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Editing DF2014:Metalsmith's forge

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#REDIRECT [[Metalsmith's forge]]
{{Workshop|name=Metalsmith's forge|key=f
 
|job=
 
* [[Weaponsmith|Weaponsmithing]]
 
* [[Armorsmith|Armoring]]
 
* [[Blacksmith|Blacksmithing]]
 
* [[Metal crafter|Metalcrafting]]
 
* [[Trapper]]
 
* [[Mechanic]]
 
|construction=
 
* [[Fire-safe]] [[building material]] (non-[[economic]])
 
* [[Fire-safe]] [[anvil]]
 
|construction_job=
 
* [[Weaponsmith|Weaponsmithing]]
 
* [[Armorsmith|Armoring]]
 
* [[Blacksmith|Blacksmithing]]
 
* [[Metal crafter|Metalcrafting]]
 
|use=
 
* [[Coke]] or [[Charcoal]] ([[Fuel]])
 
* [[Metal]] [[bar]]s
 
|production=
 
*[[Armor]]
 
*[[Weapon]]
 
*[[Chain]]
 
*[[Crafts]] - X3 from one metal bar.
 
*[[Furniture]]
 
*[[Mechanism]]s
 
}}{{av}}
 
{{distinguish|Magma forge}}
 
 
 
[[File:blacksmith_dwarf.jpg|thumb|222px|right|The lack of height helps him focus.]]The '''metalsmith's forge''' is a [[workshop]] used by [[dwarf|dwarves]] to turn [[metal|metal bars]] into useful objects such as [[weapon|weapons]], [[armor]], [[furniture]], [[Currency|coins]], [[ammunition]] for [[siege]] equipment and [[crossbow|crossbows]], [[trap component]]s, and other [[finished goods]].  Depending on the generated world, musical [[instrument]] components may or may not be built here. To build a forge, you must have [[fire-safe]] materials and an [[anvil]]. Every use of the forge, except for [[Decoration|stud]]ding, consumes one unit of [[fuel]] ([[coke]] or [[charcoal]]).
 
 
 
Note that the anvil used to build a metalsmith's forge ''does'' need to be fire-safe—normally anvils can only be made from fire-safe materials, but [[strange mood]]s can create artifact anvils out of metals like [[tin]], which are entirely unusable.
 
 
 
==Workshop labors and skills==
 
All metallic end products are created at a metalsmith's forge, using four of the five [[Metal industry|metalsmithing]] skills (the exception being [[smelting]]):
 
* [[Weaponsmith]]s can create [[weapon]]s, [[trap]] components, [[bolt]]s, and [[ballista arrowhead]]s
 
* [[Armorsmith]]s create [[armor]]
 
* [[Metal crafter]]s create [[chain]]s and "Other Objects" ([[craft]]s, [[Currency|coins]], [[goblet]]s), musical [[instrument]] components, as well as performing [[Decoration|stud]]ding
 
* [[Blacksmith]]s create [[anvil]]s, [[block]]s, and all [[furniture]] except chains
 
* [[Trapping|Trappers]] create animal traps.
 
* [[Mechanic|Mechanics]] create mechanisms.
 
 
 
==Cost of Items==
 
The cost of a [[weapon]] or piece of [[armor]] in metal [[bar]]s can be calculated by using material size/3 and rounding down, with no item costing less than one metal bar. The exception to this is some types of finished goods, which are created in different multiples from a single metal bar, depending on the skill of the [[Metal crafter]]. The table on the [[Melt item]] page lists the cost of common items and their yields when melted.
 
 
 
==Size{{version|0.42.01}}==
 
To create differently sized armor for non-dwarf residents, request it to be made from the workshop as usual. Afterwards, go back to the main workshop menu and look at the {{k|d}}etails of the issued job. {{k|f}}ilter for the race you want to make the item for and press {{k|enter}} twice.
 
==See also==
 
*[[Magma forge]]
 
*[[Metal industry]]
 
 
 
{{Workshops}}
 

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