
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Magma flows have very peculiar behavior. If you build a construction such as a floor, wall or upstair on a magma flow and then remove it, it will change into it into a stone or soil cavern floor. If the layer beneath is still unrevealed, you can then channel this new cavern floor to dig down through one layer of SMR. Doing so creates an unusable ramp below, and recreates the magma flow again.  
*Designate channels (d-h) from here down to the bottom of the map.
 
*The miner will first generate a downward ramp into the rock. Now build a hatch above this ramp.
 
*The miner walks down this ramp, and channels into the semi-molten rock, as the game only sees the granite upward slope.
 
*Now, the miner is trapped below a magma flow (floor) and surrounded by semi molten rock. He will proceed to channel down until he reaches the underworld, leaving magma flow tiles above him, as well as channel one level into slade. (if he survives long enough)
 
*You now have a chute - blocked by magma flow floors - into the underworld. By constructing up/down stairways, you can build a stairway into the underworld (the magma flow is removed in that process).
 
*If the site has no adamantine (otherwise you probably wouldn't do that), no demons will be generated (except the "wildlife"-demons), and you might even be able to save the miner, if you build the stairway, before he starves to death.
 
*As both magma-free pillars and eerie glowing pits are placed in the corners of embark tiles, the miner will likely fall into an eerie glowing pit - use zones (i) to find solid slade floor and prevent this from happening.
 
 
 
'''[http://www.bay12forums.com/smf/index.php?topic=108189.0 Old method]''': Magma flows have very peculiar behavior. If you build a construction such as a floor, wall or upstair on a magma flow and then remove it, it will change into it into a stone or soil cavern floor. If the layer beneath is still unrevealed, you can then channel this new cavern floor to dig down through one layer of SMR. Doing so creates an unusable ramp below, and recreates the magma flow again.  
 
 
If you collapse a floor from a higher Z-level onto a magma flow that has an unusable ramp under it, it will destroy the unusable ramp and collapse the magma flow down one level. If you find a way to build a construction down the shaft and repeat the process, you can tunnel down through semi-molten rock.
 
If you collapse a floor from a higher Z-level onto a magma flow that has an unusable ramp under it, it will destroy the unusable ramp and collapse the magma flow down one level. If you find a way to build a construction down the shaft and repeat the process, you can tunnel down through semi-molten rock.
  

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