v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing DF2014:Magic

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "DF2014"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Quality|Superior|18:07, 28 February 2020 (UTC)}}
+
#REDIRECT [[Magic]]
{{av}}
 
[[File:Compendium about magic; c. 1775 Wellcome L0025197.jpg|thumb|220px|right|Compendium about magic; c. 1775 Wellcome L0025197]]'''Magic''' currently exists in limited form in ''Dwarf Fortress''. With [[Modding guide|modding]], it is also one of the many ways that [[Interaction token|interaction]]s can be manifested.
 
{{Translation
 
| dwarven = aroth
 
| elvish  = isila
 
| goblin  = slöl
 
| human  = eri
 
}}
 
There seems to be some code present that has to do with magic, but there is nothing that uses that code or activates it. Examples include the {{token|MAGICAL|c}} creature token being recognized as a valid token (i.e. the game does not give an error when it is found), and the ◄ and ► characters being listed as item designations for magical items in the in-game help menu. A fully working and procedurally-generated magic system is currently in the works according to [[Main:Toady One|Toady One]]'s development log, slated to be one of the major points of the upcoming myth update.
 
 
 
==Known magic==
 
===Night creatures===
 
 
 
[[Necromancer]]s are spellcasters who have the ability to raise the dead as various forms of [[undead]]. They receive their power from divine intervention, after worshiping a god of death and learning the secrets of life and death from them. This is the only form of magic the player can feasibly obtain; it is obtained in [[adventurer mode]] by reading a [[book|slab]] or a [[book]] that contains the secrets of life and death, traditionally obtained via necromancer [[Tower (necromancy)|tower]]s ({{Tile|I|5:0}}). These towers are often packed tightly with undead and, usually, more than one necromancer, who will not hesitate to raise any fresh corpses you make, or even the limbs of their minions that you chop off. But of course, that great power can be yours, if you can overcome the danger involved.
 
 
 
Some types of undead possess supernatural powers. [[Mummy|Mummies]] can curse those who intrude upon their [[tomb]]s or otherwise defy them, while [[intelligent undead]] sport a variety of magical powers, such as the likes of inflicting rot on their foes, vanishing from sight, or creating magical fog. [[Ghost]]s rise from the dead when a civilized creature is not given a proper burial, and, depending on their disposition, can do such things as suck the air out of someone, or outright kill them from fright.
 
 
 
[[Bogeyman|Bogeymen]] and [[nightmare]]s can also be summoned with necromantic magic by those who have learned the appropriate secrets associated with their [[sphere]]s.
 
 
 
===Divine intervention===
 
Defiling the [[temple]] of one's patron by toppling one of its [[statue]]s will result in the patron deity cursing the perpetrator, and turning them into a [[werebeast]] or a [[vampire]]. [[Dice]] can also be rolled in order to divine the will of the gods, and may lead to a variety of both positive and negative effects such as healing one's wounds, spawning a great item, causing streaks of bad luck, or transforming them into a harmless critter for a week.
 
 
 
===Megabeasts===
 
Some [[megabeast]]s (most specifically, the [[dragon]] and the [[bronze colossus]]) are explicitly described as magical. Beyond the dragon's [[Dragonfire|breath weapon]] and colossus being a living statue, they currently do not possess overtly magical features.
 
 
 
[[File:elf_magic_preview.png|thumb|350px|center|An elf with more magic badassery than he has any right to have.]]
 
[[ru:Magic]]
 
[[Category:DF2014:Game_mechanics]]
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: