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Editing DF2014:Animal trap

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==Use==
 
==Use==
To catch vermin on land, order the task "Capture a Live Land Animal" from a [[kennel]] or [[butcher's shop]] ({{k|q}}-{{k|a}}). A trapper will grab an available animal trap and begin to pursue and capture wild vermin from there. (Only catching cave spiders? Put the stockpile outside.) Or, to [[captured live fish|catch vermin in water]], order the task "Capture a Live Fish" from a [[fishery]] ({{k|q}}-{{k|f}}) - a [[fisherdwarf]] will then take a trap and capture an aquatic vermin from a [[activity zone#Fishing zone|fishing zone]] (that has available fish to catch). You may want to put the task on high priority so that fisherdwarves will prioritize the task over regular fishing.
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To catch vermin on land, order the task "Capture a Live Land Animal" from a [[kennel]] or [[butcher's shop]] ({{k|q}}-{{k|a}}). A trapper will grab an available animal trap and begin to pursue and capture wild vermin from there. (Only catching cave spiders? Put the stockpile outside.) Or, to [[captured live fish|catch vermin in water]], order the task "Capture a Live Fish" from a [[fishery]] ({{k|q}}-{{k|f}}) - a [[fisherdwarf]] will then take a trap and capture an aquatic vermin from a [[activity zone#Fishing zone|fishing zone]] (that has available fish to catch). You may want to put the task on high priority. so that fisherdwarves will prioritize the task over regular fishing.
  
 
Animal traps can also be [[building|built]] ''next to'' any walkable tile by going to the {{k|b}}uild menu and pressing {{k|m}}. After the trap is placed, it must be baited with [[fish]] or [[meat]] (the "large gem" option is useless at the moment). Press {{k|q}} and hover over a placed trap to select its bait type, or press {{k|z}} to deselect the bait. When a bait is selected, trapper will automatically go and bait the trap (you cannot remove the bait afterwards). A baited animal trap flashes between the trap and bait symbols. When it successfully captures (or fails to capture) a vermin, the game will pause and make an [[announcement]]. A trap with caught vermin will automatically be slated for removal, and subsequently be hauled back to a stockpile.
 
Animal traps can also be [[building|built]] ''next to'' any walkable tile by going to the {{k|b}}uild menu and pressing {{k|m}}. After the trap is placed, it must be baited with [[fish]] or [[meat]] (the "large gem" option is useless at the moment). Press {{k|q}} and hover over a placed trap to select its bait type, or press {{k|z}} to deselect the bait. When a bait is selected, trapper will automatically go and bait the trap (you cannot remove the bait afterwards). A baited animal trap flashes between the trap and bait symbols. When it successfully captures (or fails to capture) a vermin, the game will pause and make an [[announcement]]. A trap with caught vermin will automatically be slated for removal, and subsequently be hauled back to a stockpile.

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