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#REDIRECT [[Gait]]
 
 
A '''gait''' is a mode of movement which a creature can use. In real life, the word only applies to movement on land; but in ''Dwarf Fortress'', the term describes any mode of movement by a creature, including [[swimming]], [[flying]], and [[climbing]].
 
 
 
== Gait Types ==
 
 
 
There are 5 different types of gaits: walking, crawling, climbing, swimming, and flying.
 
 
 
* Walking gaits are land-based gaits which require the creature to be standing up, and have more than half of their {{token|STANCE|body}} body parts, e.g. legs, intact and working. They can be used to move across flat ground, and go up and down ramps and stairs.
 
 
 
* Crawling gaits are like walking gaits, except that they require neither standing up nor {{token|STANCE|body}} body parts. They are much slower than walking gaits. Please note that an uninjured, slithering snake is considered to be using a walking gait, not a crawling gait: its body is its {{token|STANCE|body}} body part. If a snake is injured in the body, it will revert to a crawling gait.
 
 
 
* Climbing gaits are used for moving up and down vertical surfaces, such as trees or walls, as well as for moving horizontally while supporting oneself against a vertical surface. In order to climb, a creature needs intact body parts to climb with: {{token|GRASP|body}} body parts by default, or [STANCE] body parts if the creature has the {{token|STANCE_CLIMBER|Creature}} token. Stance climbers include cats and giant cave spiders.
 
 
 
* Swimming gaits are used for moving in the water. In order to swim, a creature needs either the {{token|SWIMS_INNATE|Creature}} tag, or {{token|SWIMS_LEARNED|Creature}}, {{token|CAN_LEARN|Creature}} and skill in swimming.
 
 
 
* Flying gaits are used for moving in the air. In order to fly, a creature needs the {{token|FLIER|Creature}} tag, and for enough of its body parts tagged {{token|FLIER|body}} (e.g. wings) to be intact, if applicable. Flying does not require a minimum speed to stay airborne, and turning while flying is no more difficult than turning while walking.
 
 
 
== Speed ==
 
 
 
Gait speeds are expressed in [[time|tick]]s/100 tiles. This means that "larger" speeds are '''slower''' than "smaller" speeds. Currently, the maximum allowed speed is 100 ticks/100 tiles, or 1 tick per tile.
 
 
 
The speeds of each gait are only a baseline for how fast a creature of that species will move. In practice, speed can also be affected by factors such as what a creature is wearing or carrying, as well as its [[skills]], [[attributes]], and even its [[personality]]{{verify}}.
 
 
 
Here are some speeds for reference.
 
 
 
{| class="wikitable sortable"
 
|-
 
! Gait Speed !! kph !! mph !! Example
 
|-
 
| 8775 || 1 || 0.6 || average [[giant earthworm]]'s top speed
 
|-
 
| 6561 || 1.3 || 0.8 || normal [[human]]/[[goblin]] climbing speed
 
|-
 
| 5951 || 1.5 || 0.9 || normal [[dwarf|dwarven]] climbing speed
 
|-
 
| 3512 || 2.5 || 1.5 || normal [[kobold]] climbing speed
 
|-
 
| 2206 || 4 || 2.5 || normal [[elf|elven]] climbing speed
 
|-
 
| 1422 || 6.2 || 3.9 || normal [[ogre]] walking speed
 
|-
 
| 900 || 9.6 || 6 || normal walking speed
 
|-
 
| 488 || 18 || 11 || average ogre's top speed
 
|-
 
| 439 || 20 || 12 || average [[troll]]'s top speed
 
|-
 
| 351 || 25 || 16 || average [[dragon]]'s top speed
 
|-
 
| 293 || 30 || 19 || average dwarf's top speed
 
|-
 
| 293 || 30 || 19 || average [[giant cave spider]]'s top running '''and climbing''' speed
 
|-
 
| 251 || 35 || 22 || average kobold's top speed
 
|-
 
| 225 || 39 || 24 || average human's/goblin's top speed
 
|-
 
| 219 || 40 || 25 || average [[bronze colossus]]'s top speed
 
|-
 
| 214 || 41 || 25 || average elf's top speed
 
|-
 
| 195 || 45 || 28 || average [[beak dog]]'s top speed
 
|-
 
| 183 || 48 || 30 || average [[cat]]'s top speed
 
|-
 
| 176 || 50 || 31 || average [[roc]]'s top speed
 
|-
 
| 157 || 56 || 35 || average [[gibbon]]'s top climbing speed
 
|-
 
| 149 || 59 || 37 || average [[dog]]'s top speed
 
|-
 
| 125 || 70 || 43 || average [[horse]]'s top speed
 
|-
 
| 109 || 80 || 50 || average [[gazelle]]'s top speed
 
|-
 
| 100 || 87 || 54 || maximum allowed gait speed, average [[peregrine falcon]]'s top speed
 
|}
 
 
 
== Standard Gaits ==
 
 
 
The vast majority of standard DF creatures use predefined gait patterns. While their gaits vary in speed from type to type and from creature to creature, the gaits' relations to each other are mostly uniform.
 
