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Editing DF2014:Density

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'''Density''' is a [[material]] property that, along with the volume of the object, affects the [[weight]]/mass of an object made from the [[material]].
 
'''Density''' is a [[material]] property that, along with the volume of the object, affects the [[weight]]/mass of an object made from the [[material]].
  
Density influences weight, which influences how easily dwarves can carry things. Density affects the momentum of weapon attacks, but only so much; 600 density has 80% the momentum of something of infinite density, and ordinary metals have significantly lower densities than this, meaning that you can usually ignore it for deciding which weapons are stronger. Density also affects fall damage. DF simulates falling by shooting the ground at you, so denser floors do more damage.
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Density influences weight, which influences how easily dwarves can carry things. Density affects the momentum of weapon attacks, but only so much; 600 density has 80% the momentum of something of infinite density, and all normal metals have much significantly densities than this, meaning that you can usually ignore it for deciding which weapons are stronger. Apparently, density in Dwarf Fortress is in kg/m<sup>3</sup>*. Density also affects fall damage. DF simulates falling by shooting the ground at you, so denser floors do more damage.
Density in Dwarf Fortress is measured in terms of kg/m<sup>3</sup>*
 
  
 
: ''(* For example, in the real world, the density of pure gold is 19.32 grams/cm<sup>3</sup>, which works out to be 19,320 kg/m<sup>3</sup>, the same numeric value as the density of DF Gold (see table below).)''
 
: ''(* For example, in the real world, the density of pure gold is 19.32 grams/cm<sup>3</sup>, which works out to be 19,320 kg/m<sup>3</sup>, the same numeric value as the density of DF Gold (see table below).)''

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