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Editing Contaminant

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[[File:2008-09-20 Dirty water spilling from a bottle.jpg|thumb|300px|right|Could have been avoided with one screw pump.]]'''Contaminants''' are substances that can be spilled or smeared onto a floor or a wall. These include [[mud]], [[snow]], [[ash]], [[stone|stone dust]], [[salt]], [[blood]], [[blood|ichor]], [[extracts]], [[vomit]], mucus, and pus.
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'''Contaminants''' are substances that can be spilled or smeared onto a floor or walls. These include [[mud]], [[snow]], [[ash]], [[stone|stone dust]], [[salt]], [[blood]], [[blood|ichor]], [[extracts]], [[vomit]], mucus, and pus.
  
 
==Hazards==
 
==Hazards==
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==Creating mud==
 
==Creating mud==
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Any time a tile is covered in [[water]], [[mud]] will be created on that tile. It seems that [[magma]] will remove this mud upon evaporation.
 
Any time a tile is covered in [[water]], [[mud]] will be created on that tile. It seems that [[magma]] will remove this mud upon evaporation.
  
 
==Spreading contaminants==
 
==Spreading contaminants==
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===Tracking===
 
===Tracking===
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This feature has been temporarily disabled by default in fortress mode, because contaminants were often spread excessively and explosively.{{bug|296}}
 
This feature has been temporarily disabled by default in fortress mode, because contaminants were often spread excessively and explosively.{{bug|296}}
  
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===Flowing===
 
===Flowing===
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Water that [[flow|flows]] over contaminants can pick them up, multiply them, and redistribute them as the water moves. Water does not appear to move mud, although mud will be created any time water covers a tile. The mechanics of redistributing contaminants using water is not well understood although there have been some observations of strange behavior when mixing blood and water.
 
Water that [[flow|flows]] over contaminants can pick them up, multiply them, and redistribute them as the water moves. Water does not appear to move mud, although mud will be created any time water covers a tile. The mechanics of redistributing contaminants using water is not well understood although there have been some observations of strange behavior when mixing blood and water.
 
:* adding 7/7 water on top of a pool of blood creates more pools of blood at the edge of the water as it moves and evaporates.
 
:* adding 7/7 water on top of a pool of blood creates more pools of blood at the edge of the water as it moves and evaporates.
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==Removing contaminants==
 
==Removing contaminants==
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===From floors and walls===
 
===From floors and walls===
Removing contaminants can be accomplished by dwarves performing a [[cleaning]] task.  This requires a contaminant to be on a floor tile, and will (as a side effect) also remove contaminants from adjacent walls.  A contaminant that is on a wall, with no adjacent contaminated floor, will never be cleaned. Contaminants are also removed if ''any'' real building is built on them (dirt roads are not buildings), even if that building is subsequently removed.  Contaminants on walls can also be removed by smoothing the wall. Mist will also remove contaminants.
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Removing contaminants can be accomplished by dwarves performing a [[cleaning]].  This requires a contaminant to be on a floor tile, and will (as a side effect) also remove contaminants from adjacent walls.  A contaminant that is on a wall, with no adjacent contaminated floor, will never be cleaned. Contaminants are also removed if ''any'' real building is built on them (dirt roads are not buildings), even if that building is subsequently removed.  Contaminants on walls can also be removed by smoothing the wall. Mist will also remove contaminants.
  
 
Note that [[Dwarven atom smasher|atom smashing]] a square with a contaminant on it will not remove the contaminant.
 
Note that [[Dwarven atom smasher|atom smashing]] a square with a contaminant on it will not remove the contaminant.
  
 
===From creatures===
 
===From creatures===
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Contaminants can be moved from creatures to floor tiles with [[water]].  The simplest and most effective way is to have the creature walk through a 2/7 or 3/7 water tile.  All contaminants will be transferred from the creature to the floor, and it will walk away wet (water coverings in inventory) but otherwise uncontaminated.  Another way is to drop water on a creature as it's walking over a floor grate (e.g. a [[waterfall]]).  This is much more complex to set up, and has an additional drawback: a dwarf who attempts to clean the contaminated floor grate tile will be interrupted by the sudden influx of water, resulting in job cancellation spam, and an uncleaned grate (unless you temporarily turn off the waterfall).
 
Contaminants can be moved from creatures to floor tiles with [[water]].  The simplest and most effective way is to have the creature walk through a 2/7 or 3/7 water tile.  All contaminants will be transferred from the creature to the floor, and it will walk away wet (water coverings in inventory) but otherwise uncontaminated.  Another way is to drop water on a creature as it's walking over a floor grate (e.g. a [[waterfall]]).  This is much more complex to set up, and has an additional drawback: a dwarf who attempts to clean the contaminated floor grate tile will be interrupted by the sudden influx of water, resulting in job cancellation spam, and an uncleaned grate (unless you temporarily turn off the waterfall).
  
 
[[:media:Dwarf_bathtub.png#Here|Here]] is an example of a mist generator over a bathtub. Since mist is able to destroy contaminants, this example is self-cleaning as long as it's running. Once pumps are built and started, water can be added at a pump intake, and should stop filling automatically when a 7/7 water tile is in the system. Statues below are used to block movement, as the 7/7 tile would produce cancellation spam if a creature was caught in it. Putting one of these in a one-way path to your booze stockpile will effectively decontaminate everyone who isn't a vampire in the fort.  
 
[[:media:Dwarf_bathtub.png#Here|Here]] is an example of a mist generator over a bathtub. Since mist is able to destroy contaminants, this example is self-cleaning as long as it's running. Once pumps are built and started, water can be added at a pump intake, and should stop filling automatically when a 7/7 water tile is in the system. Statues below are used to block movement, as the 7/7 tile would produce cancellation spam if a creature was caught in it. Putting one of these in a one-way path to your booze stockpile will effectively decontaminate everyone who isn't a vampire in the fort.  
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{{Category|Physics}}
 
{{Category|Physics}}
 
[[ru:Contaminant]]
 
[[ru:Contaminant]]

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