v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing DF2014:Instrument

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "DF2014"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Quality|Exceptional|12:59, 15 April 2021 (UTC)}}
+
#REDIRECT [[Instrument]]
{{av}}
 
{{new in v0.42}}
 
{{old}}
 
 
 
An '''instrument''' {{Tile|¿|7:1}}  is a procedurally-generated item used for making music in [[tavern]]s and [[temple]]s.
 
__TOC__
 
 
 
Instruments come in four types defined by the skill necessary for play ([[Keyboardist|keyboard]], [[Stringed instrumentalist|stringed]], [[Wind instrumentalist|wind]], and [[Percussionist|percussion]]). Some instruments are made in a single step like other [[finished goods]], however most instruments are assembled from multiple individual components. (For example, a bell might be one-piece, but a pipe organ would have a keyboard, pipes, bellows, and a body to support it all). Instruments can be either hand-held or stationary. Stationary instruments are built like [[furniture]] with {{k|b}}-{{k|I}} command. Hand-held instruments can be carried around by dwarves or placed in [[coffer]]s in [[tavern]]s or [[temple]]s.
 
 
 
Instruments and their components can be made out of a variety of materials, including [[wood]], [[bone]], [[shell]], [[stone]], [[silk]] [[thread]], [[plant fiber]] [[thread]], [[glass]], [[ceramic]]s, [[metal]], or [[leather]]. Out of those, thread and leather can only be used for components, not for a full instrument. Many of the instruments/components are made in [[craftsdwarf's workshop]]s, however certain types of instruments or components may only be created in more specialized workshops:
 
:* [[carpenter's workshop]] for [[wood]] instruments/components
 
:* [[glass furnace]] for [[glass]] instruments/components
 
:* [[kiln]] for [[ceramic]] instruments/components
 
:* [[leather works]] for [[leather]] instruments/components
 
:* [[mason's workshop]] for [[stone]] instruments/components
 
:* [[metalsmith's forge]] for [[metal]] instruments/components
 
 
 
The {{k|d}}etails menu can be used to select the specific material for most instruments and components. Glass and ceramic instrument jobs do not yet support the details menu; all glass instruments will be made from [[green glass]] in your fortress (though [[caravan]]s can bring instruments or instrument parts made out of other types of glass), and the potter will choose the material for ceramic instruments. Assembling the instrument after all the components are finished is also performed in a craftsdwarf's workshop, and the skill needed to assemble it is defined by the material of the "main" part of the instrument (see "Components", below).
 
 
 
Any instruments with a single component can be made directly. More complex ones require each instrument piece to first be made separately and then assembled into the final instrument. The option associated with them is "assemble <*instrument*>". Make a note of  the name of the instrument and enter the manager screen with {{k|j}}-{{k|m}}. Typing in the name of the instrument will show all the pieces required (possibly from other workshops). Single-piece instruments created at other workshops will not be listed in the craftsdwarf's shop; those can be found by checking the potential workshops or scrolling through possible jobs in the manager screen.
 
 
 
During a [[strange mood]], dwarves may create instruments which use improper materials and/or do not include the required components (e.g. a metal-bells-on-a-glass-stand instrument made from wood with spikes of leather).
 
 
 
=== Instrument names ===
 
There are no standard instruments or names for them, nor are there intended to be. Specific instruments are semi-randomly generated at [[world generation]] (both their names and the details of any components they are built of), and are usually specific to each [[civilization]]. The stone triangle your dwarves have in this fortress will almost certainly not be the stone triangle you have in the next fortress, nor that their neighbors have in either. This can make remembering the various instruments a challenge - a notepad or equivalent may be handy.
 
 
 
Traders may bring individual components for other instruments from their civilizations, but you will be unable to assemble them into instruments unless your dwarves have the necessary knowledge for that specific instrument.  In theory, a dwarf can play any instrument if it is complete (but see "usage", below – they may never want/need to).
 
 
 
In order to find out what instruments are available to your fortress, go to a [[craftsdwarf's workshop]] and look under the instrument section. It will show ''most'' of the available instruments, either as a whole instrument or some individual component. Go to the other workshops (listed above) for any additional instruments. Highlight each individual instrument will show their description and material required.
 
 
 
==Usage==
 
 
 
Dwarves will use instruments in taverns or temples only if they know a particular song or dance that requires their use.  If you see a dwarf with the job status "Simulate <*instrument name*>" then the dwarf would use that instrument if it were available.
 
