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==Value Considerations==
 
==Value Considerations==
Some types of preferences have an effect on how creatures perceive the value of a [[room]] and its [[furniture]]:
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It has been noted that preferences have an effect on how dwarves perceive the value of a [[room]] and its [[furniture]], though the exact details are not yet known.  
* Preferences for stone or gem types will increase the value of floors and walls which have been [[smoothed]] and/or [[engraving|engraved]]
 
* Preferences for materials or item types will increase the value of furniture
 
* Furniture which has been [[decorate]]d will receive further boosts from each decoration added
 
* Furniture which was constructed by a creature of a different race will be more valuable to creatures who like that race
 
* Furniture made from [[dye]]d cloth (e.g. [[bag]]s) will be more valuable to creatures who like that dye's [[color]]
 
* Furniture decorated with images of [[shape]]s will be more valuable to creatures who like that shape
 
  
For furniture, each preference match ''multiplies'' the entire item value - for example, if a dwarf likes the item's type (+1), the materials on two of its decorations (+2), and a shape inscribed on it (+1), the item's value to that dwarf will be multiplied by '''5'''.
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E.G: A mason who likes horses will often make statues of one or two horses, or even statues of themselves admiring horses. This can be great if the mason is chronically depressed: surround their bed with images they like, and they will be happier.
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If your [[monarch]] absolutely detests large roaches, a ☼[[platinum]] [[statue]] of a [[large roach]]☼ in their [[bedroom]] will not count fully towards the noble's room value requirement (although they'll still admire it without complaining about the subject matter).{{cite rev|212039}} This problem can be avoided by carefully selecting the statue that is going to be built by e{{k|x}}panding the material selection menu.
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Since images will feature both objects the worker likes and dislikes, engravings and other images featuring various vermin can only be avoided entirely by manually specifying images, but they're generally not frequent enough to cause notable problems.
  
 
==Nobles==
 
==Nobles==

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