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Creature flags in DF memory

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Revision as of 12:03, 29 October 2009 by Nexii Malthus (talk | contribs) (Already removed, edit collision)
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Creature or Unit flags

Thanks to ToadyOne for explaining what these bits do.

Flags Word 0 (32 bits)

  • 0 - can the dwarf move or are they waiting for their movement timer
  • 1 - dead (might also be set for incoming/leaving critters that are alive)
  • 2 - currently in mood
  • 3 - had a mood
  • 4 - "marauder" -- wide class of invader/inside creature attackers
  • 5 - drowning
  • 6 - active merchant
  • 7 - "forest" (used for units no longer linked to merchant/diplomacy,

they just try to leave mostly)

  • 8 - left (left the map)
  • 9 - rider
  • 10 - incoming
  • 11 - diplomat
  • 12 - zombie
  • 13 - skeleton
  • 14 - can swap tiles during movement (prevents multiple swaps)
  • 15 - on the ground (can be conscious)
  • 16 - projectile
  • 17 - active invader (for organized ones)
  • 18 - hidden in ambush
  • 19 - invader origin (could be inactive and fleeing)
  • 20 - will flee if invasion turns around
  • 21 - active marauder/invader moving inward
  • 22 - marauder resident/invader moving in all the way
  • 23 - check against flows next time you get a chance
  • 24 - ridden
  • 25 - caged
  • 26 - tame
  • 27 - chained
  • 28 - royal guard
  • 29 - fortress guard
  • 30 - suppress wield for beatings/etc
  • 31 - is an important historical figure

Flags Word 1 (32 bits)

  • 0 - swimming
  • 1 - play combat for sparring
  • 2 - do not notify about level gains (for embark etc)
  • 3 - unused
  • 4 - nerves calculated
  • 5 - body part info calculated
  • 6 - is important historical figure (slight variation)
  • 7 - has been killed by kill function (slightly different from dead, not

necessarily violent death)

  • 8 - must be forgotten by forget function (just cleanup)
  • 9 - must be deleted (cleanup)
  • 10 - recently forgotten (cleanup)
  • 11 - offered for trade
  • 12 - trade resolved
  • 13 - has breaks
  • 14 - gutted
  • 15 - circulatory spray
  • 16 - locked in for trading (it's a projectile on the other set of flags,

might be what the flying was)

  • 17 - marked for slaughter
  • 18 - underworld creature
  • 19 - current resident
  • 20 - marked for special cleanup as unused load from unit block on disk
  • 21 - insulation from clothing calculated
  • 22 - uninvited guest
  • 23 - visitor
  • 24 - inventory order calculated
  • 25 - vision -- have good part
  • 26 - vision -- have damaged part
  • 27 - vision -- have missing part
  • 28 - breathing -- have good part
  • 29 - breathing -- having a problem
  • 30 - roaming wilderness population source
  • 31 - roaming wilderness population source -- not a map feature