 
 
==Components==
 
Below are tables of parts that instruments can have and what materials they may require. It should be noted that, for a given world, only one material type is possible for each specific component. Thus, if a given instrument uses a metal keyboard material, it cannot be made using any other materials. Shell is only rarely chosen as a material.
 
 
 
A completely assembled instrument has a very high [[Item value#Base values of items|base item value]].  The [[quality]] of the overall item is determined by the quality of the  "main" part, from which the instrument takes its description, e.g. a ''superior quality black bronze'' stelid. The main part also determines which skill is used to assemble the instrument (bonecarving, glassmaking, leatherworking, metalcrafting, pottery, stonecrafting or woodcrafting).  Main parts are designated by an asterisk (*) in the table below.
 
 
 
===Keyboard===
 
{|class="wikitable sortable"
 
! rowspan=2 | Part
 
! rowspan=2 | Component name
 
! colspan=10| Materials
 
|-
 
<!-- ! Materials -->
 
! Silk
 
! Plant Thread
 
! Leather
 
! Wood
 
! Bone
 
! Ceramic
 
! Metal
 
! Glass
 
! Stone
 
! Shell
 
|-
 
<!--              Part | Component | Silk | Thread | Leather | Wood | Bone | Ceramic | Metal | Glass | Stone | Shell -->
 
| rowspan=1 |Keyboard ||Keyboard  ||    ||      ||        ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}
 
|-
 
| rowspan=4 |Body*    ||Console  ||    ||      ||        ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}} 
 
|-
 
|<!--                -->Chest    ||    ||      ||        ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}
 
|-
 
|<!--                -->Body      ||    ||      ||        ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}
 
|-
 
|<!--                -->Case      ||    ||      ||        ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}
 
|-
 
| rowspan=3 |Vib      ||Strings  ||{{Y}}||  {{Y}}||        ||    ||    ||        || {{Y}}||      ||      ||
 
|-
 
|<!--                -->Bells    ||    ||      ||        ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}
 
|-
 
|<!--                -->Pipes    ||    ||      ||        ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}
 
|-
 
| rowspan=2 |Bellows  ||Pump      ||    ||      ||        ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}
 
|-
 
|<!--                -->Bellows  ||    ||      ||  {{Y}}||    ||    ||        ||      ||      ||      ||
 
|}
 
 
 
 
 
 
 
===Stringed===
 
{|class="wikitable sortable"
 
! rowspan=2 | Part
 
! rowspan=2 | Component name
 
! colspan=10 | Materials
 
|-
 
<!-- ! Materials -->
 
! Silk
 
! Plant Thread
 
! Leather
 
! Wood
 
! Bone
 
! Ceramic
 
! Metal
 
! Glass
 
! Stone
 
! Shell
 
|-
 
<!--              Part | Component | Silk | Thread | Leather | Wood | Bone | Ceramic | Metal | Glass | Stone | Shell -->
 
| rowspan=1 |Neck    ||Neck      ||    ||      ||        ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}
 
|-
 
| rowspan=1 |Frame*  ||Frame    ||    ||      ||        ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}
 
|-
 
| rowspan=2 |Body*    ||Body      ||    ||      ||        ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}
 
|-
 
|<!--              -->Sound-chest ||    ||      ||        ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}
 
|-
 
| rowspan=1 |Yoke    ||Yoke      ||    ||      ||        ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}   
 
|-
 
| rowspan=1 |Strings  ||Strings  ||{{Y}}||  {{Y}}||        ||    ||    ||        || {{Y}}||      ||      ||
 
|-
 
| rowspan=3 |Prod    ||Bow      ||    ||      ||        ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}
 
|-
 
|<!--                -->Plectrum  ||    ||      ||        ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}
 
|-
 
|<!--                -->Hammers  ||    ||      ||        ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}
 
|-
 
| rowspan=1 |Neck_res ||Neck bowl ||    ||      ||        ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}} 
 
|}
 
 
 
===Wind===
 
{|class="wikitable sortable"
 
