v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Consolidated development

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 6,660: Line 6,660:
  
 
Power Goals are the ultimate missions for the future.
 
Power Goals are the ultimate missions for the future.
 +
  
 
{| class="wikitable" valign="top"
 
{| class="wikitable" valign="top"
|- style="background:#EFEFEF"
 
! style="width:10%"| PowerGoal
 
! style="width:20%"| Name
 
! style="width:10%"| Status
 
! style="width:60%"| Description
 
 
|-
 
|-
| <div id="PowerGoal_1">PowerGoal 1</div>
+
| style="width:100%;"| <div id="PowerGoal 1">PowerGoal 1, MIGHTY ARMIES, (Future): Mighty one-square armies burning villages or reeducating people to their entity.</div>
| MIGHTY ARMIES
 
| (Future)
 
| Mighty one-square armies burning villages or reeducating people to their entity.
 
 
|-
 
|-
| <div id="PowerGoal_2">PowerGoal 2</div>
+
| <div id="PowerGoal 2">PowerGoal 2, DWARVEN ARMIES, (Future): Organize dwarven armies and use them to attack villages and caves on the overland map.</div>
| DWARVEN ARMIES
 
| (Future)
 
| Organize dwarven armies and use them to attack villages and caves on the overland map.
 
 
|-
 
|-
| <div id="PowerGoal_3">PowerGoal 3</div>
+
| <div id="PowerGoal 3">PowerGoal 3, SIEGE DEFENSE, (Future): Armies torment enemy soldiers from the safety of a castle.</div>
| SIEGE DEFENSE
 
| (Future)
 
| Armies torment enemy soldiers from the safety of a castle.
 
 
|-
 
|-
| <div id="PowerGoal_4">PowerGoal 4</div>
+
| <div id="PowerGoal 4">PowerGoal 4, SIEGE PRESSURE, (Future): After a long siege, starving citizens eat the dead and whatever else they might fancy.</div>
| SIEGE PRESSURE
 
| (Future)
 
| After a long siege, starving citizens eat the dead and whatever else they might fancy.
 
 
|-
 
|-
| <div id="PowerGoal_5">PowerGoal 5</div>
+
| <div id="PowerGoal 5">PowerGoal 5, SIEGE POWER, (Future): Your armies totally obliterate and overcome the strength of a fortified position with the power of siegecraft.</div>
| SIEGE POWER
 
| (Future)
 
| Your armies totally obliterate and overcome the strength of a fortified position with the power of siegecraft.
 
 
|-
 
|-
| <div id="PowerGoal_6">PowerGoal 6</div>
+
| <div id="PowerGoal 6">PowerGoal 6, FIGHT AND DIE IN ELONGATED WARS, (Future): You join up with an army and follow it around.</div>
| FIGHT AND DIE IN ELONGATED WARS
 
| (Future)
 
| You join up with an army and follow it around.
 
 
|-
 
|-
| <div id="PowerGoal_7">PowerGoal 7</div>
+
| <div id="PowerGoal 7">PowerGoal 7, THE ONE LEFT BEHIND, (Future): You have a conversation with somebody whose parent died in a war.</div>
| THE ONE LEFT BEHIND
 
| (Future)
 
| You have a conversation with somebody whose parent died in a war.
 
 
|-
 
|-
| <div id="PowerGoal_8">PowerGoal 8</div>
+
| <div id="PowerGoal 8">PowerGoal 8, NEW SOLDIERS, (Future): You conquer a city and take prisoners back to home, pressing them into service.</div>
| NEW SOLDIERS
 
| (Future)
 
| You conquer a city and take prisoners back to home, pressing them into service.
 
 
|-
 
|-
| <div id="PowerGoal_9">PowerGoal 9</div>
+
| <div id="PowerGoal 9">PowerGoal 9, BETTIN' ON FORGETTIN', (Future): You make a cabin in the woods, decorate it with hides and get a table with utensils so that you can dine like a king.</div>
| BETTIN' ON FORGETTIN'
 
| (Future)
 
| You make a cabin in the woods, decorate it with hides and get a table with utensils so that you can dine like a king.
 
 
|-
 
|-
| <div id="PowerGoal_10">PowerGoal 10</div>
+
| <div id="PowerGoal 10">PowerGoal 10, HELP US!, (Future): A human or elf civilization pleads for help from your outpost, and you graciously respond and actually do something useful.</div>
| HELP US!
 
| (Future)
 
| A human or elf civilization pleads for help from your outpost, and you graciously respond and actually do something useful.
 
 
|-
 
|-
| <div id="PowerGoal_11">PowerGoal 11</div>
+
| <div id="PowerGoal 11">PowerGoal 11, GHOST TOWN, (Future): A village that was razed becomes peopled by zombies of the dead.</div>
| GHOST TOWN
 
| (Future)
 
| A village that was razed becomes peopled by zombies of the dead.
 
 
|-
 
|-
| <div id="PowerGoal_12">PowerGoal 12</div>
+
| <div id="PowerGoal 12">PowerGoal 12, CLAIM THE THRONE, (Future): You prove your worth to the meadhall's warriors through repeated daring tasks until you can take the throne for yourself.</div>
| CLAIM THE THRONE
 
| (Future)
 
| You prove your worth to the meadhall's warriors through repeated daring tasks until you can take the throne for yourself.
 
 
|-
 
|-
| <div id="PowerGoal_13">PowerGoal 13</div>
+
| <div id="PowerGoal 13">PowerGoal 13, ARTIFACT QUEST, (Future): You pledge to the human king that you will recover a lost artifact that is in the willful possession of a monster.</div>
| ARTIFACT QUEST
 
| (Future)
 
| You pledge to the human king that you will recover a lost artifact that is in the willful possession of a monster.
 
 
|-
 
|-
| <div id="PowerGoal_14">PowerGoal 14</div>
+
| <div id="PowerGoal 14">PowerGoal 14, THE SYSTEM, (Future): You are apprehended, brought to a jail, chained to the wall, interrogated and beaten, brought before the ruler, sentenced, put on public display locked in stocks, subjected to thrown vegetables and ridicule, brought up to a platform and executed.</div>
| THE SYSTEM
 
| (Future)
 
| You are apprehended, brought to a jail, chained to the wall, interrogated and beaten, brought before the ruler, sentenced, put on public display locked in stocks, subjected to thrown vegetables and ridicule, brought up to a platform and executed.
 
 
|-
 
|-
| <div id="PowerGoal_15">PowerGoal 15</div>
+
| <div id="PowerGoal 15">PowerGoal 15, REVENGE AND THE WILDERNESS, (Future): Lost in the cold woods naked, you succeed in using your skills in order to find and kill the person who left you that way, despite a beast stalking you, hunger, thirst and the elements.</div>
| REVENGE AND THE WILDERNESS
 
| (Future)
 
| Lost in the cold woods naked, you succeed in using your skills in order to find and kill the person who left you that way, despite a beast stalking you, hunger, thirst and the elements.
 
 
|-
 
|-
| <div id="PowerGoal_16">PowerGoal 16</div>
+
| <div id="PowerGoal 16">PowerGoal 16, CARE FOR YOUR STEEDS!, (Future): You watch as a knight strikes down one of his lieutenants because he whips his horses too hard.</div>
| CARE FOR YOUR STEEDS!
 
| (Future)
 
| You watch as a knight strikes down one of his lieutenants because he whips his horses too hard.
 
 
|-
 
|-
| <div id="PowerGoal_17">PowerGoal 17</div>
+
| <div id="PowerGoal 17">PowerGoal 17, THE AFTERMATH, (Future): Numerous scavengers pick through the remains on a recent battlefield, squabbling.</div>
| THE AFTERMATH
 
| (Future)
 
| Numerous scavengers pick through the remains on a recent battlefield, squabbling.
 
 
|-
 
|-
| <div id="PowerGoal_18">PowerGoal 18</div>
+
| <div id="PowerGoal 18">PowerGoal 18, THE WILY USURPER, (Future): The evil advisor usurps the throne from the rightful heir.</div>
| THE WILY USURPER
 
| (Future)
 
| The evil advisor usurps the throne from the rightful heir.
 
 
|-
 
|-
| <div id="PowerGoal_19">PowerGoal 19</div>
+
| <div id="PowerGoal 19">PowerGoal 19, I HAVE PROOF!, (Future): You walk into a town and shout "Behold! The left head of the ettin which I slew!"</div>
| I HAVE PROOF!
 
| (Future)
 
| You walk into a town and shout "Behold! The left head of the ettin which I slew!"
 
 
|-
 
|-
| <div id="PowerGoal_20">PowerGoal 20</div>
+
| <div id="PowerGoal 20">PowerGoal 20, SETTLING DOWN, (Future): After proving yourself in battle, you accept a gift and the hand of your spouse.</div>
| SETTLING DOWN
 
| (Future)
 
| After proving yourself in battle, you accept a gift and the hand of your spouse.
 
 
|-
 
|-
| <div id="PowerGoal_21">PowerGoal 21</div>
+
| <div id="PowerGoal 21">PowerGoal 21, THERE ARE WOMEN UPRIVER!, (Future): You travel from your village to a village down the river. After learning from you that there are indeed many women still living in your birthplace, the village's young men hatch a bizarre scheme to win wives from your village.</div>
| THERE ARE WOMEN UPRIVER!
 
| (Future)
 
| You travel from your village to a village down the river. After learning from you that there are indeed many women still living in your birthplace, the village's young men hatch a bizarre scheme to win wives from your village.
 
 
|-
 
|-
| <div id="PowerGoal_22">PowerGoal 22</div>
+
| <div id="PowerGoal 22">PowerGoal 22, MIDNIGHT SAPPER, (Future): In the dead of night, you swim across the moat, scale a wall dressed in black, wait for the guard to pass by, hit him across the head with a sap, and leave.</div>
| MIDNIGHT SAPPER
 
| (Future)
 
| In the dead of night, you swim across the moat, scale a wall dressed in black, wait for the guard to pass by, hit him across the head with a sap, and leave.
 
 
|-
 
|-
| <div id="PowerGoal_23">PowerGoal 23</div>
+
| <div id="PowerGoal 23">PowerGoal 23, SO YOU CAN FEEL IT, (Future): The ruffian shoves you from behind, kicks you in the ribs, kicks you in the face, picks you up and shakes you until you become conscious, then punches you again.</div>
| SO YOU CAN FEEL IT
 
| (Future)
 
| The ruffian shoves you from behind, kicks you in the ribs, kicks you in the face, picks you up and shakes you until you become conscious, then punches you again.
 
 
|-
 
|-
| <div id="PowerGoal_24">PowerGoal 24</div>
+
| <div id="PowerGoal 24">PowerGoal 24, MERCHANT TRAITOR, (Future): You bribe a merchant to tell you when the next caravan is coming in and what's on it so that you can raid it.</div>
| MERCHANT TRAITOR
 
| (Future)
 
| You bribe a merchant to tell you when the next caravan is coming in and what's on it so that you can raid it.
 
 
|-
 
|-
| <div id="PowerGoal_25">PowerGoal 25</div>
+
| <div id="PowerGoal 25">PowerGoal 25, STRONG ARM ROBBERY, (Future): You walk up to somebody and say "give me your tunic" and the guy says "a.. anything you want".</div>
| STRONG ARM ROBBERY
 
| (Future)
 
| You walk up to somebody and say "give me your tunic" and the guy says "a.. anything you want".
 
 
|-
 
|-
| <div id="PowerGoal_26">PowerGoal 26</div>
+
| <div id="PowerGoal 26">PowerGoal 26, THE INTIMIDATOR, (Future): You draw your blade and step toward a lone man on the street. He runs away down an alley. When you get to the alley, he is playing dead.</div>
| THE INTIMIDATOR
 
| (Future)
 
| You draw your blade and step toward a lone man on the street. He runs away down an alley. When you get to the alley, he is playing dead.
 
 
|-
 
|-
| <div id="PowerGoal_27">PowerGoal 27</div>
+
| <div id="PowerGoal 27">PowerGoal 27, HUNT THE CYCLOPS, (Future): The cyclops breaks into a barn and steals a sheep. The farmer draws a map for you to show where the cyclops's cave is.</div>
| HUNT THE CYCLOPS
 
| (Future)
 
| The cyclops breaks into a barn and steals a sheep. The farmer draws a map for you to show where the cyclops's cave is.
 
 
|-
 
|-
| <div id="PowerGoal_28">PowerGoal 28</div>
+
| <div id="PowerGoal 28">PowerGoal 28, RELEASE THE HOUNDS, (Future): You shoot somebody in the leg, and he starts limping. Then you release the hounds.</div>
| RELEASE THE HOUNDS
 
| (Future)
 
| You shoot somebody in the leg, and he starts limping. Then you release the hounds.
 
 
|-
 
|-
| <div id="PowerGoal_29">PowerGoal 29</div>
+
| <div id="PowerGoal 29">PowerGoal 29, EVIDENCE OF SHAME, (Future): The wound of a kobold's contaminated spear begins to fester, but with the aid of magic herbs it heals, leaving a horrible scar.</div>
| EVIDENCE OF SHAME
 
| (Future)
 
| The wound of a kobold's contaminated spear begins to fester, but with the aid of magic herbs it heals, leaving a horrible scar.
 
 
|-
 
|-
| <div id="PowerGoal_30">PowerGoal 30</div>
+
| <div id="PowerGoal 30">PowerGoal 30, DECLAWED SNACK, (Future): You are thrown in a pit with a ferocious beast. You fail to climb out repeatedly, leaving your fingernails in the wall before you are eaten alive.</div>
| DECLAWED SNACK
 
| (Future)
 
| You are thrown in a pit with a ferocious beast. You fail to climb out repeatedly, leaving your fingernails in the wall before you are eaten alive.
 
 
|-
 
|-
| <div id="PowerGoal_31">PowerGoal 31</div>
+
| <div id="PowerGoal 31">PowerGoal 31, YOUR DAD AND JUSTICE, (Future): You wipe the blood off your sword, revealing the name of your father's tribe, which reminds you that justice has been served. Bards sing of this moment through the empire.</div>
| YOUR DAD AND JUSTICE
 
| (Future)
 
| You wipe the blood off your sword, revealing the name of your father's tribe, which reminds you that justice has been served. Bards sing of this moment through the empire.
 
