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Editing Crossbowman

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Dwarves or other creatures armed with [[crossbow]]s, or bows, can pierce targets from a long distance. A dwarf '''crossbowman''', or marksdwarf, will usually open fire at a distance of 20 tiles or so from their target, but a bolt may travel 30 or more tiles. Note that a difference in height (z-levels) ''hurts'' range, rather than helping it.
{{Skill
 
| color      = 0:0
 
| skill      = Crossbowman
 
| profession = [[Military]]
 
| job name  = None
 
| tasks      = *Wielding a crossbow in ranged combat
 
| attributes = Unknown
 
}}
 
{{av}}
 
{{buggy|bugsection=Bugs}}
 
  
[[File:dwarf_crossbow.jpg|thumb|250px|right|Prefers iron bolts.]]'''Crossbowman''' is the [[combat skill]] associated with using [[crossbow]]s in battle. Higher skill levels grant better accuracy and a higher rate of fire. Additionally, they significantly reduce the probability of the enemy dodging. A [[dwarf]] with this skill is given the name of '''marksdwarf'''.
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While doing decent general [[Weapon#Weapon statistics|damage]], a [[bolt]] does a fine job at piercing the internal organs of a [[creature]], which can possibly cause organ failure, instant death, [[unconscious]]ness or crippling of any size target. This is of limited use against creatures without internal organs, such as [[Magma man|magma men]], but works well against most other creatures. Occasionally a bolt will get stuck in a target; the only known use for this is that a [[wrestling]] dwarf may grab the bolt and twist it in the [[wound]]. Functionally, bows work by the same laws.
  
While doing decent general [[Weapon#Weapon statistics|damage]], a [[bolt]] does a fine job at piercing the internal organs of a [[creature]], which can possibly cause organ failure, instant death, [[unconscious]]ness or crippling of any size target. This is of limited use against creatures without internal organs, such as [[Magma man|magma men]], but works well against most other creatures. Occasionally a bolt will get stuck in a target; the only known use for this is that a [[wrestling]] dwarf may grab the bolt and twist it in the [[wound]]. Functionally, [[arrow]]s work by the same laws, but they use the bowman skill instead.
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A marksdwarf who is forced into melee will use the [[hammerdwarf]] skill to bash enemies with their crossbow.  
  
Marksdwarves will usually open fire at a distance of 20 tiles or so from their target, but a bolt may travel 30 or more tiles. Note that a difference in height (z-levels) ''hurts'' range, rather than helping it. A marksdwarf who is forced into melee will use the [[hammerdwarf]] skill to bash enemies with their crossbow.
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[[Immigrant|Immigrating]] marksdwarves bring their own crossbows and a quiver with 30-40 bolts.  Immigrating [[ranger]]s often arrive with marksdwarf skill, but will only bring a crossbow and bolts if they also have [[ambusher]] skill. (See [[Ambusher]] for more details.)
 
 
[[Immigrant|Immigrating]] marksdwarves bring their own crossbows and a quiver with 30-40 bolts.  Immigrating [[ranger]]s often arrive with marksdwarf skill, but will only bring a crossbow and bolts if they also have [[ambusher]] skill.
 
  
 
==Training==
 
==Training==
 
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Higher skill levels grant better accuracy and a higher rate of fire. Additionally, they significantly reduce the probability of the enemy dodging. Increasing the crossbowman skill requires firing upon a target (hitting is not required), with "[[Vulture|live]] [[Buzzard|targets]]" granting much more experience than an [[archery target]]. The difference is huge, on the order of ~67 bolts fired (~7.5 [[experience]]/shot) in practice vs. 17 bolts fired (30 [[experience]]/shot) against live enemies in order to achieve novice rank.
Increasing the crossbowman skill requires firing upon a target (hitting is not required), with "[[Vulture|live]] [[Buzzard|targets]]" granting much more experience than an [[archery target]]. The difference is huge, on the order of ~67 bolts fired (~7.5 [[experience]]/shot) in practice vs. 17 bolts fired (30 [[experience]]/shot) against live enemies in order to achieve novice rank.
 
 
 
==Notes==
 
 
 
It is believed that marksdwarves won't fire through fortifications unless directly adjacent if their skill is below a certain level. This means that for live training exercises which use 2-width diagonal fortifications (see [[mass pitting]]) unskilled marksdwarves won't fire through the fortifications.
 
 
 
==Bugs==
 
 
 
* Marksdwarves may not grab bolts if there were no bolts available on squad creation. {{bug|0012008}}
 
  
 
==See also==
 
==See also==
*[[Archery]]
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[[Archery]]
*[[Advanced Marksdwarf Training]]
 
  
 
{{Skills}}
 
{{Skills}}
 
{{Category|Skills}}
 
{{Category|Skills}}
 
{{Category|Military}}
 
{{Category|Military}}

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