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Editing DF2014:Objective

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{{Quality|Fine|10:34, 8 May 2015 (UTC)}}
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#REDIRECT [[Objective]]
{{av}}
 
'''The basic point of Fortress mode is:'''
 
*Build/[[dig]] a place for your dwarves to work and live
 
*Ensure survivability by providing [[food]] and [[water]]/[[alcohol|drink]] for every dwarf
 
*Provide basic comfort by building [[bed]]s/[[Bedroom|quarter]]s, a [[dining room]]
 
*Defend your fortress ([[trap]]s/[[military]])
 
*From the way Toady implements some features, have a lot of (twisted) [[fun]]
 
*Accumulate [[wealth]]
 
*Build and sustain a bustling full 220-dwarf fortress (this is already a bit "optional")
 
 
 
'''Most people prefer to do some/most of these steps:'''
 
*Expand the fortress to have specific areas for specific purposes ([[Bedroom]]s, [[workshop]]s, [[farm]]s etc.)
 
*Create various items for exporting ([[Trade]])
 
*Create a working [[military]]
 
*Dig out the riches of the earth (mainly [[platinum]], [[gold]], [[gem]]s, [[adamantine]] etc.)
 
*Create luxury for your dwarves and a generally grand and nicely smoothed fortress
 
*Make your fort self-sustaining and self-supplied
 
*Experiment with and experience the full depth of all game features
 
*Complete [[Megaprojects|megalomaniac construction projects]]
 
*Experiment with and/or discover [[stupid dwarf trick]]s
 
*Kill elves
 
*Create the world's largest brewery
 
*Do it all over again with one skill-less dwarf in a [[terrifying]] biome
 
*Profit!
 
 
 
Ultimately, it's really up to your own imagination what you wish to do. After all, this game is an [[wikipedia:Nonlinear gameplay#Open_worlds_and_Sandbox_modes|open-ended game]]. The possibilities are endless.
 
 
 
If you feel the need to play a more goal-based game, check out the list of [[challenge|game goals]] for suggestions.
 
 
 
{{Category|Game}}
 
{{Category|Guides}}
 
[[ru:Objective]]
 

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