 
|-
 
|-
| <div id="PowerGoal_32">PowerGoal 32</div>
+
| <div id="PowerGoal 32">PowerGoal 32, IT MUST BE POSSIBLE!, (Future): After piecing together the location of the dragon's lair through the works of several ancient historians, you seek out the seer to ask about the rumor of the dragon's hidden weakness.</div>
| IT MUST BE POSSIBLE!
 
| (Future)
 
| After piecing together the location of the dragon's lair through the works of several ancient historians, you seek out the seer to ask about the rumor of the dragon's hidden weakness.
 
 
|-
 
|-
| <div id="PowerGoal_33">PowerGoal 33</div>
+
| <div id="PowerGoal 33">PowerGoal 33, CARAVAN CONSPIRACY, (Future): The outlaws meet in the tavern to plot the robbery of the next caravan.</div>
| CARAVAN CONSPIRACY
 
| (Future)
 
| The outlaws meet in the tavern to plot the robbery of the next caravan.
 
 
|-
 
|-
| <div id="PowerGoal_34">PowerGoal 34</div>
+
| <div id="PowerGoal 34">PowerGoal 34, BLESS OUR HERO ON THE QUEST, (Future): Peasants gather at the church to pray for you before your quest to rescue the villager from the cyclops.</div>
| BLESS OUR HERO ON THE QUEST
 
| (Future)
 
| Peasants gather at the church to pray for you before your quest to rescue the villager from the cyclops.
 
 
|-
 
|-
| <div id="PowerGoal_35">PowerGoal 35</div>
+
| <div id="PowerGoal 35">PowerGoal 35, LEG BREAKER, (Future): You make your rounds from shopkeeper to shopkeeper, demanding payments for the protection of the prince of thieves.</div>
| LEG BREAKER
 
| (Future)
 
| You make your rounds from shopkeeper to shopkeeper, demanding payments for the protection of the prince of thieves.
 
 
|-
 
|-
| <div id="PowerGoal_36">PowerGoal 36</div>
+
| <div id="PowerGoal 36">PowerGoal 36, NOT WELCOME HERE, (Future): You - "How do I find the capital?" Peasant - (spits on the ground)</div>
| NOT WELCOME HERE
 
| (Future)
 
| You - "How do I find the capital?" Peasant - (spits on the ground)
 
 
|-
 
|-
| <div id="PowerGoal_37">PowerGoal 37</div>
+
| <div id="PowerGoal 37">PowerGoal 37, BLOOD IN BLOOD OUT, (Future): All the warriors come together and toast you into their band after you kill one of their compatriots.</div>
| BLOOD IN BLOOD OUT
 
| (Future)
 
| All the warriors come together and toast you into their band after you kill one of their compatriots.
 
 
|-
 
|-
| <div id="PowerGoal_38">PowerGoal 38</div>
+
| <div id="PowerGoal 38">PowerGoal 38, MORNING TEMPERANCE, (Future): You are banished from the town for drinking before noon.</div>
| MORNING TEMPERANCE
 
| (Future)
 
| You are banished from the town for drinking before noon.
 
 
|-
 
|-
| <div id="PowerGoal_39">PowerGoal 39</div>
+
| <div id="PowerGoal 39">PowerGoal 39, RESPECTING AUTHORITY, (Future): After the ruler orders you to sweep the stables and you refuse, you are ordered to kill the dragon.</div>
| RESPECTING AUTHORITY
 
| (Future)
 
| After the ruler orders you to sweep the stables and you refuse, you are ordered to kill the dragon.
 
 
|-
 
|-
| <div id="PowerGoal_40">PowerGoal 40</div>
+
| <div id="PowerGoal 40">PowerGoal 40, THE MARKS OF A WARRIOR, (Future): You tattoo yourself with the fresh marks of a warrior in a ceremony before the war season begins.</div>
| THE MARKS OF A WARRIOR
 
| (Future)
 
| You tattoo yourself with the fresh marks of a warrior in a ceremony before the war season begins.
 
 
|-
 
|-
| <div id="PowerGoal_41">PowerGoal 41</div>
+
| <div id="PowerGoal 41">PowerGoal 41, THE ARENA, (Future): You read the schedule of the stadium's coming attractions, including wrestling, spear-throwing, full-armored combat and man versus beast.</div>
| THE ARENA
 
| (Future)
 
| You read the schedule of the stadium's coming attractions, including wrestling, spear-throwing, full-armored combat and man versus beast.
 
 
|-
 
|-
| <div id="PowerGoal_42">PowerGoal 42</div>
+
| <div id="PowerGoal 42">PowerGoal 42, THE BLACK CAPS, (Future): The Baron sponspors you to enter the Tacticus league, which culminates in a match against the court favorite. The court favorite is bribed to lose. During the match, you must wear thinking caps, as is customary.</div>
| THE BLACK CAPS
 
| (Future)
 
| The Baron sponspors you to enter the Tacticus league, which culminates in a match against the court favorite. The court favorite is bribed to lose. During the match, you must wear thinking caps, as is customary.
 
 
|-
 
|-
| <div id="PowerGoal_43">PowerGoal 43</div>
+
| <div id="PowerGoal 43">PowerGoal 43, LET'S HAVE A DRINK!, (Future): You get your opponent drunk the night before a game of Tacticus, crucial for the tournament.</div>
| LET'S HAVE A DRINK!
 
| (Future)
 
| You get your opponent drunk the night before a game of Tacticus, crucial for the tournament.
 
 
|-
 
|-
| <div id="PowerGoal_44">PowerGoal 44</div>
+
| <div id="PowerGoal 44">PowerGoal 44, PATIENT PRIEST, (Future): The ruler convenes a council of the nobles to appoint you the high priest of the nearby towns, but you are forced to wait in an antechamber while they drink.</div>
| PATIENT PRIEST
 
| (Future)
 
| The ruler convenes a council of the nobles to appoint you the high priest of the nearby towns, but you are forced to wait in an antechamber while they drink.
 
 
|-
 
|-
| <div id="PowerGoal_45">PowerGoal 45</div>
+
| <div id="PowerGoal 45">PowerGoal 45, MEET THE CYBERFIST, (Future): You use your iron geared prosthetic hand to crush a piece of stone in front of the cowering goblin, and it passes out.</div>
| MEET THE CYBERFIST
 
| (Future)
 
| You use your iron geared prosthetic hand to crush a piece of stone in front of the cowering goblin, and it passes out.
 
 
|-
 
|-
| <div id="PowerGoal_46">PowerGoal 46</div>
+
| <div id="PowerGoal 46">PowerGoal 46, THE GIANT ASS BOOK, (Future): You go to a dwarf fortress and see a giant unliftable tome filled with maps of the Underworld. You sketch a copy and depart.</div>
| THE GIANT ASS BOOK
 
| (Future)
 
| You go to a dwarf fortress and see a giant unliftable tome filled with maps of the Underworld. You sketch a copy and depart.
 
 
|-
 
|-
| <div id="PowerGoal_47">PowerGoal 47</div>
+
| <div id="PowerGoal 47">PowerGoal 47, PLEA BARGAIN, (Future): A former tyrant is overthrown, but in exchange for his life he swears an oath never to enter the realm again and is banished.</div>
| PLEA BARGAIN
 
| (Future)
 
| A former tyrant is overthrown, but in exchange for his life he swears an oath never to enter the realm again and is banished.
 
 
|-
 
|-
| <div id="PowerGoal_48">PowerGoal 48</div>
+
| <div id="PowerGoal 48">PowerGoal 48, ROAD HOUSE, (Future): Onlookers led by you stop a fight, and somebody demands to see the manager. The manager appoints you official bar bouncer.</div>
| ROAD HOUSE
 
| (Future)
 
| Onlookers led by you stop a fight, and somebody demands to see the manager. The manager appoints you official bar bouncer.
 
 
|-
 
|-
| <div id="PowerGoal_49">PowerGoal 49</div>
+
| <div id="PowerGoal 49">PowerGoal 49, SCREAM BALL, (Future): Trolls take the captives and see if they can throw them all the way over the chasm to each other.</div>
| SCREAM BALL
 
| (Future)
 
| Trolls take the captives and see if they can throw them all the way over the chasm to each other.
 
 
|-
 
|-
| <div id="PowerGoal_50">PowerGoal 50</div>
+
| <div id="PowerGoal 50">PowerGoal 50, SKULL GAMES, (Future): Trolls stack skulls to see how high the piles can get, bowl with skulls and play catch with skulls.</div>
| SKULL GAMES
 
| (Future)
 
| Trolls stack skulls to see how high the piles can get, bowl with skulls and play catch with skulls.
 
 
|-
 
|-
| <div id="PowerGoal_51">PowerGoal 51</div>
+
| <div id="PowerGoal 51">PowerGoal 51, BAD GOBLINS, (Future): Goblins play "who can make the prisoner scream the loudest".</div>
| BAD GOBLINS
 
| (Future)
 
| Goblins play "who can make the prisoner scream the loudest".
 
 
|-
 
|-
| <div id="PowerGoal_52">PowerGoal 52</div>
+
| <div id="PowerGoal 52">PowerGoal 52, BEAST OF BURDEN, (Future): Captives are forced to pull a cart filled with goblin children. They are whipped to keep the cart running around as the children scream and yell.</div>
| BEAST OF BURDEN
 
| (Future)
 
| Captives are forced to pull a cart filled with goblin children. They are whipped to keep the cart running around as the children scream and yell.
 
 
|-
 
|-
| <div id="PowerGoal_53">PowerGoal 53</div>
+
| <div id="PowerGoal 53">PowerGoal 53, MESSALA, (Future): The evil ruler whips his beak dogs, driving his chariot on, when the elves cast a poisonous net over the dogs, killing them. The ruler tumbles over the chariot and breaks his neck on a tree.</div>
| MESSALA
 
| (Future)
 
| The evil ruler whips his beak dogs, driving his chariot on, when the elves cast a poisonous net over the dogs, killing them. The ruler tumbles over the chariot and breaks his neck on a tree.
 
 
|-
 
|-
| <div id="PowerGoal_54">PowerGoal 54</div>
+
| <div id="PowerGoal 54">PowerGoal 54, OFFICIAL CATTLE RUSTLER, (Future): You are appointed the tax collector and given a squad of enforcers. You order them to collect livestock from the peasants.</div>
| OFFICIAL CATTLE RUSTLER
 
| (Future)
 
| You are appointed the tax collector and given a squad of enforcers. You order them to collect livestock from the peasants.
 
 
|-
 
|-
| <div id="PowerGoal_55">PowerGoal 55</div>
+
| <div id="PowerGoal 55">PowerGoal 55, THE CORRUPT CAPTAIN, (Future): The captain orders his subordinates to seize the possessions of the wealthy merchant so that he can have them for himself.</div>
| THE CORRUPT CAPTAIN
 
| (Future)
 
| The captain orders his subordinates to seize the possessions of the wealthy merchant so that he can have them for himself.
 
 
|-
 
|-
| <div id="PowerGoal_56">PowerGoal 56</div>
+
| <div id="PowerGoal 56">PowerGoal 56, AN UNFORTUNATE DECISION, (Future): The jealous peasant spits on the merchant prince, and the merchant prince orders the bodyguards to seize the peasant, strip him bare, tie a rope around his neck and force him to march behind the wagon.</div>
| AN UNFORTUNATE DECISION
 
| (Future)
 
| The jealous peasant spits on the merchant prince, and the merchant prince orders the bodyguards to seize the peasant, strip him bare, tie a rope around his neck and force him to march behind the wagon.
 
 
|-
 
|-
| <div id="PowerGoal_57">PowerGoal 57</div>
+
| <div id="PowerGoal 57">PowerGoal 57, NICE AND CLEAN, (Future): The Head Housekeeper urges the other servants to clean and prepare the house so that the visiting diplomat will not think badly of the master.</div>
| NICE AND CLEAN
 
| (Future)
 
| The Head Housekeeper urges the other servants to clean and prepare the house so that the visiting diplomat will not think badly of the master.
 
 
|-
 
|-
| <div id="PowerGoal_58">PowerGoal 58</div>
+
| <div id="PowerGoal 58">PowerGoal 58, WHAT WERE WE THINKING, (Future): You are sent to rescue the prince and princess, who have been captured by the evil wizard. You uncover the sinister and disgusting plot to breed the siblings to form an evil army of mutants.</div>
| WHAT WERE WE THINKING
 
| (Future)
 
| You are sent to rescue the prince and princess, who have been captured by the evil wizard. You uncover the sinister and disgusting plot to breed the siblings to form an evil army of mutants.
 
 
|-
 
|-
| <div id="PowerGoal_59">PowerGoal 59</div>
+
| <div id="PowerGoal 59">PowerGoal 59, FOOLHARDY, (Future): The warriors line up behind the row of rocks with their crossbows as the goblins charge on their beakdogs. You jump up and charge the goblins in turn. The warriors shout, "You're a fool! Don't do it!". Right as the first approaches you, you duck and swing, slicing off the beakdog's legs.</div>
| FOOLHARDY
 
| (Future)
 
| The warriors line up behind the row of rocks with their crossbows as the goblins charge on their beakdogs. You jump up and charge the goblins in turn. The warriors shout, "You're a fool! Don't do it!". Right as the first approaches you, you duck and swing, slicing off the beakdog's legs.
 
 
|-
 
|-
| <div id="PowerGoal_60">PowerGoal 60</div>
+
| <div id="PowerGoal 60">PowerGoal 60, HUNGRY LIKE THE WOLF, (Future): You put on a talisman, turn into a werewolf, and your buddy screams, "take it off!", but you can't understand him with your beast mind and soon fill with rage and kill him.</div>
| HUNGRY LIKE THE WOLF
 
| (Future)
 
| You put on a talisman, turn into a werewolf, and your buddy screams, "take it off!", but you can't understand him with your beast mind and soon fill with rage and kill him.
 