! rowspan=2 | Part
 
! rowspan=2 | Component name
 
! colspan=8 | Materials
 
|-
 
<!-- ! Materials -->
 
! Leather
 
! Wood
 
! Bone
 
! Ceramic
 
! Metal
 
! Glass
 
! Stone
 
! Shell
 
|-
 
<!--              Part | Component | Leather | Wood | Bone | Ceramic | Metal | Glass | Stone | Shell -->
 
| rowspan=2 |Blow    ||Blowpipe  ||        ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}
 
|-
 
|<!--                -->Bellows  ||  {{Y}}||    ||    ||        ||      ||      ||      ||     
 
|-
 
| rowspan=1 |Bag*    ||Bag      ||  {{Y}}||    ||    ||        ||      ||      ||      ||
 
|-
 
| rowspan=1 |Melody  ||Melody pipe ||      ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}
 
|-
 
| rowspan=1 |Drone    ||Drone pipe ||      ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}
 
|-
 
| rowspan=2 |Body*    ||Body      ||      ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}
 
|-
 
|<!--                -->Wind-Chest ||      ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}
 
|-
 
| rowspan=1 |Pipes*  ||Pipes    ||        ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}} 
 
|-
 
| rowspan=1 |Horns*  ||Horn      ||        ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}
 
|}
 
 
 
===Percussion===
 
{|class="wikitable sortable"
 
! rowspan=2 | Part
 
! rowspan=2 | Component name
 
! colspan=8 | Materials
 
|-
 
<!-- ! Materials -->
 
! Leather
 
! Wood
 
! Bone
 
! Ceramic
 
! Metal
 
! Glass
 
! Stone
 
! Shell
 
|-
 
<!--              Part | Component | Leather | Wood | Bone | Ceramic | Metal | Glass | Stone | Shell -->
 
| rowspan=1 |Stand    ||Stand    ||        ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}
 
|-
 
| rowspan=8 |Body*    ||Drum      ||        ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}} 
 
|-
 
|<!--                -->Chime    ||        ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}
 
|-
 
|<!--                -->Block    ||        ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}
 
|-
 
|<!--                -->Bowl      ||        ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}
 
|-
 
|<!--                -->Triangle  ||        ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}
 
|-
 
|<!--                -->Bell      ||        ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}
 
|-
 
|<!--                -->Bar      ||        ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}
 
|-
 
|<!--                -->Ring**    ||        ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}
 
|-
 
| rowspan=1 |Head    ||Head      ||  {{Y}}||    ||    ||        ||      ||      ||      ||
 
|-
 
| rowspan=3 |Mallet  ||Mallet    ||        ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}
 
|-
 
|<!--                -->Hammer    ||        ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}
 
|-
 
|<!--                -->Stick    ||        ||{{Y}}||{{Y}}||  {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}|| {{Y}}
 
|-
 
|}
 
 
 
: * refers to the "main" part of the instrument - see explanation, above.
 
: ** due to an oversight, rings don't actually appear in generated instruments (as of version 0.47.04)
 
 
 
== Instruments in your World ==
 
To identify what instruments were created created in your world seed, {{k|q}}uery a Craftsdwarf Workshop and {{k|a}}dd a new task. Scroll down and select "Make Instrument". Scroll through each instrument, noting the specific material type of each instrument component in the text description 'pop-up'.
 
 
 
==Realism==
 
{{D for Dwarf}}
 
Due to the procedurally-generated nature of the instruments, it can be expected to see some resemblance to certain real-world instruments such as organs, as many large stationary instruments will include metal pipes and various keyboards as components. It should also be noted that dwarven ingenuity can create instruments that could not be considered playable in the real world, such as the Kat: a small hand-held percussion instrument consisting of a metal block. The "musician" shakes the block. The instrument has a single high pitch.
 
Due to the block's only means of producing this high pitch being the displacement of air as it is shaken, it can be inferred that the dwarf shakes the block at several kHz, providing a great source of strength and endurance based [[cross-training]] for [[military]] dwarves.
 
 
 
{{gamedata|title=Single-part instrument - example raws (as extracted from world.dat)|item_layer
 
 
 
[OBJECT:ITEM]
 
 
 
[ITEM_INSTRUMENT:ENT51_INW2]
 
[GENERATED]
 
[SOURCE_ENID:51]
 
[NAME:ushlub:ushlub]
 
[VALUE:50]
 
[SIZE:19000]
 
[MATERIAL_SIZE:3]
 
[BONE_MAT]
 
[SOUND_PRODUCTION:BLOW_AGAINST_FIPPLE:SELF]
 
[PITCH_CHOICE:STOPPING_HOLE_KEY:SELF]
 
[VOLUME_mB:0:10000]
 
[PITCH_RANGE:-1650:2350]
 
[TIMBRE:NOISY:FULL:DARK]
 
[MUSIC_SKILL:PLAY_WIND_INSTRUMENT]
 
[DESCRIPTION:The ushlub is a mid-size hand-held cylindrical bore bone wind instrument with a flared bell. The musician blows into the fipple at one end. The musician selects the pitch by pressing keys to stop holes. The instrument has a three-octave range going from a mid-low to a high pitch. The instrument has a noisy full dark timbre.]
 
}}
 
 
 
{{gamedata|title=Multi-part instrument - example raws (as extracted from world.dat)|item_layer
 
 
 
[OBJECT:ITEM]
 
 
 
[ITEM_TOOL:ENT51_INS1_BODY]
 
[GENERATED]
 
[SOURCE_ENID:51]
 
[NO_DEFAULT_JOB]
 
[INCOMPLETE_ITEM]
 
[UNIMPROVABLE]
 
[NAME:etes body:etes bodies]
 
[VALUE:10]
 
[METAL_MAT]
 
[TILE:155]
 
[UNIMPROVABLE]
 
[SIZE:34200]
 
[MATERIAL_SIZE:3]
 
[DESCRIPTION:The etes body of the instrument vibrates with strings, producing sound.]
 
 
 
item_layer
 
 
 
[OBJECT:ITEM]
 
 
 
[ITEM_TOOL:ENT51_INS1_STRINGS]
 
[GENERATED]
 
[SOURCE_ENID:51]
 
[NO_DEFAULT_JOB]
 
[INCOMPLETE_ITEM]
 
[UNIMPROVABLE]
 
[NAME:etes strings:etes strings]
 
[VALUE:10]
 
[METAL_MAT]
 
[TILE:155]
 
[UNIMPROVABLE]
 
[SIZE:1800]
 
[MATERIAL_SIZE:3]
 
[DESCRIPTION:The etes strings vibrate, causing the instrument to produe sound.]
 
 
 
item_layer
 
 
 
[OBJECT:ITEM]
 
 
 
[ITEM_TOOL:ENT51_INS1_PROD]
 
[GENERATED]
 
[SOURCE_ENID:51]
 
[NO_DEFAULT_JOB]
 
[INCOMPLETE_ITEM]
 
[UNIMPROVABLE]
 
[NAME:etes bow:etes bows]
 
[VALUE:10]
 
[WOOD_MAT]
 
[TILE:155]
 
[UNIMPROVABLE]
 
[SIZE:2000]
 
[MATERIAL_SIZE:3]
 
[DESCRIPTION:The etes bow is drawn across the strings of the instrument.]
 
 
 
item_layer
 
 
 
[OBJECT:ITEM]
 
 
 
[ITEM_INSTRUMENT:ENT51_INS1]
 
[GENERATED]
 
[SOURCE_ENID:51]
 
[NAME:etes:etes]
 
[VALUE:50]
 
[SIZE:36000]
 
[DOMINANT_MATERIAL_PIECE:BODY]
 
[INSTRUMENT_PIECE:BODY:ENT51_INS1_BODY:body:bodies:STANDARD]
 
[INSTRUMENT_PIECE:STRINGS:ENT51_INS1_STRINGS:strings:strings:ALWAYS_PLURAL]
 
[INSTRUMENT_PIECE:PROD:ENT51_INS1_PROD:bow:bows:STANDARD]
 
[VOLUME_mB:0:10000]
 
[SOUND_PRODUCTION:BOWED:PROD:STRINGS]
 
[PITCH_CHOICE:SUBPART_CHOICE:STRINGS]
 
[PITCH_RANGE:-3240:3360]
 
[TUNING:PEGS:STRINGS]
 
[TIMBRE:VIBRATING:BRITTLE:STRIDENT]
 
[MUSIC_SKILL:PLAY_STRINGED_INSTRUMENT]
 
[DESCRIPTION:The etes is a large hand-held metal-stringed instrument with a metal body. The instrument rests flat as the musician plays the fifty-six main strings with a wooden bow. A drone string is occasionally plucked. Tuning is accomplished by pegs. The instrument has a five-and-a-half octave range going from a very low to a very high pitch. The instrument has a vibrating brittle strident timbre.]
 
}}
 
 
 
{{Category|Items}}
 
[[ru:Instrument]]
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 2 hidden categories: