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Editing Coffin

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{{Quality|Fine}}{{av}}
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{{Quality|Unrated}}{{av}}
 
{{V50_furniture
 
{{V50_furniture
 
|graphic=[[File:Coffin_Premium.png]]
 
|graphic=[[File:Coffin_Premium.png]]
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|stonecarve=y
 
|stonecarve=y
 
|metal=y
 
|metal=y
|bars=3
 
 
|glass=y
 
|glass=y
 
|rooms=
 
|rooms=
 
* [[Tomb]]
 
* [[Tomb]]
|value=10
 
|size=30,000
 
|capacity=60,000
 
 
}}
 
}}
 
[[Image:Catacombs.png|thumb|right|Every respectable dwarven fortress has a developed (and occupied) catacombs system.]]
 
[[Image:Catacombs.png|thumb|right|Every respectable dwarven fortress has a developed (and occupied) catacombs system.]]
'''Burial receptacles''' are [[container]]s for deceased dwarves and their [[pet]]s, that are used to store their [[corpse]]s, and other [[remains]]. They have different names depending on the materials used to craft them, but all function identically. They are [[Building|placed]] as a "Burial" ({{k|b}}-{{k|f}}-{{k|x}}), and the item can be referred to generically as a coffin.
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'''Burial receptacles''' are [[container]]s for deceased dwarves and their [[pet]]s, that are used to store their [[corpse]]s, and other [[remains]]. Somewhat confusingly, they have different names depending on the materials used to craft them, but, thankfully, they all function identically, and all are placed with the Burial Receptacle ({{k|n}}) option via the [[building|build]] menu. This article uses the term "coffin" to describe any burial receptacle, for reasons of brevity.  
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==Usage==
 
==Usage==
After a coffin is created by the appropriate crafter, it must be built (as furniture) to be used. This is done with the {{k|b}}-{{k|f}}-{{k|x}} keys. In order for the coffin to be used for burials, it needs to be part of a [[Zones#Tomb|tomb zone]]. The [[Zones|zone]] can then configured to determine if citizens (default) and/or pets are allowed to be buried there. It can alternately be designated for a specific citizen, either a now-deceased character who was once a citizen or a currently-living citizen for use once they die. A coffin has been assigned when the message, ''"This is the resting place of __________"'', is displayed; viewing the contents of the coffin by clicking on it will show if the assignee has been successfully interred.
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After a coffin is created by the appropriate crafter, it must be built (as furniture) to be used. This is done with the {{k|b}}-{{k|f}}-{{k|x}} keys. In order for the coffin to be used for burials, it needs to be part of a [[tomb]] zone. The zone can then configured to determine if citizens (default) and/or pets are allowed to be buried there. It can alternately be designated for a specific [[citizen]], either a now-deceased character who was once a citizen or a currently-living citizen for use once they die. A coffin has been assigned when the message, ''"This is the resting place of __________"'', is displayed; viewing the contents of the coffin by clicking on it will show if the assignee has been successfully interred.
  
 
Enabling one of the burial options for citizens/pets will cause the coffin to be automatically assigned to the next creature/pet in the burial queue. Creatures are added to the burial queue when the game notifies you that the creature is dead. (An announcement that they are missing is not sufficient. If the body is in an out-of-the-way place, station a squad in your military next to the corpse and wait for the announcement that the body has been found before expecting the corpse to be buried.) The burial queue is the only way to bury pets, caravan guards, and other visitors.
 
Enabling one of the burial options for citizens/pets will cause the coffin to be automatically assigned to the next creature/pet in the burial queue. Creatures are added to the burial queue when the game notifies you that the creature is dead. (An announcement that they are missing is not sufficient. If the body is in an out-of-the-way place, station a squad in your military next to the corpse and wait for the announcement that the body has been found before expecting the corpse to be buried.) The burial queue is the only way to bury pets, caravan guards, and other visitors.
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To bury a specific citizen in a particular coffin, assign the coffin's [[tomb]] to the citizen in question. Tombs can be retroactively assigned to dead citizens and residents, allowing the assignee to skip the auto-burial queue. Unfortunately, non-residents cannot be assigned tombs. To get a non-resident into a particular coffin, make sure that no other coffins are available for burial and that the selected creature is next in line for burial. If said creature has already been buried, simply deconstruct the old coffin and that creature will be first in line for a new one. (Deconstructing a coffin will not destroy the remains inside.)
 
To bury a specific citizen in a particular coffin, assign the coffin's [[tomb]] to the citizen in question. Tombs can be retroactively assigned to dead citizens and residents, allowing the assignee to skip the auto-burial queue. Unfortunately, non-residents cannot be assigned tombs. To get a non-resident into a particular coffin, make sure that no other coffins are available for burial and that the selected creature is next in line for burial. If said creature has already been buried, simply deconstruct the old coffin and that creature will be first in line for a new one. (Deconstructing a coffin will not destroy the remains inside.)
  
Coffins do not prevent [[reanimation]], though permanent burial may still be possible if the deceased was thoughtful enough to provide one or more non-reanimatable [[body parts]] (e.g. teeth).
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Coffins do not prevent [[reanimation]], though permanent burial may still be possible if the deceased was thoughtful enough to provide one or more non-reanimatable body parts (e.g. teeth).
  
 
==Advantages==
 
==Advantages==

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