 
|-
 
|-
| <div id="PowerGoal_61">PowerGoal 61</div>
+
| <div id="PowerGoal 61">PowerGoal 61, REVERSE COMPOUND FRACTURE, (Future): As you stumble through the tomb, you bump into an ogre chewing on a corpse with a leg bone still in its mouth. The beast bites the bone in half and stabs you in the throat with the jagged edge, gouging it out.</div>
| REVERSE COMPOUND FRACTURE
 
| (Future)
 
| As you stumble through the tomb, you bump into an ogre chewing on a corpse with a leg bone still in its mouth. The beast bites the bone in half and stabs you in the throat with the jagged edge, gouging it out.
 
 
|-
 
|-
| <div id="PowerGoal_62">PowerGoal 62</div>
+
| <div id="PowerGoal 62">PowerGoal 62, THE EVIL PLAYER MEETS THE GOBLINS, (Future): You kidnap a child and take it to the goblins. They let you in and seem interested in buying it, but you struggle to speak with them. After a protracted negotiation involving displaying objects and gestures, you seal the deal.</div>
| THE EVIL PLAYER MEETS THE GOBLINS
 
| (Future)
 
| You kidnap a child and take it to the goblins. They let you in and seem interested in buying it, but you struggle to speak with them. After a protracted negotiation involving displaying objects and gestures, you seal the deal.
 
 
|-
 
|-
| <div id="PowerGoal_63">PowerGoal 63</div>
+
| <div id="PowerGoal 63">PowerGoal 63, INEXPERTLY AND REPEATEDLY, (Future): You swing at the goblin, overextending. It kicks you in the stomach and your feet slip out from under you. When you hit the ground, you drop your sword. The goblin holds its giant club over its head, but with the weight of the club, it loses its balance and stumbles. You leap forward up from the ground and rush the goblin but trip on a rock and land in some serpent vines, which entangle you. You struggle to free yourself, but aren't in time as the goblin inexpertly and repeatedly clubs you until you die.</div>
| INEXPERTLY AND REPEATEDLY
 
| (Future)
 
| You swing at the goblin, overextending. It kicks you in the stomach and your feet slip out from under you. When you hit the ground, you drop your sword. The goblin holds its giant club over its head, but with the weight of the club, it loses its balance and stumbles. You leap forward up from the ground and rush the goblin but trip on a rock and land in some serpent vines, which entangle you. You struggle to free yourself, but aren't in time as the goblin inexpertly and repeatedly clubs you until you die.
 
 
|-
 
|-
| <div id="PowerGoal_64">PowerGoal 64</div>
+
| <div id="PowerGoal 64">PowerGoal 64, THE LOCAL SPIRIT, (Future): You take a coin that had been offered at the village shrine. A red deer runs across a nearby field, pausing to stare directly at you for a heartbeat, and then disappears beyond the woodline. You turn into a kobold that night. Your best friend feels compelled to kill you to put you out of your misery.</div>
| THE LOCAL SPIRIT
 
| (Future)
 
| You take a coin that had been offered at the village shrine. A red deer runs across a nearby field, pausing to stare directly at you for a heartbeat, and then disappears beyond the woodline. You turn into a kobold that night. Your best friend feels compelled to kill you to put you out of your misery.
 
 
|-
 
|-
| <div id="PowerGoal_65">PowerGoal 65</div>
+
| <div id="PowerGoal 65">PowerGoal 65, KINDA LIKE SNOW WHITE OR SOMETHING, (Future): You are sent to steal another potion from the elves. The beautiful queen is appearing before her lustful and incompetent generals the following day and she must remove the marks of her advancing age.</div>
| KINDA LIKE SNOW WHITE OR SOMETHING
 
| (Future)
 
| You are sent to steal another potion from the elves. The beautiful queen is appearing before her lustful and incompetent generals the following day and she must remove the marks of her advancing age.
 
 
|-
 
|-
| <div id="PowerGoal_66">PowerGoal 66</div>
+
| <div id="PowerGoal 66">PowerGoal 66, IT WAS WORTH THE TIME, (Future): The guards are hunting you because you have a stolen diamond. You dip into a group of mourners that are a viewing a body just as the guards appear. They dare not stop you from slipping into the solemn crowd. You pretend to mourn the body, holding its head in your hand as you hide the diamond in the corpse's mouth. Although you are subsequently apprehended and imprisoned for twenty years, after you are released, you dig up the body and claim the prize.</div>
| IT WAS WORTH THE TIME
 
| (Future)
 
| The guards are hunting you because you have a stolen diamond. You dip into a group of mourners that are a viewing a body just as the guards appear. They dare not stop you from slipping into the solemn crowd. You pretend to mourn the body, holding its head in your hand as you hide the diamond in the corpse's mouth. Although you are subsequently apprehended and imprisoned for twenty years, after you are released, you dig up the body and claim the prize.
 
 
|-
 
|-
| <div id="PowerGoal_67">PowerGoal 67</div>
+
| <div id="PowerGoal 67">PowerGoal 67, THE LOCAL ARENA, (Future): You are in charge of taking the bets for the local arena. Somebody loses all their farm animals on a fight, and you have to collect the debt.</div>
| THE LOCAL ARENA
 
| (Future)
 
| You are in charge of taking the bets for the local arena. Somebody loses all their farm animals on a fight, and you have to collect the debt.
 
 
|-
 
|-
| <div id="PowerGoal_68">PowerGoal 68</div>
+
| <div id="PowerGoal 68">PowerGoal 68, MAGICAL IDIOT PEEPER, (Future): Hearing of her exotic beauty, the young knave uses a ring to open a portal in the wall of the princess's bedroom, wrenching a small cylinder of stone out of the wall via its magical powers. However, the stories had all been told by Southmen, and she was in fact quite unattractive by the different standards of his culture.</div>
| MAGICAL IDIOT PEEPER
 
| (Future)
 
| Hearing of her exotic beauty, the young knave uses a ring to open a portal in the wall of the princess's bedroom, wrenching a small cylinder of stone out of the wall via its magical powers. However, the stories had all been told by Southmen, and she was in fact quite unattractive by the different standards of his culture.
 
 
|-
 
|-
| <div id="PowerGoal_69">PowerGoal 69</div>
+
| <div id="PowerGoal 69">PowerGoal 69, THE LEGEND OF THE HORAK PART I, (Future): The two princes, friends from childhood, laughed as they rode their horses. They got off and tied them to a tree. Then a giant Horak stepped out of the woods. The princes tried to keep it back with their telescoping knife-poles, but it charged forward and swallowed them whole.</div>
| THE LEGEND OF THE HORAK PART I
 
| (Future)
 
| The two princes, friends from childhood, laughed as they rode their horses. They got off and tied them to a tree. Then a giant Horak stepped out of the woods. The princes tried to keep it back with their telescoping knife-poles, but it charged forward and swallowed them whole.
 
 
|-
 
|-
| <div id="PowerGoal_70">PowerGoal 70</div>
+
| <div id="PowerGoal 70">PowerGoal 70, MUDSLIDE, (Future): You summon the tribal elders to the top of the slope. An army has gathered and is chanting prior to their charge up against your position. The elders perform a dance, it rains heavily, and the resulting mudslide buries the enemy soldiers alive. They all slowly die.</div>
| MUDSLIDE
 
| (Future)
 
| You summon the tribal elders to the top of the slope. An army has gathered and is chanting prior to their charge up against your position. The elders perform a dance, it rains heavily, and the resulting mudslide buries the enemy soldiers alive. They all slowly die.
 
 
|-
 
|-
| <div id="PowerGoal_71">PowerGoal 71</div>
+
| <div id="PowerGoal 71">PowerGoal 71, YOUR PLATFORM, (Future): The slaves carry a giant platform on which you sit above the reserves behind your advancing army. When your army enter a narrow ravine, you are fired upon by kobold archers.</div>
| YOUR PLATFORM
 
| (Future)
 
| The slaves carry a giant platform on which you sit above the reserves behind your advancing army. When your army enter a narrow ravine, you are fired upon by kobold archers.
 
 
|-
 
|-
| <div id="PowerGoal_72">PowerGoal 72</div>
+
| <div id="PowerGoal 72">PowerGoal 72, YEAH!, (Future): The explorers make their way down the cave river, past dangerous stalagmites in the rapids, turn to face each other and do a high-five.</div>
| YEAH!
 
| (Future)
 
| The explorers make their way down the cave river, past dangerous stalagmites in the rapids, turn to face each other and do a high-five.
 
 
|-
 
|-
| <div id="PowerGoal_73">PowerGoal 73</div>
+
| <div id="PowerGoal 73">PowerGoal 73, WHERE'S MY MONEY?, (Future): The money changer shorts you a gold piece, so you declare a quest for vengeance. You and your fellow adventurer sneak into his house three days later. You hold a jagged knife to his neck, and he gasps. You lower your dagger to his coin purse, cut it loose, then take the coin he owes you.</div>
| WHERE'S MY MONEY?
 
| (Future)
 
| The money changer shorts you a gold piece, so you declare a quest for vengeance. You and your fellow adventurer sneak into his house three days later. You hold a jagged knife to his neck, and he gasps. You lower your dagger to his coin purse, cut it loose, then take the coin he owes you.
 
 
|-
 
|-
| <div id="PowerGoal_74">PowerGoal 74</div>
+
| <div id="PowerGoal 74">PowerGoal 74, A PAINFUL MEMORY, (Future): On the toll bridge, you see a man with two locks of hair curled around his ears and the rest of his head shaved. He wields a great club. You twitch and hold your knee where you've been wounded by a club before. As you go to pay the toll, your nervousness causes you to stutter, and he looks at you suspiciously.</div>
| A PAINFUL MEMORY
 
| (Future)
 
| On the toll bridge, you see a man with two locks of hair curled around his ears and the rest of his head shaved. He wields a great club. You twitch and hold your knee where you've been wounded by a club before. As you go to pay the toll, your nervousness causes you to stutter, and he looks at you suspiciously.
 
 
|-
 
|-
| <div id="PowerGoal_75">PowerGoal 75</div>
+
| <div id="PowerGoal 75">PowerGoal 75, SONG OF DREAD, (Future): The evil spirit of the wood caused the people's hair to turn white. On the day of the sacrifice, the priest sang a song of such dread that many villagers volunteered to die just to free themselves from the memory of its singing.</div>
| SONG OF DREAD
 
| (Future)
 
| The evil spirit of the wood caused the people's hair to turn white. On the day of the sacrifice, the priest sang a song of such dread that many villagers volunteered to die just to free themselves from the memory of its singing.
 
 
|-
 
|-
| <div id="PowerGoal_76">PowerGoal 76</div>
+
| <div id="PowerGoal 76">PowerGoal 76, THE GENERAL'S RING, (Future): You go to the refugees, and they tell you that the general of the invading army leaves his signet ring in his dresser drawer before he goes to bed. You steal it that night.</div>
| THE GENERAL'S RING
 
| (Future)
 
| You go to the refugees, and they tell you that the general of the invading army leaves his signet ring in his dresser drawer before he goes to bed. You steal it that night.
 
 
|-
 
|-
| <div id="PowerGoal_77">PowerGoal 77</div>
+
| <div id="PowerGoal 77">PowerGoal 77, YUCK!, (Future): You lock blades with Snylar the Lizardman. During the contest of strength, you tell it that it is little more than a hatchling. It tells you that your beard is patchy and sparse. You spit a glob of saliva into his eye. He sprays spit at you in return.</div>
| YUCK!
 
| (Future)
 
| You lock blades with Snylar the Lizardman. During the contest of strength, you tell it that it is little more than a hatchling. It tells you that your beard is patchy and sparse. You spit a glob of saliva into his eye. He sprays spit at you in return.
 
 
|-
 
|-
| <div id="PowerGoal_78">PowerGoal 78</div>
+
| <div id="PowerGoal 78">PowerGoal 78, WEREWOLF HUNTER, (Future): Dolnar the hunter teaches you how to track the werewolf by its sign and by its call. She recommends a special breed of hunting dog, known for its ability to track down and contest the elusive beasts.</div>
| WEREWOLF HUNTER
 
| (Future)
 
| Dolnar the hunter teaches you how to track the werewolf by its sign and by its call. She recommends a special breed of hunting dog, known for its ability to track down and contest the elusive beasts.
 
 
|-
 
|-
| <div id="PowerGoal_79">PowerGoal 79</div>
+
| <div id="PowerGoal 79">PowerGoal 79, THE LEGEND OF THE HORAK PART II, (Future): The tribesman have passed down for generations the story that the giant Horak cannot be harmed by blades, so the mighty barbarian traveling with you decides to wrestle the beast and tears it apart with his bare hands.</div>
| THE LEGEND OF THE HORAK PART II
 
| (Future)
 
| The tribesman have passed down for generations the story that the giant Horak cannot be harmed by blades, so the mighty barbarian traveling with you decides to wrestle the beast and tears it apart with his bare hands.
 
 
|-
 
|-
| <div id="PowerGoal_80">PowerGoal 80</div>
+
| <div id="PowerGoal 80">PowerGoal 80, BUT HOW DID HE DIE?, (Future): You ask the peasant how the mayor was murdered, and you are told in detail how the mayor was stabbed to death and toppled out of the window landing two stories below.</div>
| BUT HOW DID HE DIE?
 
| (Future)
 
| You ask the peasant how the mayor was murdered, and you are told in detail how the mayor was stabbed to death and toppled out of the window landing two stories below.
 
 
|-
 
|-
| <div id="PowerGoal_81">PowerGoal 81</div>
+
| <div id="PowerGoal 81">PowerGoal 81, JOURNEY TO THE UNDERWORLD, (Future): You consult with the servant of the Lord of the Underworld, and he tells you to follow him. He walks through a black gate in the wall. You try to do the same and bump into the wall, hurting your nose, as mortals are not admitted without an escort. He pokes his head back out and smirks, and then grabs your hand and pulls you through.</div>
| JOURNEY TO THE UNDERWORLD
 
| (Future)
 
| You consult with the servant of the Lord of the Underworld, and he tells you to follow him. He walks through a black gate in the wall. You try to do the same and bump into the wall, hurting your nose, as mortals are not admitted without an escort. He pokes his head back out and smirks, and then grabs your hand and pulls you through.
 
 
|-
 
|-
| <div id="PowerGoal_82">PowerGoal 82</div>
+
| <div id="PowerGoal 82">PowerGoal 82, ON KARNAK'S GOOD SIDE, (Future): It is the Holy Day of Karnak. The people gather in their customary place at night in the Baron's orchard for their prayer circle. After the prayer, the player is elevated to one of the positions within the priesthood emphasizing Karnak's association with the sun rather than one emphasizing his association with suffering.</div>
| ON KARNAK'S GOOD SIDE
 
| (Future)
 
| It is the Holy Day of Karnak. The people gather in their customary place at night in the Baron's orchard for their prayer circle. After the prayer, the player is elevated to one of the positions within the priesthood emphasizing Karnak's association with the sun rather than one emphasizing his association with suffering.
 
 
|-
 
|-
| <div id="PowerGoal_83">PowerGoal 83</div>
+
| <div id="PowerGoal 83">PowerGoal 83, DENIED ENTRY - THE PROPHECY!, (Future): You are not allowed to enter the province of Zandibar because you have red hair. The prophecy says that if anybody with red hair enters the province of Zandibar, great suffering will follow them.</div>
| DENIED ENTRY - THE PROPHECY!
 
| (Future)
 
| You are not allowed to enter the province of Zandibar because you have red hair. The prophecy says that if anybody with red hair enters the province of Zandibar, great suffering will follow them.
 
 
|-
 
|-
| <div id="PowerGoal_84">PowerGoal 84</div>
+
| <div id="PowerGoal 84">PowerGoal 84, KILL THE WITCH!, (Future): The wells are dry in your town because of the evil witch's curse. The bravest townspeople volunteer to come with you to kill the witch. You hear the opening of a creaking gate and the howling of wolves and you go to the top of the ridge. You can see the cold breath of people far away as the witch's servants leave the haunted cemetery.</div>
| KILL THE WITCH!
 
| (Future)
 
| The wells are dry in your town because of the evil witch's curse. The bravest townspeople volunteer to come with you to kill the witch. You hear the opening of a creaking gate and the howling of wolves and you go to the top of the ridge. You can see the cold breath of people far away as the witch's servants leave the haunted cemetery.
 
 
|-
 
|-
| <div id="PowerGoal_85">PowerGoal 85</div>
+
| <div id="PowerGoal 85">PowerGoal 85, RETIRE AS A PEASANT, (Future): You start out shoveling the stables and continuing passing the days by rapidly until you become old, ignoring changes in leadership and the passing of friends, only leaving the job when you are no longer able to perform it.</div>
| RETIRE AS A PEASANT
 
| (Future)
 
| You start out shoveling the stables and continuing passing the days by rapidly until you become old, ignoring changes in leadership and the passing of friends, only leaving the job when you are no longer able to perform it.
 
 
|-
 
|-
| <div id="PowerGoal_86">PowerGoal 86</div>
+
| <div id="PowerGoal 86">PowerGoal 86, THE PROPHET OF AA, (Future): The Church of Aa has become decadent and gifts to the deity have waned, and the priests have been filling their coffers. You appear and claim to be a prophet and say that Aa has abandoned the Church. The priests scoff at you, but you perform a miracle, and there is a schism in the Church and much violence.</div>
| THE PROPHET OF AA
 
| (Future)
 
| The Church of Aa has become decadent and gifts to the deity have waned, and the priests have been filling their coffers. You appear and claim to be a prophet and say that Aa has abandoned the Church. The priests scoff at you, but you perform a miracle, and there is a schism in the Church and much violence.
 
 
|-
 
|-
| <div id="PowerGoal_87">PowerGoal 87</div>
+
| <div id="PowerGoal 87">PowerGoal 87, DO NOT MOVE FROM THAT SPOT, (Future): A kobold tries to sneak out of its corner, and you tell it to go back. It does, because it is afraid of being whipped again.</div>
| DO NOT MOVE FROM THAT SPOT
 
| (Future)
 
| A kobold tries to sneak out of its corner, and you tell it to go back. It does, because it is afraid of being whipped again.
 
 
|-
 
|-
| <div id="PowerGoal_88">PowerGoal 88</div>
+
| <div id="PowerGoal 88">PowerGoal 88, YOUR NAUGHTY CHILD, (Future): You and your sons follow a train of people from various towns going to see the prophet Shangris. When you arrive, Shangris tells people to overthrow the king. Shangris also says he is parentless -- that he sprang up from a hole in the ground. You leap up from the crowd and claim truthfully to be Shangris's father. Your sons come up and say that they are his brothers. Shangris holds a knife to your neck, screaming that he has no father. Your sons step back. The confusion disorients the crowd, allowing your evil son Shangris to escape.</div>
| YOUR NAUGHTY CHILD
 
| (Future)
 
| You and your sons follow a train of people from various towns going to see the prophet Shangris. When you arrive, Shangris tells people to overthrow the king. Shangris also says he is parentless -- that he sprang up from a hole in the ground. You leap up from the crowd and claim truthfully to be Shangris's father. Your sons come up and say that they are his brothers. Shangris holds a knife to your neck, screaming that he has no father. Your sons step back. The confusion disorients the crowd, allowing your evil son Shangris to escape.
 
 
|-
 
|-
| <div id="PowerGoal_89">PowerGoal 89</div>
+
| <div id="PowerGoal 89">PowerGoal 89, DIGESTIVE TRACT LESSON, (Future): You are eaten by the dragon. It chews on you briefly, and you are grieviously wounded, but it swallows you and you survive. The powerful acids in its stomach surround you, but you are protected by your ring. Eventually you are passed into the intestines, where nutrients and water are absorbed, and then you are excreted.</div>
| DIGESTIVE TRACT LESSON
 
| (Future)
 
| You are eaten by the dragon. It chews on you briefly, and you are grieviously wounded, but it swallows you and you survive. The powerful acids in its stomach surround you, but you are protected by your ring. Eventually you are passed into the intestines, where nutrients and water are absorbed, and then you are excreted.
 
 
|-
 
|-
| <div id="PowerGoal_90">PowerGoal 90</div>
+
| <div id="PowerGoal 90">PowerGoal 90, BY THE POWER OF MOTHRA, (Future): You say a prayer to Mothra in the face of your enemies and are filled with great strength. You rip the heart from the chest of your adversary and eat it in front of his quailing comrades.</div>
| BY THE POWER OF MOTHRA
 
| (Future)
 
| You say a prayer to Mothra in the face of your enemies and are filled with great strength. You rip the heart from the chest of your adversary and eat it in front of his quailing comrades.
 
 
|-
 
|-
| <div id="PowerGoal_91">PowerGoal 91</div>
+
| <div id="PowerGoal 91">PowerGoal 91, STREET ALTERCATION, (Future): He says "give me your money!". You say "no!". He says "give me your money or you're going to die" and pulls a dagger. You pull a dagger. After a moment you throw a gold coin on the ground and run away. He is distracted and you escape.</div>
| STREET ALTERCATION
 
| (Future)
 
| He says "give me your money!". You say "no!". He says "give me your money or you're going to die" and pulls a dagger. You pull a dagger. After a moment you throw a gold coin on the ground and run away. He is distracted and you escape.
 
 
|-
 
|-
| <div id="PowerGoal_92">PowerGoal 92</div>
+
| <div id="PowerGoal 92">PowerGoal 92, ZOMBIES AND REPERCUSSIONS, (Future): Your evil magic causes those that starve in a besieged town to rise as undead and attack the defenders from within. The villagers burn the bodies of the undead but eventually in their hunger they consume them. Due to the nature of the zombies' corrupted flesh, the villagers gain nightvision and become crazed, foraying out of the town. They kill and eat you.</div>
| ZOMBIES AND REPERCUSSIONS
 
| (Future)
 
| Your evil magic causes those that starve in a besieged town to rise as undead and attack the defenders from within. The villagers burn the bodies of the undead but eventually in their hunger they consume them. Due to the nature of the zombies' corrupted flesh, the villagers gain nightvision and become crazed, foraying out of the town. They kill and eat you.
 
 
|-
 
|-
| <div id="PowerGoal_93">PowerGoal 93</div>
+
| <div id="PowerGoal 93">PowerGoal 93, IT IS LIKELY A PREDATORY ATTACK; FIGHT BACK VIGOROUSLY, (Future): You are in the forest. You bump into Grendel the black bear. Afraid, you run. That sets Grendel off, and the bear chases you down and knocks you on the ground. Grendel then drags you off by the leg across the ground to his den and eats you alive.</div>
| IT IS LIKELY A PREDATORY ATTACK; FIGHT BACK VIGOROUSLY
 
| (Future)
 
| You are in the forest. You bump into Grendel the black bear. Afraid, you run. That sets Grendel off, and the bear chases you down and knocks you on the ground. Grendel then drags you off by the leg across the ground to his den and eats you alive.
 
 
|-
 
|-
| <div id="PowerGoal_94">PowerGoal 94</div>
+
| <div id="PowerGoal 94">PowerGoal 94, STICK AROUND!, (Future): The giant lifts you up by your spear and stabs it high up a tall wooden wall, leaving you dangling far above the ground.</div>
| STICK AROUND!
 
| (Future)
 
| The giant lifts you up by your spear and stabs it high up a tall wooden wall, leaving you dangling far above the ground.
 
 
|-
 
|-
| <div id="PowerGoal_95">PowerGoal 95</div>
+
| <div id="PowerGoal 95">PowerGoal 95, THE CROWN IS MINE!, (Future): The five year old prince is going to be crowned that very moment, but you, his uncle, step forward and push the young boy aside and seize the crown for yourself. The high priest who had been holding the crown is disoriented by the disturbance of the elaborate routine.</div>
| THE CROWN IS MINE!
 
| (Future)
 
| The five year old prince is going to be crowned that very moment, but you, his uncle, step forward and push the young boy aside and seize the crown for yourself. The high priest who had been holding the crown is disoriented by the disturbance of the elaborate routine.
 
 
|-
 
|-
| <div id="PowerGoal_96">PowerGoal 96</div>
+
| <div id="PowerGoal 96">PowerGoal 96, BODY SHIELD, (Future): You stab the goblin through the ribs simultaneously with two daggers and wheel the dying creature around to block incoming arrows.</div>
| BODY SHIELD
 
| (Future)
 
| You stab the goblin through the ribs simultaneously with two daggers and wheel the dying creature around to block incoming arrows.
 
 
|-
 
|-
| <div id="PowerGoal_97">PowerGoal 97</div>
+
| <div id="PowerGoal 97">PowerGoal 97, THE ROYAL CURSE, (Future): You are assigned to take the royal scepter from town to town to warn the subjects that the king that night will undergo the yearly transformation into the Night Beast and go on an evening's rampage. The curse is passed down the royal line.</div>
| THE ROYAL CURSE
 
| (Future)
 
| You are assigned to take the royal scepter from town to town to warn the subjects that the king that night will undergo the yearly transformation into the Night Beast and go on an evening's rampage. The curse is passed down the royal line.
 
 
|-
 
|-
| <div id="PowerGoal_98">PowerGoal 98</div>
+
| <div id="PowerGoal 98">PowerGoal 98, THE MIGHTY HAVE FALLEN, (Future): You meet the victorious enemy general on the field each surrounded by banners and attendants. You tell your servant to fetch the peace offering, but the general tells you to do it yourself.</div>
| THE MIGHTY HAVE FALLEN
 
| (Future)
 
| You meet the victorious enemy general on the field each surrounded by banners and attendants. You tell your servant to fetch the peace offering, but the general tells you to do it yourself.
 
 
|-
 
|-
| <div id="PowerGoal_99">PowerGoal 99</div>
+
| <div id="PowerGoal 99">PowerGoal 99, IMPENDING JAIL BREAK, (Future): The assassin visits you in jail, pulls out the knife, covered with blood, and tells you that the job has been done. The assassin cleans the knife and hands it to you between the bars. Dousing the torch on the wall, the assassin slips away. You hide the knife and wait for the jailer to come.</div>
| IMPENDING JAIL BREAK
 
| (Future)
 
| The assassin visits you in jail, pulls out the knife, covered with blood, and tells you that the job has been done. The assassin cleans the knife and hands it to you between the bars. Dousing the torch on the wall, the assassin slips away. You hide the knife and wait for the jailer to come.
 
 
|-
 
|-
| <div id="PowerGoal_100">PowerGoal 100</div>
+
| <div id="PowerGoal 100">PowerGoal 100, THE DEATH PIT, (Future): Fleeing from the goblins, you leap over a giant pile of skulls. As you slide down the far side, spears thud against the pile. You hit the ground and twist your ankle. Finding yourself in a sea of bones, you grope around in the darkness, unable to find a foothold to climb out of the expansive pitch-black death pit.</div>
| THE DEATH PIT
 
| (Future)
 
| Fleeing from the goblins, you leap over a giant pile of skulls. As you slide down the far side, spears thud against the pile. You hit the ground and twist your ankle. Finding yourself in a sea of bones, you grope around in the darkness, unable to find a foothold to climb out of the expansive pitch-black death pit.
 
 
|-
 
|-
| <div id="PowerGoal_101">PowerGoal 101</div>
+
| <div id="PowerGoal 101">PowerGoal 101, SHAVED EVIL, (Future): Venturing to the evil town of Blackport on the Sea of Annihilation, you call forth the Lord of Darkness. You have his pet ratman, which you have shaved. The ratman takes a few steps and turns to you. You hold up your knife. The ratman holds its hands over its head and scampers to its master.</div>
| SHAVED EVIL
 
| (Future)
 
| Venturing to the evil town of Blackport on the Sea of Annihilation, you call forth the Lord of Darkness. You have his pet ratman, which you have shaved. The ratman takes a few steps and turns to you. You hold up your knife. The ratman holds its hands over its head and scampers to its master.
 
 
|-
 
|-
| <div id="PowerGoal_102">PowerGoal 102</div>
+
| <div id="PowerGoal 102">PowerGoal 102, SAVE MY DOG, (Future): A sniveling wretch left you for dead, but you weren't dead and after many hardships you return to his town a mighty and imposing warrior. He recognizes you immediately and rather than facing agonizing drawn-out justice at your hand, he ingests a poison, calling out "who will look after my dog?" before he dies. You look after it.</div>
| SAVE MY DOG
 
| (Future)
 
| A sniveling wretch left you for dead, but you weren't dead and after many hardships you return to his town a mighty and imposing warrior. He recognizes you immediately and rather than facing agonizing drawn-out justice at your hand, he ingests a poison, calling out "who will look after my dog?" before he dies. You look after it.
 
 
|-
 
|-
| <div id="PowerGoal_103">PowerGoal 103</div>
+
| <div id="PowerGoal 103">PowerGoal 103, THE LEGEND OF THE HORAK PART II (ALTERNATE), (Future): You enter the cave of the giant Horak from an airshaft high above. You descend down a rope. The rope isn't long enough and you hang in the air. Eventually the giant Horak sees you and it snarls salivating dripping venom. You swing from the rope and leap atop the beast, kill it, shave off its skin and wear its hide.</div>
| THE LEGEND OF THE HORAK PART II (ALTERNATE)
 
| (Future)
 
| You enter the cave of the giant Horak from an airshaft high above. You descend down a rope. The rope isn't long enough and you hang in the air. Eventually the giant Horak sees you and it snarls salivating dripping venom. You swing from the rope and leap atop the beast, kill it, shave off its skin and wear its hide.
 
 
|-
 
|-
| <div id="PowerGoal_104">PowerGoal 104</div>
+
| <div id="PowerGoal 104">PowerGoal 104, WHERE IS THE OBJECT?!, (Future): You restrain the goblin with a knife, telling it to find the object. The goblin refuses and you cut it. It bleeds out all over its armor and your knife. The goblin decides to comply, sniffing out the object from a distance.</div>
| WHERE IS THE OBJECT?!
 
| (Future)
 
| You restrain the goblin with a knife, telling it to find the object. The goblin refuses and you cut it. It bleeds out all over its armor and your knife. The goblin decides to comply, sniffing out the object from a distance.
 
 
|-
 
|-
| <div id="PowerGoal_105">PowerGoal 105</div>
+
| <div id="PowerGoal 105">PowerGoal 105, MONUMENT TO DESTRUCTION, (Future): You kill the evil god Wolfram and take his hand from which he had pulled the life's blood of the earth and put it on the top of a scepter. You build a pyramid next to the great city which he had destroyed as a monument to the disaster. Each day, the pyramid casts a shadow on the ruins of the city on the hour of its destruction. The pyramid contains the scepter.</div>
| MONUMENT TO DESTRUCTION
 
| (Future)
 
| You kill the evil god Wolfram and take his hand from which he had pulled the life's blood of the earth and put it on the top of a scepter. You build a pyramid next to the great city which he had destroyed as a monument to the disaster. Each day, the pyramid casts a shadow on the ruins of the city on the hour of its destruction. The pyramid contains the scepter.
 
 
|-
 
|-
| <div id="PowerGoal_106">PowerGoal 106</div>
+
| <div id="PowerGoal 106">PowerGoal 106, BOOK LEARNIN', (Future): Your master doesn't have time for you and has you read his book instead. You misunderstand the book and think the book is easy when it is actually advanced, and you tell your master you have learned what the book has to teach. Your master is upset and orders you to perform various menial tasks.</div>
| BOOK LEARNIN'
 
| (Future)
 
| Your master doesn't have time for you and has you read his book instead. You misunderstand the book and think the book is easy when it is actually advanced, and you tell your master you have learned what the book has to teach. Your master is upset and orders you to perform various menial tasks.
 
 
|-
 
|-
| <div id="PowerGoal_107">PowerGoal 107</div>
+
| <div id="PowerGoal 107">PowerGoal 107, ZOMBIE JUICE, (Future): The cultists go to the crossroads at night and collect dried blood from the outlaws that had been lynched. They cook it over a candle until they get addictive zombie juice, which eventually turns them into undead fiends. Once exposed, a cultist must drink the juice regularly or risk death.</div>
| ZOMBIE JUICE
 
| (Future)
 
| The cultists go to the crossroads at night and collect dried blood from the outlaws that had been lynched. They cook it over a candle until they get addictive zombie juice, which eventually turns them into undead fiends. Once exposed, a cultist must drink the juice regularly or risk death.
 
 
|-
 
|-
| <div id="PowerGoal_108">PowerGoal 108</div>
+
| <div id="PowerGoal 108">PowerGoal 108, ATTACK OF THE VERMIN, (Future): You are born with the ability to talk to animals. Siding with the trapped rabbits, you stage an attack of rabbits on the farmer's field. You are cast out of the town.</div>
| ATTACK OF THE VERMIN
 
| (Future)
 
| You are born with the ability to talk to animals. Siding with the trapped rabbits, you stage an attack of rabbits on the farmer's field. You are cast out of the town.
 
 
|-
 
|-
| <div id="PowerGoal_109">PowerGoal 109</div>
+
| <div id="PowerGoal 109">PowerGoal 109, LOVE OR WAR?, (Future): You take a wife and break your vow of celibacy to Markad, the god of war. Sulan, the god of the sea and fertility, sides with you and saves you from ultimate destruction, but Markad makes your hair turn white through the excruciating process of being in his angered presence.</div>
| LOVE OR WAR?
 
| (Future)
 
| You take a wife and break your vow of celibacy to Markad, the god of war. Sulan, the god of the sea and fertility, sides with you and saves you from ultimate destruction, but Markad makes your hair turn white through the excruciating process of being in his angered presence.
 
 
|-
 
|-
| <div id="PowerGoal_110">PowerGoal 110</div>
+
| <div id="PowerGoal 110">PowerGoal 110, LEGENDARY LIAR, (Future): You lie to your companions and tell them the castle is abandoned, when in fact you have knowledge that it is inhabited by a giant beast that you wish to kill. They come with you seeking treasure. Somebody else asks where you are going later, and you say "to the castle to kill the beast!" Your companions abandon you and your reputation as a liar is secured for all time in the history books.</div>
| LEGENDARY LIAR
 
| (Future)
 
| You lie to your companions and tell them the castle is abandoned, when in fact you have knowledge that it is inhabited by a giant beast that you wish to kill. They come with you seeking treasure. Somebody else asks where you are going later, and you say "to the castle to kill the beast!" Your companions abandon you and your reputation as a liar is secured for all time in the history books.
 
 
|-
 
|-
| <div id="PowerGoal_111">PowerGoal 111</div>
+
| <div id="PowerGoal 111">PowerGoal 111, OFF TO THE LARDER, (Future): The goblins pull an obese child out from under the bed and insult him, saying he isn't fit to a work in the mines before carting him off to the larder.</div>
| OFF TO THE LARDER
 
| (Future)
 
| The goblins pull an obese child out from under the bed and insult him, saying he isn't fit to a work in the mines before carting him off to the larder.
 
 
|-
 
|-
| <div id="PowerGoal_112">PowerGoal 112</div>
+
| <div id="PowerGoal 112">PowerGoal 112, THE LOCAL BREW, (Future): You are an elf and visit the human mead hall for a drink, but the local brew is more than what you are used to. You are henceforth referred to as "Spittoondrinker" whenever you come back to visit.</div>
| THE LOCAL BREW
 
| (Future)
 
| You are an elf and visit the human mead hall for a drink, but the local brew is more than what you are used to. You are henceforth referred to as "Spittoondrinker" whenever you come back to visit.
 
 
|-
 
|-
| <div id="PowerGoal_113">PowerGoal 113</div>
+
| <div id="PowerGoal 113">PowerGoal 113, DIVINE INTERVENTION, (Future): You are playing goblin ball in the arena when your son yells "dad! dad! goal! goal!". Your son had been praying all day just so that you would win. Your kick is short, but the god Markad manifests and finishes the kick.</div>
| DIVINE INTERVENTION
 
| (Future)
 
| You are playing goblin ball in the arena when your son yells "dad! dad! goal! goal!". Your son had been praying all day just so that you would win. Your kick is short, but the god Markad manifests and finishes the kick.
 
 
|-
 
|-
| <div id="PowerGoal_114">PowerGoal 114</div>
+
| <div id="PowerGoal 114">PowerGoal 114, IS THAT A POWER GOAL?, (Future): The hermit is cursed to extinguish all flames but is mortally terrified of darkness, so he lives in a cave with light generating fungus so he can be surrounded by light at all times.</div>
| IS THAT A POWER GOAL?
 
| (Future)
 
| The hermit is cursed to extinguish all flames but is mortally terrified of darkness, so he lives in a cave with light generating fungus so he can be surrounded by light at all times.
 
 
|-
 
|-
| <div id="PowerGoal_115">PowerGoal 115</div>
+
| <div id="PowerGoal 115">PowerGoal 115, THE DEATH DRIVE, (Future): The goblin prisoners tow your carriage through the pass. Whipping them doesn't seem to work after a time and you get snowed in. Running low on food, you decide to cook and eat the old goblins and keep the fresh ones.</div>
| THE DEATH DRIVE
 
| (Future)
 
| The goblin prisoners tow your carriage through the pass. Whipping them doesn't seem to work after a time and you get snowed in. Running low on food, you decide to cook and eat the old goblins and keep the fresh ones.
 
 
|-
 
|-
| <div id="PowerGoal_116">PowerGoal 116</div>
+
| <div id="PowerGoal 116">PowerGoal 116, THE MIGHTY WYRM, (Future): Ensnared by a net trap that lifts and suspends you in the air, you cut yourself free only to fall down into a muck-filled spiky pit. The slime covers your wounds and you catch a parasitic disease. The worm grows in your liver and eventually chews its way free, ending your life.</div>
| THE MIGHTY WYRM
 
| (Future)
 
| Ensnared by a net trap that lifts and suspends you in the air, you cut yourself free only to fall down into a muck-filled spiky pit. The slime covers your wounds and you catch a parasitic disease. The worm grows in your liver and eventually chews its way free, ending your life.
 
 
|-
 
|-
| <div id="PowerGoal_117">PowerGoal 117</div>
+
| <div id="PowerGoal 117">PowerGoal 117, ROW TO FREEDOM!, (Future): Your ferry is the only safe passage as rebels have taken the bridges. You accept some nobles on your ferry, with rebels in pursuit. As you untie the ferry from the post, arrows stick into it. You push away and an arrow sticks into the oar! Arrows stick into the ferry boat! Arrows stick into the nobles!</div>
| ROW TO FREEDOM!
 
| (Future)
 
| Your ferry is the only safe passage as rebels have taken the bridges. You accept some nobles on your ferry, with rebels in pursuit. As you untie the ferry from the post, arrows stick into it. You push away and an arrow sticks into the oar! Arrows stick into the ferry boat! Arrows stick into the nobles!
 
 
|-
 
|-
| <div id="PowerGoal_118">PowerGoal 118</div>
+
| <div id="PowerGoal 118">PowerGoal 118, THE TREE OF LIFE, (Future): As the head of the cult of Narnin, you bribe the Baron to give you a deed to the land on which the Tree of Life, revered by the locals, is planted. Financing the temple with their ill-gotten gains, the cultists coerces the locals to build the temple over the uprooted Tree.</div>
| THE TREE OF LIFE
 
| (Future)
 
| As the head of the cult of Narnin, you bribe the Baron to give you a deed to the land on which the Tree of Life, revered by the locals, is planted. Financing the temple with their ill-gotten gains, the cultists coerces the locals to build the temple over the uprooted Tree.
 
 
|-
 
|-
| <div id="PowerGoal_119">PowerGoal 119</div>
+
| <div id="PowerGoal 119">PowerGoal 119, WINE FOR VICTORY, (Future): You want to marry into the royal family, and the monarch says, "We're out of booze, go get some." You respond, "We know the elves have wine." The monarch declares, "You'll need an army!" You are given an army.</div>
| WINE FOR VICTORY
 
| (Future)
 
| You want to marry into the royal family, and the monarch says, "We're out of booze, go get some." You respond, "We know the elves have wine." The monarch declares, "You'll need an army!" You are given an army.
 
 
|-
 
|-
| <div id="PowerGoal_120">PowerGoal 120</div>
+
| <div id="PowerGoal 120">PowerGoal 120, ENTRANCE DENIED, (Future): You -- "You know I'm the hero of Askabar. Come on, let me in the castle." Guard -- "You aren't the hero of Askabar. You're widely known as a low-life." You -- "Come on, I'll give you 3 copper coins." The guard spits on the ground.</div>
| ENTRANCE DENIED
 
| (Future)
 
| You -- "You know I'm the hero of Askabar. Come on, let me in the castle." Guard -- "You aren't the hero of Askabar. You're widely known as a low-life." You -- "Come on, I'll give you 3 copper coins." The guard spits on the ground.
 
 
|-
 
|-
| <div id="PowerGoal_121">PowerGoal 121</div>
+
| <div id="PowerGoal 121">PowerGoal 121, GET THE COW, (Future): Two cattle rustlers are sitting there and one of them says, "if you go get me that cow, I'll give you 2 copper now and 2 copper when you bring the cow." The other agrees, puts some hay over himself and sneaks toward the cow while it is grazing.</div>
| GET THE COW
 
| (Future)
 
| Two cattle rustlers are sitting there and one of them says, "if you go get me that cow, I'll give you 2 copper now and 2 copper when you bring the cow." The other agrees, puts some hay over himself and sneaks toward the cow while it is grazing.
 
