v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing DF2014:Mummy

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "DF2014"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Quality|Superior|01:53, 28 April 2013 (UTC)}}
+
#REDIRECT [[Mummy]]
{{av}}
 
{{DFtext|"Who dares to enter my house? I curse you!"|4:1}}<br>{{DFtext|You feel horrible!|3:1}}
 
[[File:mummy.png|thumb|250px|right|Do not unwrap until... ever.]]A '''mummy''' {{Tile|Ñ|6:1}} is an [[undead]] [[night creature]], the preserved and magically animated body of a deceased ruler, placed in a [[tomb]] as a guardian of its contents. They are only encountered in [[adventure mode]] (unless you embark directly on the tomb), arising to attack interlopers who have disturbed their long slumber, afflicting intruders with horrible bad-luck curses for their crime. (A mummy's curse zeroes all skill rolls intermittently, using a skill adjust syndrome. Due to the way syndromes are timed in combination with dwarf mode, time is cut into segments about 7 walking steps long, and your luck is bad for 20% of those time segments. So if you are attacked during one of your unfortunate times, it will go as badly as it can possibly go. There are many random rolls that aren't skill-dependent, though.)
 
 
 
Mummies rest in every [[tomb]] and may be in catacombs beneath [[town]]s, fortresses and [[temple]]s. Their [[coffin]] and [[slab]] will always be in a room together, surrounded by [[corpse]]s they can command.
 
 
 
In [[world generation]], mummies may be disturbed by thieves attempting to steal [[artifact]]s stored in their tomb. The mummy will form a grudge against the thief but will generally lash out at any nearby [[site]], overrunning it with their undead minions. They will also revive important [[historical figure]]s as [[intelligent undead]]. These will have procedurally generated names like "interred ghoul" designed to be more "cryptic" than other such names.
 
 
 
In tombs, mummies may be disturbed by bashing the [[door]], taking items, or triggering [[trap]]s. Approaching them without sneaking may alert them, and entering any tile adjacent to their coffin always will. Once awoken, they will unerringly home in on the intruder, even if unable to detect him or her. It should be noted that tombs are structured in such a way that the mummy's room is almost always in a location between the treasure rooms and the exit, almost inevitably leading to the player being intercepted by the mummy while trying to escape after looting. This could result in moderate to extreme amounts of [[fun]], depending on if the corpses in the passageways have been cleared, ranging from the player getting away with a curse, to death.
 
 
 
Mummies are capable of raising the remains of others, much like [[necromancer]]s, and calling these minions against their foes. Therefore, it is strongly recommended that any skeletons or bodies near the room containing the mummy are cleared out to the best possible extent prior to an encounter. Mummies can only be killed by decapitation or bisection. Because rulers lose their title upon death, the mummies will be identified by their other profession (such as a beekeeper mummy) or they can get the position of a bandit leader, if the bandits claim a tomb as their settlement before disturbing the mummy.
 
 
 
A safe way to approach mummies, talk to them, and even potentially recruit them as allies, is to become a night creature that undead are friendly with, such as a [[vampire]] or [[necromancer]]. If you do manage to get a mummy companion, use caution when passing through towns or forts – the mummy will begin to curse everyone in sight, and even attack if it has weapons. Despite what you may think, grabbing what you want and leaving before they can get to you is not a good idea, as they will follow you throughout the world.
 
 
 
Occasionally in world gen, mummies will be disturbed by AI adventurers and eventually create their own necromancer-style towers.[http://www.bay12forums.com/smf/index.php?topic=175437.msg8084068#msg8084068]
 
 
 
==Bugs==
 
* Mummies in close proximity to the player become invisible obstacles that can't be interacted with if the game is saved while the player is close to them. {{bug|5347}}
 
 
 
{| {{listboxformat|class=gamedata}}
 
!colspan="2" style="border: 1px solid #72A329; font-weight:bold; background-color: #bd8; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell" | Example raws (as extracted from world.dat)
 
|- style="text-align: left; display:table-cell; "
 
| <div style="overflow:auto; max-width:800px"><span class="gamedata-content" style="font-family: monospace; font-size:1.25em; white-space:pre;">
 
 
 
[INTERACTION:DISTURBANCE_1]
 
 
 
[GENERATED]
 
 
 
[I_SOURCE:DISTURBANCE]
 
 
 
[I_TARGET:A:CORPSE]
 
[IT_LOCATION:CONTEXT_ITEM]
 
[IT_FORBIDDEN:NOT_LIVING]
 
[IT_REQUIRES:FIT_FOR_RESURRECTION]
 
[IT_REQUIRES:CAN_LEARN]
 
[IT_REQUIRES:CAN_SPEAK]
 
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
 
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
 
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]
 
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_UNDEAD]
 
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_GHOST]
 
[IT_CANNOT_HAVE_SYNDROME_CLASS:GHOUL]
 
 
 
[I_EFFECT:RESURRECT]
 
[IE_TARGET:A]
 
[IE_IMMEDIATE]
 
[SYNDROME]
 
[SYN_CONCENTRATION_ADDED:1000:0]
 
[SYN_CLASS:DISTURBANCE_CURSE]
 
[CE_DISPLAY_TILE:TILE:165:6:0:1:START:0:ABRUPT]
 
[CE_DISPLAY_NAME:NAME:mummy:mummies:mummified:START:0:ABRUPT]
 
[CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0:ABRUPT]
 
[CE_ADD_TAG:NO_AGING:NOT_LIVING:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
 
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:MISCHIEVOUS:START:0:ABRUPT]
 
[CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:FACET:VENGEFUL:100:START:0:ABRUPT]
 
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
 
[CDI:ADV_NAME:Curse]
 
[CDI:INTERACTION:DISTURBANCE_CURSE_1]
 
[CDI:TARGET:A:LINE_OF_SIGHT:DISTURBER_ONLY]
 
[CDI:TARGET_RANGE:A:25]
 
[CDI:USAGE_HINT:MAJOR_CURSE]
 
[CDI:VERBAL]
 
[CDI:VERBAL_SPEECH:curse.txt]
 
[CDI:TARGET_VERB:feel horrible:looks horrible]
 
[CDI:MAX_TARGET_NUMBER:A:1]
 
[CDI:WAIT_PERIOD:20]
 
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
 
[CDI:ADV_NAME:Animate corpse]
 
[CDI:INTERACTION:DISTURBANCE_ANIMATE_1]
 
[CDI:TARGET:A:LINE_OF_SIGHT]
 
[CDI:TARGET_RANGE:A:25]
 
[CDI:VERB:gesture:gestures:NA]
 
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
 
[CDI:WAIT_PERIOD:10]
 
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
 
[CDI:ADV_NAME:Raise sacred stalker]
 
[CDI:INTERACTION:DISTURBANCE_UNDEAD_RES_1]
 
[CDI:TARGET:A:LINE_OF_SIGHT]
 
[CDI:TARGET_RANGE:A:10]
 
[CDI:VERB:gesture:gestures:NA]
 
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
 
[CDI:WAIT_PERIOD:10]
 
 
 
 
 
[INTERACTION:DISTURBANCE_CURSE_1]
 
 
 
[GENERATED]
 
 
 
[I_TARGET:A:CREATURE]
 
[IT_LOCATION:CONTEXT_CREATURE]
 
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
 
[IT_MANUAL_INPUT:victim]
 
 
 
[I_EFFECT:ADD_SYNDROME]
 
[IE_TARGET:A]
 
[IE_IMMEDIATE]
 
[SYNDROME]
 
[SYN_CONCENTRATION_ADDED:1000:0]
 
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:ABRUPT]
 
 
 
 
 
[INTERACTION:DISTURBANCE_ANIMATE_1]
 
 
 
[GENERATED]
 
 
 
[I_TARGET:A:CORPSE]
 
[IT_LOCATION:CONTEXT_ITEM]
 
[IT_AFFECTED_CLASS:GENERAL_POISON]
 
[IT_REQUIRES:FIT_FOR_ANIMATION]
 
[IT_FORBIDDEN:NOT_LIVING]
 
[IT_MANUAL_INPUT:corpses]
 
 
 
[I_EFFECT:ANIMATE]
 
[IE_TARGET:A]
 
[IE_IMMEDIATE]
 
[SYNDROME]
 
[SYN_CONCENTRATION_ADDED:1000:0]
 
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0:ABRUPT]
 
[CE_PHYS_ATT_CHANGE:STRENGTH:130:0:TOUGHNESS:300:1000:START:0:ABRUPT]
 
[CE_SPEED_CHANGE:SPEED_PERC:60:START:0:ABRUPT]
 
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
 
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:MISCHIEVOUS:START:0:ABRUPT]
 
 
 
 
 
[INTERACTION:DISTURBANCE_UNDEAD_RES_1]
 
 
 
[GENERATED]
 
 
 
[I_TARGET:A:CORPSE]
 
[IT_LOCATION:CONTEXT_ITEM]
 
[IT_AFFECTED_CLASS:GENERAL_POISON]
 
[IT_REQUIRES:FIT_FOR_RESURRECTION]
 
[IT_REQUIRES:CAN_LEARN]
 
[IT_FORBIDDEN:NOT_LIVING]
 
[IT_MANUAL_INPUT:corpses]
 
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
 
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
 
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]
 
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_UNDEAD]
 
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_GHOST]
 
[IT_CANNOT_HAVE_SYNDROME_CLASS:GHOUL]
 
 
 
[I_EFFECT:RESURRECT]
 
[IE_TARGET:A]
 
[IE_IMMEDIATE]
 
[SYNDROME]
 
[SYN_CONCENTRATION_ADDED:1000:0]
 
[SYN_CLASS:RAISED_UNDEAD]
 
[CE_DISPLAY_TILE:TILE:165:3:0:1:START:0:ABRUPT]
 
[CE_DISPLAY_NAME:NAME:sacred stalker:sacred stalkers:sacred stalker:START:0:ABRUPT]
 
[CE_PHYS_ATT_CHANGE:STRENGTH:200:1000:TOUGHNESS:200:1000:START:0:ABRUPT]
 
[CE_ADD_TAG:NO_AGING:NOT_LIVING:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
 
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:MISCHIEVOUS:START:0:ABRUPT]
 
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
 
[CDI:ADV_NAME:Cause dizziness]
 
[CDI:INTERACTION:DISTURBANCE_RES_POWER_1_1]
 
[CDI:TARGET:A:LINE_OF_SIGHT]
 
[CDI:TARGET_RANGE:A:25]
 
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
 
[CDI:USAGE_HINT:ATTACK]
 
[CDI:VERB:hold up hand:holds up hand:NA]
 
[CDI:TARGET_VERB:feel dizzy:looks dizzy]
 
[CDI:MAX_TARGET_NUMBER:A:1]
 
[CDI:WAIT_PERIOD:50]
 
 
 
|-
 
|}
 
 
 
{{Creatures}}
 
{{category|humanoids}}
 
[[ru:Mummy]]
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 2 hidden categories: