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Editing DF2014:Expedition leader

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{{Quality|Superior|19:51, 30 October 2013 (UTC)}}
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#REDIRECT [[Expedition leader]]
{{av}}
 
{{buggy}}
 
{{Noble
 
|noble= Expedition Leader
 
|function=
 
* Meet with foreign dignitaries
 
* Talk with unhappy citizens
 
}}
 
The '''expedition leader''' is a [[noble]] position automatically filled on [[embark]]. It is the job of this official to speak with, and console or simply hear the complaints of unhappy dwarves, and to entertain foreign diplomats. Once the population reaches 50, a [[mayor]] will be elected and the expedition leader position will be removed.
 
 
 
An expedition leader or mayor is required to appoint other nobles; they are also able to appoint replacements for elected positions, including their own, or remove current appointments, leaving the position empty. Should your leader suffer an [[unfortunate accident]] or be removed, you will have to wait for a new leader to be elected to be able to appoint any nobles; this can happen within a day. However, if the civilization is  dead, the election will never happen and you will be unable to appoint a new leader or other nobles.
 
 
 
There is a certain set of [[skills]] that are relevant for an expedition leader. There are also certain [[Personality|personality traits]] that influence whether experience is gained in the skill whatsoever. Furthermore, there are [[Attributes#Soul_Attributes|soul attributes]] that affect the skills and other skills that affect these same attributes ([[cross-training]]); the ones relevant for an expedition leader are as follows:
 
{| {{prettytable}}
 
|- style="background:#ddd"
 
! rowspan="2" colspan="2"                  | Skill (relevant for Expedition Leader)
 
! rowspan="2" colspan="2"                  | Personality Trait (needed to gain Social Skill)
 
!            colspan="2"                  | Attribute (affected by Social Skill)
 
|-
 
!                        style="width:1em" | Body
 
!                        style="width:1em" | Soul
 
|-
 
| rowspan="6" | Social - Other
 
| rowspan="3" | [[Consoler]]
 
| rowspan="3" | Straightforwardness (Honesty)
 
| rowspan="3" | > 39
 
| rowspan="3" |
 
|              Linguistic Ability
 
|-
 
|              Empathy
 
|-
 
|              Social Awareness
 
|-
 
| rowspan="3" | [[Pacifier]]
 
| rowspan="3" | Cooperation (Compromising)
 
| rowspan="3" | > 39
 
| rowspan="3" |
 
|              Linguistic Ability
 
|-
 
|              Empathy
 
|-
 
|              Social Awareness
 
|-
 
| rowspan="23"                  | Social - Broker
 
| rowspan= "3"                  | [[Comedian]]
 
| rowspan= "3" style="width:5em" | Self-consciousness (Neurosis)
 
| rowspan= "3" style="width:1em" | < 76
 
| rowspan= "3"                  | Agility
 
|                Creativity
 
|-
 
|                Kinesthetic Sense
 
|-
 
|                Linguistic Ability
 
|-
 
| rowspan="3" | [[Conversationalist]]
 
| rowspan="3" | Friendliness (Reserved)
 
| rowspan="3" | > 39
 
| rowspan="3" |
 
|              Linguistic Ability
 
|-
 
|              Empathy
 
|-
 
|              Social Awareness
 
|-
 
| rowspan="3" | [[Flatterer]]
 
| rowspan="6" | Straightforwardness (Honesty)
 
| rowspan="3" | < 61
 
| rowspan="3" |
 
|              Linguistic Ability
 
|-
 
| Empathy
 
|-
 
| Social Awareness
 
|-
 
| rowspan="3" | Liar
 
| rowspan="3" | < 40
 
| rowspan="3" |
 
|              Creativity
 
|-
 
|              Linguistic Ability
 
|-
 
|              Social Awareness
 
|-
 
| rowspan="2" | [[Intimidator]]
 
| rowspan="2" | Cooperation (Compromising)
 
| rowspan="2" | < 61
 
| rowspan="2" | Agility
 
|              Kinesthetic Sense
 
|-
 
|              Linguistic Ability
 
|-
 
| rowspan="3"            | Judge of intent
 
| rowspan="3" colspan="2" |
 
| rowspan="3"            |
 
|                          Intuition
 
|-
 
|                          Empathy
 
|-
 
|                          Social Awareness
 
|-
 
| rowspan="3"            | [[Negotiator]]
 
| rowspan="3" colspan="2" |
 
| rowspan="3"            |
 
|                          Linguistic Ability
 
|-
 
|                          Empathy
 
|-
 
|                          Social Awareness
 
|-
 
| rowspan="3" | [[Persuader]]
 
| rowspan="3" | Assertiveness (Leadership)
 
| rowspan="3" | > 39
 
| rowspan="3" |
 
| Linguistic Ability
 
|-
 
| Empathy
 
|-
 
| Social Awareness
 
|-
 
|}
 
The better match with the skills, traits and attributes in the table, the better an expedition leader the dwarf will be; try to avoid traits that halt experience gain for a relevant skill, otherwise time will be lost training a dwarf that will never get better at that skill.
 
 
 
== Bugs ==
 
* It has long been debated whether their being able to replace or remove elected positions including themselves is a bug.{{bug|2512}}
 
* If the fortress population drops to 1 child or insane dwarf, can't appoint or elect nobles when migrants arrive.{{bug|5299}}
 
* After passing the 50-dwarf-threshold, election for Mayor doesn't happen until any change is made to nobles screen.{{bug|8514}}
 
* An empty expedition leader position cannot be refilled in a dead civilization and thus appointed positions also cannot be filled.{{bug|11559}}
 
 
 
{{gamedata| [POSITION:EXPEDITION_LEADER]
 
[NAME:expedition leader:expedition leaders]
 
[SITE]
 
[NUMBER:1]
 
[REPLACED_BY:MAYOR]
 
[RULES_FROM_LOCATION]
 
[RESPONSIBILITY:MEET_WORKERS]
 
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
 
[RESPONSIBILITY:MILITARY_GOALS]
 
[PRECEDENCE:110]
 
[DO_NOT_CULL]
 
[ACCOUNT_EXEMPT]
 
[DUTY_BOUND]}}
 
{{Nobles}}
 
{{Category|Elected Nobles}}
 

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