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Editing Creature flags in DF memory

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==Creature or Unit flags==
 
==Creature or Unit flags==
 
Thanks to ToadyOne for explaining what these bits do.
 
Thanks to ToadyOne for explaining what these bits do.
 
Checkbox labels
 
  
 
===Flags Word 0 (32 bits)===
 
===Flags Word 0 (32 bits)===
{| class="wikitable"
+
* 0 - can the dwarf move or are they waiting for their movement timer
! Bit
+
* 1 - dead (might also be set for incoming/leaving critters that are alive)
! Integer Value (hex)
+
* 2 - currently in mood
! [[User:Bartavelle/DwarfCompanion|DwarfCompanion]]
+
* 3 - had a mood
! Meaning
+
* 4 - "marauder" -- wide class of invader/inside creature attackers
|-
+
* 5 - drowning
!0
+
* 6 - active merchant
| 0x00000001
+
* 7 - "forest" (used for units no longer linked to merchant/diplomacy,
| 0x1
+
they just try to leave mostly)
| Can the dwarf move or are they waiting for their movement timer
+
* 8 - left (left the map)
|-
+
* 9 - rider
!1
+
* 10 - incoming
| 0x00000002
+
* 11 - diplomat
| dead?
+
* 12 - zombie
| Dead (might also be set for incoming/leaving critters that are alive)
+
* 13 - skeleton
|-
+
* 14 - can swap tiles during movement (prevents multiple swaps)
!2
+
* 15 - on the ground (can be conscious)
| 0x00000004
+
* 16 - projectile
| 0x4
+
* 17 - active invader (for organized ones)
| Currently in mood
+
* 18 - hidden in ambush
|-
+
* 19 - invader origin (could be inactive and fleeing)
!3
+
* 20 - will flee if invasion turns around
| 0x00000008
+
* 21 - active marauder/invader moving inward
| artifact
+
* 22 - marauder resident/invader moving in all the way
| Had a mood
+
* 23 - check against flows next time you get a chance
|-
+
* 24 - ridden
!4
+
* 25 - caged
| 0x00000010
+
* 26 - tame
| 0x10
+
* 27 - chained
| "marauder" -- wide class of invader/inside creature attackers
+
* 28 - royal guard
|-
+
* 29 - fortress guard
!5
+
* 30 - suppress wield for beatings/etc
| 0x00000020
+
* 31 - is an important historical figure
| 0x20
 
| Drowning
 
|-
 
!6
 
| 0x00000040
 
| merch1?
 
| Active merchant
 
|-
 
!7
 
| 0x00000080
 
| caravan guard?
 
| "forest" (used for units no longer linked to merchant/diplomacy, they just try to leave mostly)
 
|-
 
!8
 
| 0x00000100
 
| 0x100
 
| Left (left the map)
 
|-
 
!9
 
| 0x00000200
 
| 0x200
 
| Rider
 
|-
 
!10
 
| 0x00000400
 
| !unitlist
 
| Incoming
 
|-
 
!11
 
| 0x00000800
 
| liaison?
 
| Diplomat
 
|-
 
!12
 
| 0x00001000
 
| zombie
 
| Zombie
 
|-
 
!13
 
| 0x00002000
 
| skel
 
| Skeleton
 
|-
 
!14
 
| 0x00004000
 
| working?
 
| Can swap tiles during movement (prevents multiple swaps)
 
|-
 
!15
 
| 0x00008000
 
| prone
 
| On the ground (can be conscious)
 
|-
 
!16
 
| 0x00010000
 
| 0x1.4
 
| Projectile
 
|-
 
!17
 
| 0x00020000
 
| inv1
 
| Active invader (for organized ones)
 
|-
 
!18
 
| 0x00040000
 
| hidden
 
| Hidden in ambush
 
|-
 
!19
 
| 0x00080000
 
| inv2
 
| Invader origin (could be inactive and fleeing)
 
|-
 
!20
 
| 0x00100000
 
| 0x1.5
 
| Will flee if invasion turns around
 
|-
 
!21
 
| 0x00200000
 
| 0x2.5
 
| Active marauder/invader moving inward
 
|-
 
!22
 
| 0x00400000
 
| 0x4.5
 
| Marauder resident/invader moving in all the way
 
|-
 
!23
 
| 0x00800000
 
| 0x8.5
 
| Check against flows next time you get a chance
 
|-
 
!24
 
| 0x01000000
 
| 0x1.6
 
| Ridden
 
|-
 
!25
 
| 0x02000000
 
| 0x2.6
 
| Caged
 
|-
 
!26
 
| 0x04000000
 
| tame
 
| Tame
 
|-
 
!27
 
| 0x08000000
 
| 0x8.6
 
| Chained
 
|-
 
!28
 
| 0x10000000
 
| r.guard
 
| Royal guard
 
|-
 
!29
 
| 0x20000000
 
| f.guard
 
| Fortress guard
 
|-
 
!30
 
| 0x40000000
 
| 0x4.7
 
| Suppress wield for beatings/etc
 
|-
 
!31
 
| 0x80000000
 
| 0x8.7
 
| Is an important historical figure
 
|}
 
  
 