 
 
{| class="wikitable"
 
|-
 
! Relative Gait !! Gait Names !! Gait Types !! Build-up !! Turning !! Speed Affected by Physique !! Slowed by Stealth !! Energy Drain
 
|-
 
| Fastest
 
||
 
Sprint
 
 
 
Gallop
 
 
 
Fastest Walk
 
 
 
Scramble
 
 
 
Maximum Swim Speed
 
 
 
Scramble
 
 
 
Maximum Flight Speed
 
 
 
Scramble
 
||
 
WALK (biped)
 
 
 
WALK (quadruped)
 
 
 
WALK (general)
 
 
 
CLIMB
 
 
 
SWIM
 
 
 
CRAWL
 
 
 
FLY
 
 
 
WALK (no legs)
 
|| 10, from a start speed of Fast || No || Yes || 50 || 50
 
|-
 
| Faster ||
 
Run
 
 
 
Canter
 
 
 
Faster Walk
 
 
 
Faster Climb
 
 
 
Faster Swim
 
 
 
Faster Crawl
 
 
 
Faster Flight
 
 
 
Faster Crawl
 
||
 
WALK (biped)
 
 
 
WALK (quadruped)
 
 
 
WALK (general)
 
 
 
CLIMB
 
 
 
SWIM
 
 
 
CRAWL
 
 
 
FLY
 
 
 
WALK (no legs)
 
|| 5, from a start speed of Fast || No || Yes || 20 || 10
 
|-
 
| Fast ||
 
Jog
 
 
 
Trot
 
 
 
Fast Walk
 
 
 
Fast Climb
 
 
 
Fast Swim
 
 
 
Fast Crawl
 
 
 
Fast Flight
 
 
 
Fast Crawl
 
||
 
WALK (biped)
 
 
 
WALK (quadruped)
 
 
 
WALK (general)
 
 
 
CLIMB
 
 
 
SWIM
 
 
 
CRAWL
 
 
 
FLY
 
 
 
WALK (no legs)
 
|| No || Yes || Yes || 10 || 5
 
|-
 
| Normal
 
||
 
Walk
 
 
 
Walk
 
 
 
Walk
 
 
 
Climb
 
 
 
Swim
 
 
 
Crawl
 
 
 
Fly
 
 
 
Crawl
 
||
 
WALK (biped)
 
 
 
WALK (quadruped)
 
 
 
WALK (general)
 
 
 
CLIMB
 
 
 
SWIM
 
 
 
CRAWL
 
 
 
FLY
 
 
 
WALK (no legs)
 
|| No || Yes || No || No || 0
 
|-
 
| Slow
 
||
 
Stroll
 
 
 
Stroll
 
 
 
Slow Walk
 
 
 
Slow Climb
 
 
 
Slow Swim
 
 
 
Slow Crawl
 
 
 
Slow Fly
 
 
 
Slow Crawl
 
||
 
WALK (biped)
 
 
 
WALK (quadruped)
 
 
 
WALK (general)
 
 
 
CLIMB
 
 
 
SWIM
 
 
 
CRAWL
 
 
 
FLY
 
 
 
WALK (no legs)
 
|| No || Yes || No || No || 0
 
|-
 
| Slowest
 
||
 
Creep
 
 
 
Creep
 
 
 
Slowest Walk
 
 
 
Creep
 
 
 
Creeping Swim
 
 
 
Creep
 
 
 
Hover
 
 
 
Creep
 
||
 
WALK (biped)
 
 
 
WALK (quadruped)
 
 
 
WALK (general)
 
 
 
CLIMB
 
 
 
SWIM
 
 
 
CRAWL
 
 
 
FLY
 
 
 
WALK (no legs)
 
|| No || Yes || No || No || 0
 
|}
 
 
 
== Gaits and Modding ==
 
 
 
In the vanilla game, gait templates are specified as [[creature variation token|creature variations]] in  the c_variation_default.txt raw file. These standard templates, each pertaining to a specific [[#Gait_Types|gait type]], contain 6 individual gaits which detail the different movement speeds available for that gait type.
 
 
 
To specify one of these predefined gaits, the token {{token|APPLY_CREATURE_VARIATION|c}} should be used. Within this token, specify the desired gait template, and include maximum [[#speed|speed]] values (which will be inserted into the template in place of its !ARG1, !ARG2, etc tokens, where the first value specified replaces !ARG1) in this order:<br>
 
normal:fast:faster:fastest:slow:slower
 
 
 
Example, taken from the dwarf: <code>[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:711:521:293:1900:2900]</code> where the speeds are: "walk:jog:run:sprint:stroll:creep". Sprint and run start at jog's max speed and gradually build up to their own, whereas the rest start off at max immediately.
 
 
 
Of course, it's entirely possible to write your own custom gait templates. Note that it isn't necessary to strictly mimic the predefined gaits; your templates can contain any number and mixture of individual gaits (including those of different gait types), and you can place argument tags (!ARG1, !ARG2, etc) wherever you want to. It's also possible to do away with templates altogether and build up gaits from scratch within an individual creature's raw definition, if you're so inclined. See {{token|GAIT|c}} for more information.
 
 
 
{{Category|Game mechanics}}
 
{{Category|Modding}}
 
[[ru:Gait]]
 

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