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:<sup>2</sup> Anything that can be cooked is edible afterwards. Note that cooking leaves no seeds for re-planting.
 
:<sup>2</sup> Anything that can be cooked is edible afterwards. Note that cooking leaves no seeds for re-planting.
 
:<sup>3</sup> These plants cannot be eaten/cooked until they are further processed, either by milling or extracting; see "products" column for process product.
 
:<sup>3</sup> These plants cannot be eaten/cooked until they are further processed, either by milling or extracting; see "products" column for process product.
:<sup>4</sup> These plants cannot be grown on a farm plot (in unmodded games) as they have no seeds. They can only be acquired through plant gathering (in season only) or trade.
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:<sup>4</sup> These plants cannot be grown on a farm plot as they have no seeds. They can only be acquired through plant gathering (in season only) or trade.
 
:<sup>5</sup> To get the products/extracts from the plants they have to be processed, in the following [[workshop]]s, using the following [[labor]]s:
 
:<sup>5</sup> To get the products/extracts from the plants they have to be processed, in the following [[workshop]]s, using the following [[labor]]s:
 
::*'''m''': mill ([[cave wheat]], [[sweet pod]], [[longland grass]], [[whip vine]], [[dimple cup]], [[blade weed]], [[hide root]], [[sliver barb]]): at [[quern]] or [[millstone]], using [[milling]].
 
::*'''m''': mill ([[cave wheat]], [[sweet pod]], [[longland grass]], [[whip vine]], [[dimple cup]], [[blade weed]], [[hide root]], [[sliver barb]]): at [[quern]] or [[millstone]], using [[milling]].

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