 
|-
 
|-
| <div id="PowerGoal_122">PowerGoal 122</div>
+
| <div id="PowerGoal 122">PowerGoal 122, KILLER CURSE, (Future): Cursed by the dying breath of your nemesis, you are fated to kill one person a week or die yourself. After standing in a line of people waiting to pay their tithes, you confess to a church official. After receiving your payment, he says a few words and claims that your curse is removed. While the official is off buying fine whiskey and an expensive candelabrum, you find that you are still afflicted.</div>
| KILLER CURSE
 
| (Future)
 
| Cursed by the dying breath of your nemesis, you are fated to kill one person a week or die yourself. After standing in a line of people waiting to pay their tithes, you confess to a church official. After receiving your payment, he says a few words and claims that your curse is removed. While the official is off buying fine whiskey and an expensive candelabrum, you find that you are still afflicted.
 
 
|-
 
|-
| <div id="PowerGoal_123">PowerGoal 123</div>
+
| <div id="PowerGoal 123">PowerGoal 123, THE EVIL PLAYER AND THE TWILIGHT OF THE GNOMES, (Future): You are ordered to go clean up the city, because the king hates the lifestyle of the street gnomes. You find a tent city. You throw your torch into it and set it on fire. The gnomes scatter, but one approaches you and pleads, "please let us go." You stick him and he holds you saying, "please, no, no." You cannot move with him clinging on you, so you brain him with the hilt of your sword.</div>
| THE EVIL PLAYER AND THE TWILIGHT OF THE GNOMES
 
| (Future)
 
| You are ordered to go clean up the city, because the king hates the lifestyle of the street gnomes. You find a tent city. You throw your torch into it and set it on fire. The gnomes scatter, but one approaches you and pleads, "please let us go." You stick him and he holds you saying, "please, no, no." You cannot move with him clinging on you, so you brain him with the hilt of your sword.
 
 
|-
 
|-
| <div id="PowerGoal_124">PowerGoal 124</div>
+
| <div id="PowerGoal 124">PowerGoal 124, A BAD REPUTATION, (Future): The disguised prince goes on a drunken spree and abuses the populace. You have a reputation for drunken sprees and are blamed by the prince's handler for these various foul acts. A gang of angry townspeople beat you. Before they can hang you, you escape and are chased deep into the wilds.</div>
| A BAD REPUTATION
 
| (Future)
 
| The disguised prince goes on a drunken spree and abuses the populace. You have a reputation for drunken sprees and are blamed by the prince's handler for these various foul acts. A gang of angry townspeople beat you. Before they can hang you, you escape and are chased deep into the wilds.
 
 
|-
 
|-
| <div id="PowerGoal_125">PowerGoal 125</div>
+
| <div id="PowerGoal 125">PowerGoal 125, SPEAR OF THE GODS, (Future): The gods of life and death have been at war since the beginning of time. The regions of the world are set in opposition, and creatures are occasionally born with affinity for one force or the other. You are born as a servant of death and claim the great barbed spear from the highest peak where it had sprung forth from the mutual hatred of the gods.</div>
| SPEAR OF THE GODS
 
| (Future)
 
| The gods of life and death have been at war since the beginning of time. The regions of the world are set in opposition, and creatures are occasionally born with affinity for one force or the other. You are born as a servant of death and claim the great barbed spear from the highest peak where it had sprung forth from the mutual hatred of the gods.
 
 
|-
 
|-
| <div id="PowerGoal_126">PowerGoal 126</div>
+
| <div id="PowerGoal 126">PowerGoal 126, CAN I SPEAK TO THE OWNER?, (Future): You are upset about your uncooked meal and demand to see the owner of the establishment. Not satisfied with his equivocations, you challenge him to a hatchet fight to the death and win easily. You are arrested, but you claim that the fight was sanctioned and produce a witness, the horrified waiter who served you the meal.</div>
| CAN I SPEAK TO THE OWNER?
 
| (Future)
 
| You are upset about your uncooked meal and demand to see the owner of the establishment. Not satisfied with his equivocations, you challenge him to a hatchet fight to the death and win easily. You are arrested, but you claim that the fight was sanctioned and produce a witness, the horrified waiter who served you the meal.
 
 
|-
 
|-
| <div id="PowerGoal_127">PowerGoal 127</div>
+
| <div id="PowerGoal 127">PowerGoal 127, TREE SAVIOR, (Future): Amidst the battle, the knight and the elf are fighting for their lives. They see the horned helm of Offrox the Devastator. The elf yells, "Don't, Offrox is too strong!" The knight and Offrox meet on the field and Offrox guts the knight. The elf manages to rescue him, but the wound festers. The elf says the Charm of the Trees and the tree they are hiding under engulfs the knight, putting him into stasis.</div>
| TREE SAVIOR
 
| (Future)
 
| Amidst the battle, the knight and the elf are fighting for their lives. They see the horned helm of Offrox the Devastator. The elf yells, "Don't, Offrox is too strong!" The knight and Offrox meet on the field and Offrox guts the knight. The elf manages to rescue him, but the wound festers. The elf says the Charm of the Trees and the tree they are hiding under engulfs the knight, putting him into stasis.
 
 
|-
 
|-
| <div id="PowerGoal_128">PowerGoal 128</div>
+
| <div id="PowerGoal 128">PowerGoal 128, WAND OF THE WIZARD, (Future): You and your henchman assail the wily old wizard Dargus. The wizard dramatically reveals a wand, claiming that it can release a stream of fire when the user is in need, and he offers it to you in exchange for his life. Later that night, your greedy henchman attacks you and attempts to pry the wand from your grasp. When you refuse to let go, he breaks your elbow and seizes the object for himself. Attempting to finish the job, he turns the wand on you, but it turns him into a block of ice.</div>
| WAND OF THE WIZARD
 
| (Future)
 
| You and your henchman assail the wily old wizard Dargus. The wizard dramatically reveals a wand, claiming that it can release a stream of fire when the user is in need, and he offers it to you in exchange for his life. Later that night, your greedy henchman attacks you and attempts to pry the wand from your grasp. When you refuse to let go, he breaks your elbow and seizes the object for himself. Attempting to finish the job, he turns the wand on you, but it turns him into a block of ice.
 
 
|-
 
|-
| <div id="PowerGoal_129">PowerGoal 129</div>
+
| <div id="PowerGoal 129">PowerGoal 129, DAGGER DELIVERY, (Future): The elf swings through the trees with the Dagger of Galanthiar in his mouth. The elf climbs up the rope ladders to the top of the home tree. After delivering the Dagger, the elf rappels down the tree to a shady home in the dense foliage and rests.</div>
| DAGGER DELIVERY
 
| (Future)
 
| The elf swings through the trees with the Dagger of Galanthiar in his mouth. The elf climbs up the rope ladders to the top of the home tree. After delivering the Dagger, the elf rappels down the tree to a shady home in the dense foliage and rests.
 
 
|-
 
|-
| <div id="PowerGoal_130">PowerGoal 130</div>
+
| <div id="PowerGoal 130">PowerGoal 130, YOU ARE THE MOST INCOMPETENT, (Future): The march is too long, the pay is too little, the food is too meager, the enemy is too powerful, the officers are too incompetent and the cause seems hopelessly lost. Your soldiers desert you.</div>
| YOU ARE THE MOST INCOMPETENT
 
| (Future)
 
| The march is too long, the pay is too little, the food is too meager, the enemy is too powerful, the officers are too incompetent and the cause seems hopelessly lost. Your soldiers desert you.
 
 
|-
 
|-
| <div id="PowerGoal_131">PowerGoal 131</div>
+
| <div id="PowerGoal 131">PowerGoal 131, THE INTRIGUING PLAYER, (Future): You begin to talk to a peasant, and he listens to your story. He shouts at another peasant, "Hey, come listen!" Soon a crowd gathers and your story-telling becomes even more enthusiastic. One of the listeners suggests you move to the forum, and you all walk down there, where the story continues.</div>
| THE INTRIGUING PLAYER
 
| (Future)
 
| You begin to talk to a peasant, and he listens to your story. He shouts at another peasant, "Hey, come listen!" Soon a crowd gathers and your story-telling becomes even more enthusiastic. One of the listeners suggests you move to the forum, and you all walk down there, where the story continues.
 
 
|-
 
|-
| <div id="PowerGoal_132">PowerGoal 132</div>
+
| <div id="PowerGoal 132">PowerGoal 132, EVERYTHING IN ITS PROPER PLACE, (Future): You sheathe your sword in the scabbard that hangs from your belt.</div>
| EVERYTHING IN ITS PROPER PLACE
 
| (Future)
 
| You sheathe your sword in the scabbard that hangs from your belt.
 
 
|-
 
|-
| <div id="PowerGoal_133">PowerGoal 133</div>
+
| <div id="PowerGoal 133">PowerGoal 133, PERSONALIZED ACCESORIES, (Future): "That's my sword!" "No it's not. It's mine." "But your initials aren't P.W.! Look at the blade!"</div>
| PERSONALIZED ACCESORIES
 
| (Future)
 
| "That's my sword!" "No it's not. It's mine." "But your initials aren't P.W.! Look at the blade!"
 
 
|-
 
|-
| <div id="PowerGoal_134">PowerGoal 134</div>
+
| <div id="PowerGoal 134">PowerGoal 134, AND WHEN YOU FIND IT, WHAT WILL YOU DO WITH IT?, (Future): The scribe Arcania writes down the last known location of the sacred skull of Aa on a map which is torn in two pieces and hidden in widely-separated regions of the world.</div>
| AND WHEN YOU FIND IT, WHAT WILL YOU DO WITH IT?
 
| (Future)
 
| The scribe Arcania writes down the last known location of the sacred skull of Aa on a map which is torn in two pieces and hidden in widely-separated regions of the world.
 
 
|-
 
|-
| <div id="PowerGoal_135">PowerGoal 135</div>
+
| <div id="PowerGoal 135">PowerGoal 135, JUST IN CASE, (Future): You kill a deer in order to survive, but realize that you have strayed into the Forgotten Forest. You quickly say a prayer to the spirit of the forest and hope that the spirit does not alert the elves to your transgression.</div>
| JUST IN CASE
 
| (Future)
 
| You kill a deer in order to survive, but realize that you have strayed into the Forgotten Forest. You quickly say a prayer to the spirit of the forest and hope that the spirit does not alert the elves to your transgression.
 
 
|-
 
|-
| <div id="PowerGoal_136">PowerGoal 136</div>
+
| <div id="PowerGoal 136">PowerGoal 136, PEOPLE SAY I LOOK LIKE A CRIMINAL, (Future): After a bandit murders several people outside the village, patrols increase along the road. You are walking down the same road with your sword drawn. Seeing your weapon, a patrol assumes you are the bandit and attacks you.</div>
| PEOPLE SAY I LOOK LIKE A CRIMINAL
 
| (Future)
 
| After a bandit murders several people outside the village, patrols increase along the road. You are walking down the same road with your sword drawn. Seeing your weapon, a patrol assumes you are the bandit and attacks you.
 
 
|-
 
|-
| <div id="PowerGoal_137">PowerGoal 137</div>
+
| <div id="PowerGoal 137">PowerGoal 137, YOUR CASTLE WAS EASY TO FIND, (Future): You walk down the road, crossing a bridge. Arriving at a crossroads, you follow the directions on a sign and eventually arrive at the castle gate, where a guard stands.</div>
| YOUR CASTLE WAS EASY TO FIND
 
| (Future)
 
| You walk down the road, crossing a bridge. Arriving at a crossroads, you follow the directions on a sign and eventually arrive at the castle gate, where a guard stands.
 
 
|-
 
|-
| <div id="PowerGoal_138">PowerGoal 138</div>
+
| <div id="PowerGoal 138">PowerGoal 138, THEY MADE FUN OF HIS NAME, (Future): The Goblin King Gorlomomilguraguraga signals for his bodyguard to wait while he goes to talk to his lieutenant. "Down below, there is a village. I want you to kill everyone living there." The lieutenant smiles, knowing that there will be carnage at last.</div>
| THEY MADE FUN OF HIS NAME
 
| (Future)
 
| The Goblin King Gorlomomilguraguraga signals for his bodyguard to wait while he goes to talk to his lieutenant. "Down below, there is a village. I want you to kill everyone living there." The lieutenant smiles, knowing that there will be carnage at last.
 
 
|-
 
|-
| <div id="PowerGoal_139">PowerGoal 139</div>
+
| <div id="PowerGoal 139">PowerGoal 139, A BATTERY OF AA MECHANICS, (Future): You receive the holy relic of Aa from a manifestation of the deity. You bring it to the Temple of Aa and set it on the altar. People dance as you chant the prayer of Aa. Word spreads quickly that a prophet of Aa has arisen, and the religion of Aa sweeps throughout the land.</div>
| A BATTERY OF AA MECHANICS
 
| (Future)
 
| You receive the holy relic of Aa from a manifestation of the deity. You bring it to the Temple of Aa and set it on the altar. People dance as you chant the prayer of Aa. Word spreads quickly that a prophet of Aa has arisen, and the religion of Aa sweeps throughout the land.
 
 
|-
 
|-
| <div id="PowerGoal_140">PowerGoal 140</div>
+
| <div id="PowerGoal 140">PowerGoal 140, I JOINED THE TEAM WITH THE BEST UNIFORM, (Future): You put on your tunic and government-issue skull shoulder guards. Your commander raises his blade, signalling your unit to scream the imperial battle cry. Seeing your master's sword sweep forward, you charge with the rest of the soldiers.</div>
| I JOINED THE TEAM WITH THE BEST UNIFORM
 
| (Future)
 
| You put on your tunic and government-issue skull shoulder guards. Your commander raises his blade, signalling your unit to scream the imperial battle cry. Seeing your master's sword sweep forward, you charge with the rest of the soldiers.
 