===Flags Word 1 (32 bits)===
 
===Flags Word 1 (32 bits)===
{| class="wikitable"
+
* 0 - swimming
! Bit
+
* 1 - play combat for sparring
! Integer Value (hex)
+
* 2 - do not notify about level gains (for embark etc)
! [[User:Bartavelle/DwarfCompanion|DwarfCompanion]]
+
* 3 - unused
! Meaning
+
* 4 - nerves calculated
|-
+
* 5 - body part info calculated
!0
+
* 6 - is important historical figure (slight variation)
| 0x00000001
+
* 7 - has been killed by kill function (slightly different from dead, not
| 0x1b
+
necessarily violent death)
| Swimming
+
* 8 - must be forgotten by forget function (just cleanup)
|-
+
* 9 - must be deleted (cleanup)
!1
+
* 10 - recently forgotten (cleanup)
| 0x00000002
+
* 11 - offered for trade
| 0x2b
+
* 12 - trade resolved
| Play combat for sparring
+
* 13 - has breaks
|-
+
* 14 - gutted
!2
+
* 15 - circulatory spray
| 0x00000004
+
* 16 - locked in for trading (it's a projectile on the other set of flags,
| 0x4b
+
might be what the flying was)
| Do not notify about level gains (for embark etc)
+
* 17 - marked for slaughter
|-
+
* 18 - underworld creature
!3
+
* 19 - current resident
| 0x00000008
+
* 20 - marked for special cleanup as unused load from unit block on disk
| 0x8b
+
* 21 - insulation from clothing calculated
| Unused
+
* 22 - uninvited guest
|-
+
* 23 - visitor
!4
+
* 24 - inventory order calculated
| 0x00000010
+
* 25 - vision -- have good part
| 0x10b
+
* 26 - vision -- have damaged part
| Nerves calculated
+
* 27 - vision -- have missing part
|-
+
* 28 - breathing -- have good part
!5
+
* 29 - breathing -- having a problem
| 0x00000020
+
* 30 - roaming wilderness population source
| 0x20b
+
* 31 - roaming wilderness population source -- not a map feature
| Body part info calculated
 
|-
 
!6
 
| 0x00000040
 
| 0x4b
 
| Is important historical figure (slight variation)
 
|-
 
!7
 
| 0x00000080
 
| dead
 
| Has been killed by kill function (slightly different from dead, not necessarily violent death)
 
|-
 
!8
 
| 0x00000100
 
| vanish
 
| Must be forgotten by forget function (just cleanup)
 
|-
 
!9
 
| 0x00000200
 
| 0x200b
 
| Must be deleted (cleanup)
 
|-
 
!10
 
| 0x00000400
 
| 0x400b
 
| Recently forgotten (cleanup)
 
|-
 
!11
 
| 0x00000800
 
| 0x800b
 
| Offered for trade
 
|-
 
!12
 
| 0x00001000
 
| 0x1000b
 
| Trade resolved
 
|-
 
!13
 
| 0x00002000
 
| winded?
 
| Has breaks
 
|-
 
!14
 
| 0x00004000
 
| 0x4000b
 
| Gutted
 
|-
 
!15
 
| 0x00008000
 
| ground
 
| Circulatory spray
 
|-
 
!16
 
| 0x00010000
 
| flying
 
| Locked in for trading (it's a projectile on the other set of flags, might be what the flying was)
 
|-
 
!17
 
| 0x00020000
 
| slaughter
 
| Marked for slaughter
 
|-
 
!18
 
| 0x00040000
 
| underwrld
 
| Underworld creature
 
|-
 
!19
 
| 0x00080000
 
| can't eat
 
| Current resident
 
|-
 
!20
 
| 0x00100000
 
| 0x1.5b
 
| Marked for special cleanup as unused load from unit block on disk
 
|-
 
!21
 
| 0x00200000
 
| 0x2.5b
 
| Insulation from clothing calculated
 
|-
 
!22
 
| 0x00400000
 
| 0x4.5b
 
| Uninvited guest
 
|-
 
!23
 
| 0x00800000
 
| visitor?
 
| Visitor
 
|-
 
!24
 
| 0x01000000
 
| 0x1.6b
 
| Inventory order calculated
 
|-
 
!25
 
| 0x02000000
 
| 0x2.6b
 
| Vision -- have good part
 
|-
 
!26
 
| 0x04000000
 
| 0x4.6b
 
| Vision -- have damaged part
 
|-
 
!27
 
| 0x08000000
 
| 0x8.6b
 
| Vision -- have missing part
 
|-
 
!28
 
| 0x10000000
 
| 0x1.7b
 
| Breathing -- have good part
 
|-
 
!29
 
| 0x20000000
 
| winded?
 
| Breathing -- having a problem
 
|-
 
!30
 
| 0x40000000
 
| 0x4.7b
 
| Roaming wilderness population source
 
|-
 
!31
 
| 0x80000000
 
| tame2
 
| Roaming wilderness population source -- not a map feature
 
|}
 
 
 
[[Category:Hacking]]
 
{{unversioned}}
 

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