 
|-
 
|-
| <div id="PowerGoal_141">PowerGoal 141</div>
+
| <div id="PowerGoal 141">PowerGoal 141, BROTHER BATTLE, (Future): The younger brother strives to take control of the Holy Office of Emperor of the World. His supporters are arrayed in giant battlelines against the emperor's forces, and he challenges his older brother to single combat on the field. As the would-be usurper rides out, the righteousness and splendor of his brother's office in its rightful place causes the younger brother's horse to rear back and throw him to the ground, where he is brained on a rock. The younger brother spends the rest of his life in the dungeon suffering from severe personality disorders due to his injury.</div>
| BROTHER BATTLE
 
| (Future)
 
| The younger brother strives to take control of the Holy Office of Emperor of the World. His supporters are arrayed in giant battlelines against the emperor's forces, and he challenges his older brother to single combat on the field. As the would-be usurper rides out, the righteousness and splendor of his brother's office in its rightful place causes the younger brother's horse to rear back and throw him to the ground, where he is brained on a rock. The younger brother spends the rest of his life in the dungeon suffering from severe personality disorders due to his injury.
 
 
|-
 
|-
| <div id="PowerGoal_142">PowerGoal 142</div>
+
| <div id="PowerGoal 142">PowerGoal 142, GO KING GO!, (Future): At the victory celebration, the king dedicated the newly built monument to the victory and the gods. The balladeer sang to the crowd, recounting how the king had stood strong in the face of many foes, inspiring his retreating army to return to the field.</div>
| GO KING GO!
 
| (Future)
 
| At the victory celebration, the king dedicated the newly built monument to the victory and the gods. The balladeer sang to the crowd, recounting how the king had stood strong in the face of many foes, inspiring his retreating army to return to the field.
 
 
|-
 
|-
| <div id="PowerGoal_143">PowerGoal 143</div>
+
| <div id="PowerGoal 143">PowerGoal 143, HARD TIMES FOR THE DARTOKS, (Future): The site at which the evil overlords were vanquished was decorated with their bodies to remember it for all time as the place of liberation of our people. The newly subjugated Dartoks must bow every time we pass, knowing that if they do not, their corpses shall join those on the highways. If ever they choose to rise up against us, there shall be no quarter.</div>
| HARD TIMES FOR THE DARTOKS
 
| (Future)
 
| The site at which the evil overlords were vanquished was decorated with their bodies to remember it for all time as the place of liberation of our people. The newly subjugated Dartoks must bow every time we pass, knowing that if they do not, their corpses shall join those on the highways. If ever they choose to rise up against us, there shall be no quarter.
 
 
|-
 
|-
| <div id="PowerGoal_144">PowerGoal 144</div>
+
| <div id="PowerGoal 144">PowerGoal 144, "THE GREEDY BARON", (Future): The greedy baron raises an army, pressing the poorest peasants into service. The new army is driven on a forced march to the field of battle. There they engage the goblins, where they are routed. The peasants flee into the woods.</div>
| "THE GREEDY BARON"
 
| (Future)
 
| The greedy baron raises an army, pressing the poorest peasants into service. The new army is driven on a forced march to the field of battle. There they engage the goblins, where they are routed. The peasants flee into the woods.
 
 
|-
 
|-
| <div id="PowerGoal_145">PowerGoal 145</div>
+
| <div id="PowerGoal 145">PowerGoal 145, ULOK ONLY CONSUMES THE SPIRITUAL PORTION OF THE OFFERING, (Future): You get captured by the goblins. They throw you in a pot of water. The high priest asks their demon god Ulok to accept the sacrifice before slitting your throat. You are then boiled and eaten.</div>
| ULOK ONLY CONSUMES THE SPIRITUAL PORTION OF THE OFFERING
 
| (Future)
 
| You get captured by the goblins. They throw you in a pot of water. The high priest asks their demon god Ulok to accept the sacrifice before slitting your throat. You are then boiled and eaten.
 
 
|-
 
|-
| <div id="PowerGoal_146">PowerGoal 146</div>
+
| <div id="PowerGoal 146">PowerGoal 146, WALKING INTO THE WRONG BAR, (Future): Wearing a pendant of Imi the Owl of Hell, you enter a mead hall frequented by worshippers of Vutu the Playful Ooze of Midnight. They tie you to a post and break your fingers one by one.</div>
| WALKING INTO THE WRONG BAR
 
| (Future)
 
| Wearing a pendant of Imi the Owl of Hell, you enter a mead hall frequented by worshippers of Vutu the Playful Ooze of Midnight. They tie you to a post and break your fingers one by one.
 
 
|-
 
|-
| <div id="PowerGoal_147">PowerGoal 147</div>
+
| <div id="PowerGoal 147">PowerGoal 147, READY ON THE FIRING LINE!, (Future): You are part an army of the civilized peoples. Your commander tells the crossbowmen to hold position as the wild enemy charges, firing many bolts into their ranks. The enemies flee in disarray, and your commander gives thanks to the god of victory.</div>
| READY ON THE FIRING LINE!
 
| (Future)
 
| You are part an army of the civilized peoples. Your commander tells the crossbowmen to hold position as the wild enemy charges, firing many bolts into their ranks. The enemies flee in disarray, and your commander gives thanks to the god of victory.
 
 
|-
 
|-
| <div id="PowerGoal_148">PowerGoal 148</div>
+
| <div id="PowerGoal 148">PowerGoal 148, THE FOOD RIOT, (Future): The feudal lord taxes his peasants' food in order to feed his growing army. The peasants, facing starvation, turn against their betters and riot in the streets. The guards fence them away from the palace and let them run amok for awhile before eventually moving in to crush the rebellion.</div>
| THE FOOD RIOT
 
| (Future)
 
| The feudal lord taxes his peasants' food in order to feed his growing army. The peasants, facing starvation, turn against their betters and riot in the streets. The guards fence them away from the palace and let them run amok for awhile before eventually moving in to crush the rebellion.
 
 
|-
 
|-
| <div id="PowerGoal_149">PowerGoal 149</div>
+
| <div id="PowerGoal 149">PowerGoal 149, GERBIS, A HERO'S TALE, (Future): You are outside the dragon's cave with your henchman Gerbis, an amateur thief who overestimates his worth. You - "You are a great rogue and your prowess is known throughout the land! Many famous burglars have tried to steal it from the beast but none so great as yourself." Your naive apprentice is calmed by your words. "Do you think you have what it takes to steal the dragon's egg?" Gerbis braces up and enters the cave.</div>
| GERBIS, A HERO'S TALE
 
| (Future)
 
| You are outside the dragon's cave with your henchman Gerbis, an amateur thief who overestimates his worth. You - "You are a great rogue and your prowess is known throughout the land! Many famous burglars have tried to steal it from the beast but none so great as yourself." Your naive apprentice is calmed by your words. "Do you think you have what it takes to steal the dragon's egg?" Gerbis braces up and enters the cave.
 
 
|-
 
|-
| <div id="PowerGoal_150">PowerGoal 150</div>
+
| <div id="PowerGoal 150">PowerGoal 150, I SAW A BRIGHT LIGHT, THEN EVERYTHING WENT DARK, (Future): You stand before your opponent, blocking the sun. You jerk to the side, blinding him with the sun's rays before headbutting him in the teeth.</div>
| I SAW A BRIGHT LIGHT, THEN EVERYTHING WENT DARK
 
| (Future)
 
| You stand before your opponent, blocking the sun. You jerk to the side, blinding him with the sun's rays before headbutting him in the teeth.
 
 
|-
 
|-
| <div id="PowerGoal_151">PowerGoal 151</div>
+
| <div id="PowerGoal 151">PowerGoal 151, HE FELL FOR IT, (Future): As you bow before the king, a guard sees that you have a dagger in your belt. This is not allowed in the royal chamber. As the guard approaches, you yell, "Look, over there!" and when the guard looks, you run.</div>
| HE FELL FOR IT
 
| (Future)
 
| As you bow before the king, a guard sees that you have a dagger in your belt. This is not allowed in the royal chamber. As the guard approaches, you yell, "Look, over there!" and when the guard looks, you run.
 
 
|-
 
|-
| <div id="PowerGoal_152">PowerGoal 152</div>
+
| <div id="PowerGoal 152">PowerGoal 152, HUFFING DARKNESS, (Future): You are standing outside the castle gate. You pretend to be drinking from a flask when in reality you are inhaling the gaseous form of the evil demon. Donning a cloak, you sneak through shadows and through the open gate. Safely passed the Underworld-sensitive sentinel dogs, you exhale your master into the courtyard.</div>
| HUFFING DARKNESS
 
| (Future)
 
| You are standing outside the castle gate. You pretend to be drinking from a flask when in reality you are inhaling the gaseous form of the evil demon. Donning a cloak, you sneak through shadows and through the open gate. Safely passed the Underworld-sensitive sentinel dogs, you exhale your master into the courtyard.
 
 
|-
 
|-
| <div id="PowerGoal_153">PowerGoal 153</div>
+
| <div id="PowerGoal 153">PowerGoal 153, THE CRACKS OF DOOM, (Future): You flee into the sewer with the baron's ring, but sliding in the muck, you drop it. Try as you might, you cannot locate the precious object in the town's filth.</div>
| THE CRACKS OF DOOM
 
| (Future)
 
| You flee into the sewer with the baron's ring, but sliding in the muck, you drop it. Try as you might, you cannot locate the precious object in the town's filth.
 
 
|-
 
|-
| <div id="PowerGoal_154">PowerGoal 154</div>
+
| <div id="PowerGoal 154">PowerGoal 154, AMONG THE BARBARIANS, (Future): The newly appointed diplomat arrives in the northlands. He is shocked when the barbarian takes him by the hand and shakes it, a base ritual practiced only by the lowliest peasants in his country. Then he is taken to a hut, no different than the huts of the other barbarians.</div>
| AMONG THE BARBARIANS
 
| (Future)
 
| The newly appointed diplomat arrives in the northlands. He is shocked when the barbarian takes him by the hand and shakes it, a base ritual practiced only by the lowliest peasants in his country. Then he is taken to a hut, no different than the huts of the other barbarians.
 
 
|-
 
|-
| <div id="PowerGoal_155">PowerGoal 155</div>
+
| <div id="PowerGoal 155">PowerGoal 155, SHINING ARMOR IS IMPORTANT, (Future): The dirt and blood-covered knight corners the villian as the crowd shrinks away from his gruesome appearance. The villian begs for his life before the knight strikes him down, completing the king's mission.</div>
| SHINING ARMOR IS IMPORTANT
 
| (Future)
 
| The dirt and blood-covered knight corners the villian as the crowd shrinks away from his gruesome appearance. The villian begs for his life before the knight strikes him down, completing the king's mission.
 
 
|-
 
|-
| <div id="PowerGoal_156">PowerGoal 156</div>
+
| <div id="PowerGoal 156">PowerGoal 156, ANNOYING RELATIVES, (Future): While visiting another town during the Autumn celebration, your distant cousin swings his club at you, barely missing, and laughs at you.</div>
| ANNOYING RELATIVES
 
| (Future)
 
| While visiting another town during the Autumn celebration, your distant cousin swings his club at you, barely missing, and laughs at you.
 
 
|-
 
|-
| <div id="PowerGoal_157">PowerGoal 157</div>
+
| <div id="PowerGoal 157">PowerGoal 157, A GOBLIN'S DEPTH-FIRST SEARCH AT LEVEL FOUR, (Future): You try again and again to hack at the troll with your sword, but the beast keeps you at bay with a long spear. The troll stabs you through the chest and raises you into the air, after which a goblin climbs up on the troll and cuts a valuable necklace from your neck before the others can get it.</div>
| A GOBLIN'S DEPTH-FIRST SEARCH AT LEVEL FOUR
 
| (Future)
 
| You try again and again to hack at the troll with your sword, but the beast keeps you at bay with a long spear. The troll stabs you through the chest and raises you into the air, after which a goblin climbs up on the troll and cuts a valuable necklace from your neck before the others can get it.
 
 
|-
 
|-
| <div id="PowerGoal_158">PowerGoal 158</div>
+
| <div id="PowerGoal 158">PowerGoal 158, NEVER THE SAME FOREVER AFTER, (Future): The goblin and the troll have fun in the snow, throwing snowballs at each other. The troll puts a rock in one of his snowballs and hits the goblin in the side of the head. For the rest of his days, the goblin can only speak from the left side of his mouth, and he is no longer able to relate to his goblin friends as the brain damage has robbed him of his taste for blood and violence.</div>
| NEVER THE SAME FOREVER AFTER
 
| (Future)
 
| The goblin and the troll have fun in the snow, throwing snowballs at each other. The troll puts a rock in one of his snowballs and hits the goblin in the side of the head. For the rest of his days, the goblin can only speak from the left side of his mouth, and he is no longer able to relate to his goblin friends as the brain damage has robbed him of his taste for blood and violence.
 
 
|-
 
|-
| <div id="PowerGoal_159">PowerGoal 159</div>
+
| <div id="PowerGoal 159">PowerGoal 159, THAT SHIT'LL KILL YOU, (Future): The desert warrior is under the influence of camalah berries. In his cloudy stupor he misjudges where the safe rocks are and stumbles to the side, where he is swallowed up by the treacherous sands.</div>
| THAT SHIT'LL KILL YOU
 
| (Future)
 
| The desert warrior is under the influence of camalah berries. In his cloudy stupor he misjudges where the safe rocks are and stumbles to the side, where he is swallowed up by the treacherous sands.
 
 
|-
 
|-
| <div id="PowerGoal_160">PowerGoal 160</div>
+
| <div id="PowerGoal 160">PowerGoal 160, SINCE THE BEGINNING OF TIME, (Future): The Night King calls upon his vassal nation to join forces with his great army in order to cleanse the land once and for all of the brutal filth that worship the sun god.</div>
| SINCE THE BEGINNING OF TIME
 
| (Future)
 
| The Night King calls upon his vassal nation to join forces with his great army in order to cleanse the land once and for all of the brutal filth that worship the sun god.
 
 
|-
 
|-
| <div id="PowerGoal_161">PowerGoal 161</div>
+
| <div id="PowerGoal 161">PowerGoal 161, BUT WHY WAS THE LEADER POINTING THERE?, (Future): The peasants dance around the campfire playing lutes as the village leader points to the sky at the Heavenly Lady, as the constellation was called, into whose bosom it was said the dead were wont to flutter.</div>
| BUT WHY WAS THE LEADER POINTING THERE?
 
| (Future)
 
| The peasants dance around the campfire playing lutes as the village leader points to the sky at the Heavenly Lady, as the constellation was called, into whose bosom it was said the dead were wont to flutter.
 
 
|-
 
|-
| <div id="PowerGoal_162">PowerGoal 162</div>
+
| <div id="PowerGoal 162">PowerGoal 162, SPARED THE DETAILS, (Future): The Order of Dread, whose royal charter is kept in the Hall of Records in a secret tome, is charged with spying on the nobility and blackmailing them to keep them in line, using their own sick night-lives against them.</div>
| SPARED THE DETAILS
 
| (Future)
 
| The Order of Dread, whose royal charter is kept in the Hall of Records in a secret tome, is charged with spying on the nobility and blackmailing them to keep them in line, using their own sick night-lives against them.
 
 
|-
 
|-
| <div id="PowerGoal_163">PowerGoal 163</div>
+
| <div id="PowerGoal 163">PowerGoal 163, "OH, BY THE WAY...", (Future): The family is feasting with a seat left open for the son that died while making a bridge for the king. With them is a con artist who mentions during the meal that he has a potion that can bring the dead back to life.</div>
| "OH, BY THE WAY..."
 
| (Future)
 
| The family is feasting with a seat left open for the son that died while making a bridge for the king. With them is a con artist who mentions during the meal that he has a potion that can bring the dead back to life.
 
 
|-
 
|-
| <div id="PowerGoal_164">PowerGoal 164</div>
+
| <div id="PowerGoal 164">PowerGoal 164, IT DIDN'T HELP MUCH, (Future): Your enemy holds up his hand to shield his face as you bring your axe down upon him.</div>
| IT DIDN'T HELP MUCH
 
| (Future)
 
| Your enemy holds up his hand to shield his face as you bring your axe down upon him.
 
 
|-
 
|-
| <div id="PowerGoal_165">PowerGoal 165</div>
+
| <div id="PowerGoal 165">PowerGoal 165, "IT WAS A DESPERATE BATTLE...", (Future): You are cursed with the ability to regenerate your limbs overnight. The King of Yondor has set on a bounty on the bandits and will give three gold pieces for every arm that is brought in with the bandits' characteristic tattoos. After adding the necessary marks yourself, you repeatedly cut off your own arm to give to the king, waiting each time for the body part to rot somewhat so as to avoid suspicion.</div>
| "IT WAS A DESPERATE BATTLE..."
 
| (Future)
 
| You are cursed with the ability to regenerate your limbs overnight. The King of Yondor has set on a bounty on the bandits and will give three gold pieces for every arm that is brought in with the bandits' characteristic tattoos. After adding the necessary marks yourself, you repeatedly cut off your own arm to give to the king, waiting each time for the body part to rot somewhat so as to avoid suspicion.
 
 
|-
 
|-
| <div id="PowerGoal_166">PowerGoal 166</div>
+
| <div id="PowerGoal 166">PowerGoal 166, GRACE IN VICTORY, (Future): After your rival bests you in a duel, he mockingly offer to help you out of the muddy puddle into which you fell.</div>
| GRACE IN VICTORY
 
| (Future)
 
| After your rival bests you in a duel, he mockingly offer to help you out of the muddy puddle into which you fell.
 
 
|-
 
|-
| <div id="PowerGoal_167">PowerGoal 167</div>
+
| <div id="PowerGoal 167">PowerGoal 167, THE EVIL SWAMP, (Future): Unable to deal with the cold damp weather of the evil swamp, you, after first suffering from skin rashes and a wracking cough from wading through the filth, eventually contract the Blue Death, a wasting disease of a mysterious nature. When it runs its course, you are transformed into a salamander.</div>
| THE EVIL SWAMP
 
| (Future)
 
| Unable to deal with the cold damp weather of the evil swamp, you, after first suffering from skin rashes and a wracking cough from wading through the filth, eventually contract the Blue Death, a wasting disease of a mysterious nature. When it runs its course, you are transformed into a salamander.
 
 
|-
 
|-
| <div id="PowerGoal_168">PowerGoal 168</div>
+
| <div id="PowerGoal 168">PowerGoal 168, CONTEMPLATION, CONCERN, CONFUSION AND CONSTERNATION, (Future): He sits with his hand on his chin in a pose of deep thought, slowly shaking his head while he ponders the troubling events of the night before.</div>
| CONTEMPLATION, CONCERN, CONFUSION AND CONSTERNATION
 
| (Future)
 
| He sits with his hand on his chin in a pose of deep thought, slowly shaking his head while he ponders the troubling events of the night before.
 
 
|-
 
|-
| <div id="PowerGoal_169">PowerGoal 169</div>
+
| <div id="PowerGoal 169">PowerGoal 169, MAN-BRANDED, (Future): The boy, named To-Be-A-Man like the others, must be branded with the mark of adulthood. He will not truly be a man if he screams in pain.</div>
| MAN-BRANDED
 
| (Future)
 
| The boy, named To-Be-A-Man like the others, must be branded with the mark of adulthood. He will not truly be a man if he screams in pain.
 
 
|-
 
|-
| <div id="PowerGoal_170">PowerGoal 170</div>
+
| <div id="PowerGoal 170">PowerGoal 170, AS LONG AS THEY DON'T DO IT TOO OFTEN, (Future): With a foot atop the slain alligator, the barbarian warrior cries "I name you Dragon Sword!" at his raised blade.</div>
| AS LONG AS THEY DON'T DO IT TOO OFTEN
 
| (Future)
 
| With a foot atop the slain alligator, the barbarian warrior cries "I name you Dragon Sword!" at his raised blade.
 
 
|-
 
|-
| <div id="PowerGoal_171">PowerGoal 171</div>
+
| <div id="PowerGoal 171">PowerGoal 171, THE MIGHTY ROCKNOR, (Future): The mighty Rocknor summons up his warrior's training, using the Ogre-Lion method to simultaneously strike his opponent in the head with his club and the neck with his foot, causing internal bleeding to his opponent's artery. The unconscious opponent goes into shock.</div>
| THE MIGHTY ROCKNOR
 
| (Future)
 
| The mighty Rocknor summons up his warrior's training, using the Ogre-Lion method to simultaneously strike his opponent in the head with his club and the neck with his foot, causing internal bleeding to his opponent's artery. The unconscious opponent goes into shock.
 
 
|-
 
|-
| <div id="PowerGoal_172">PowerGoal 172</div>
+
| <div id="PowerGoal 172">PowerGoal 172, WHAT ARE YOU DOING AFTER WORK?, (Future): The guards placed their weapons on the weapon racks and stripped off their tunics before leaving for the tavern to spend their money on wenches and wench-men.</div>
| WHAT ARE YOU DOING AFTER WORK?
 
| (Future)
 
| The guards placed their weapons on the weapon racks and stripped off their tunics before leaving for the tavern to spend their money on wenches and wench-men.
 
 
|-
 
|-
| <div id="PowerGoal_173">PowerGoal 173</div>
+
| <div id="PowerGoal 173">PowerGoal 173, THEY ARE SENSITIVE CREATURES, (Future): The goblin child taunts the troll child on account of the troll child's large and lardy appearance. The vicious jibes continue until the troll begins to cry, but the goblin child is still not satisfied and continues poking fun. The troll child is eventually driven to anger and hurls the goblin child against a wall, breaking both the wall and the goblin.</div>
| THEY ARE SENSITIVE CREATURES
 
| (Future)
 
| The goblin child taunts the troll child on account of the troll child's large and lardy appearance. The vicious jibes continue until the troll begins to cry, but the goblin child is still not satisfied and continues poking fun. The troll child is eventually driven to anger and hurls the goblin child against a wall, breaking both the wall and the goblin.
 
 
|-
 
|-
| <div id="PowerGoal_174">PowerGoal 174</div>
+
| <div id="PowerGoal 174">PowerGoal 174, IT'S A BAD PLACE, (Future): A shallow-buried corpse is unearthed by a shadow jaguar, who takes the body back to its den. The discarded bones are possessed by an evil spirit of the gloomy forest.</div>
| IT'S A BAD PLACE
 
| (Future)
 
| A shallow-buried corpse is unearthed by a shadow jaguar, who takes the body back to its den. The discarded bones are possessed by an evil spirit of the gloomy forest.
 
 
|-
 
|-
| <div id="PowerGoal_175">PowerGoal 175</div>
+
| <div id="PowerGoal 175">PowerGoal 175, THE POWER OF FRIENDSHIP, (Future): The dwarf stumbles out of the whiskey stockpile and falls flat on his face. Finding him there, his companions haul him to bed.</div>
| THE POWER OF FRIENDSHIP
 
| (Future)
 
| The dwarf stumbles out of the whiskey stockpile and falls flat on his face. Finding him there, his companions haul him to bed.
 
 
|-
 
|-
| <div id="PowerGoal_176">PowerGoal 176</div>
+
| <div id="PowerGoal 176">PowerGoal 176, NOT SO STEALTHY THIS TIME!, (Future): A twig snaps and the adventurer bolts upright from his bedroll, reaching for his sword, knowing that the kobolds were close.</div>
| NOT SO STEALTHY THIS TIME!
 
| (Future)
 
| A twig snaps and the adventurer bolts upright from his bedroll, reaching for his sword, knowing that the kobolds were close.
 
 
|-
 
|-
| <div id="PowerGoal_177">PowerGoal 177</div>
+
| <div id="PowerGoal 177">PowerGoal 177, VERY FOUL, (Future): The foul vapors of the sewer cause the corpse of a discarded murder victim to arise. The zombie wanders back home. When the zombie sees her husband, her dead eyes flash in recognition, and she attacks, for it was he that murdered her!</div>
| VERY FOUL
 
| (Future)
 
| The foul vapors of the sewer cause the corpse of a discarded murder victim to arise. The zombie wanders back home. When the zombie sees her husband, her dead eyes flash in recognition, and she attacks, for it was he that murdered her!
 
 
|-
 
|-
| <div id="PowerGoal_178">PowerGoal 178</div>
+
| <div id="PowerGoal 178">PowerGoal 178, WHY DO YOU HANG OUT WITH THOSE GUYS?, (Future): Your friends drag your sleeping drunken body under a low table. Later they wake you and you jump up, hitting your head hard on the wood.</div>
| WHY DO YOU HANG OUT WITH THOSE GUYS?
 
| (Future)
 
| Your friends drag your sleeping drunken body under a low table. Later they wake you and you jump up, hitting your head hard on the wood.
 
 
|-
 
|-
| <div id="PowerGoal_179">PowerGoal 179</div>
+
| <div id="PowerGoal 179">PowerGoal 179, A STRONG LEADER, (Future): You tell the soldiers that if they do not fight, they are cowards, and they become red-faced with shame, yet they still refuse to charge. You put your hand on your horse-whip and stare them down. Unable to stand further abuse, Twensly shouts, "Whip yourself, for you are the true coward!"</div>
| A STRONG LEADER
 
| (Future)
 
| You tell the soldiers that if they do not fight, they are cowards, and they become red-faced with shame, yet they still refuse to charge. You put your hand on your horse-whip and stare them down. Unable to stand further abuse, Twensly shouts, "Whip yourself, for you are the true coward!"
 
 
|-
 
|-
| <div id="PowerGoal_180">PowerGoal 180</div>
+
| <div id="PowerGoal 180">PowerGoal 180, BATTLE BUFFET, (Future): The troll pokes at the bodies, feeling them for meat. Eventually it drags off the choicest specimen. After a moment, a kobold emerges from the shadows and picks through the bodies looking for shiny trinkets.</div>
| BATTLE BUFFET
 
| (Future)
 
| The troll pokes at the bodies, feeling them for meat. Eventually it drags off the choicest specimen. After a moment, a kobold emerges from the shadows and picks through the bodies looking for shiny trinkets.
 
 
|-
 
|-
| <div id="PowerGoal_181">PowerGoal 181</div>
+
| <div id="PowerGoal 181">PowerGoal 181, I MAKE ALL MY OWN CLOTHES, (Future): You follow the stench of death to the corpse of a corpulent goblin. You flay it and wear its foul skin as a jumpsuit.</div>
| I MAKE ALL MY OWN CLOTHES
 
| (Future)
 
| You follow the stench of death to the corpse of a corpulent goblin. You flay it and wear its foul skin as a jumpsuit.
 
 
|-
 
|-
| <div id="PowerGoal_182">PowerGoal 182</div>
+
| <div id="PowerGoal 182">PowerGoal 182, PLAY DEAD. IF THE ATTACK CONTINUES, IT IS LIKELY PREDATORY. FIGHT BACK VIGOROUSLY., (Future): The great wolf folds its ears back and growls, ready to pounce on the hapless adventurer.</div>
| PLAY DEAD. IF THE ATTACK CONTINUES, IT IS LIKELY PREDATORY. FIGHT BACK VIGOROUSLY.
 
| (Future)
 
| The great wolf folds its ears back and growls, ready to pounce on the hapless adventurer.
 
 
|-
 
|-
| <div id="PowerGoal_183">PowerGoal 183</div>
+
| <div id="PowerGoal 183">PowerGoal 183, JUST A LITTLE MORE!, (Future): You are running through the woods when you get shot in the gut by a barbed arrow. The bowel is knicked, and the wound goes septic. You dig desperately at the wound but it only ends up getting more dirty and infected. Eventually your digging becomes so vigorous that your guts pop out through the hole.</div>
| JUST A LITTLE MORE!
+
 
| (Future)
 
| You are running through the woods when you get shot in the gut by a barbed arrow. The bowel is knicked, and the wound goes septic. You dig desperately at the wound but it only ends up getting more dirty and infected. Eventually your digging becomes so vigorous that your guts pop out through the hole.
 
 
|}
 
|}
 +
  
 
[[Category:Game_development]]
 
[[Category:Game_development]]
 
{{unversioned}}
 
{{unversioned}}
 
[[ru:Consolidated_development]]
 
[[ru:Consolidated_development]]

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Template used on this page:

This page is a member of 1 hidden category: