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{{Quality|Exceptional}} | {{Quality|Exceptional}} | ||
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{{minorspoiler}} | {{minorspoiler}} | ||
− | [[File:Cavern | + | [[File:Cavern 2014.png|thumb|350px|A cavern found underground.]] |
− | + | ||
− | + | ''Not to be confused with [[Cave]].'' | |
− | The caverns will usually have open map edges, allowing all sorts of [[creatures]] to migrate into and from | + | '''Caverns''' are ''huge'' natural underground tunnel systems, inhabited by strange and dangerous creatures. They go up, down, left, right, and about anywhere else. Vanilla worlds provide three cavern layers. Number, size and z-position can be altered in the [[world generation]] parameters. |
+ | The caverns will usually have open map edges, allowing all sorts of [[creatures]] to migrate into and from the cavern. By exploring the caverns in adventure mode it is possible to travel large distances below the surface - the caverns effectively connect all sites that access them. | ||
Upon reclaiming a fort, all mud in the caverns is removed. | Upon reclaiming a fort, all mud in the caverns is removed. | ||
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==Geography== | ==Geography== | ||
The top of the first cavern usually resides about 10-11 z-levels below the surface. | The top of the first cavern usually resides about 10-11 z-levels below the surface. | ||
− | Each cavern layer spans multiple z-levels | + | Each cavern layer spans multiple z-levels, and is filled with [[water]] to a certain degree. This can range from a few pools at the bottom level to the whole layer being submerged, forming a gigantic underground sea, including [[fish]] and possibly camps of [[olm man|olm men]] and other [[fun]] aquatic creatures. |
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The average amount of water cavern layers feature depends on your world generation settings, specifically | The average amount of water cavern layers feature depends on your world generation settings, specifically | ||
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[CAVERN_LAYER_WATER_MAX:100] | [CAVERN_LAYER_WATER_MAX:100] | ||
+ | |||
+ | Beneath the third layer lies the [[magma sea]]. | ||
+ | |||
+ | If you hit caverns too often then you can create a custom world with a higher number for 'Z Levels Above Layer 1' - Levels of stone above the first cavern layer. Making this higher will guarantee at least this many levels to build your fortress, but will have no impact on how many z-levels thick the surface layer is. Also, the top of a cavern may be higher than the rest of a cavern, so in practice there will be more levels than this. | ||
===Features=== | ===Features=== | ||
− | + | Exploring the underground world, you may find a variety of special geographical features. When your dwarves discover a feature, an announcement window will let you know of it. | |
− | '''[[Deep pit]]s:''' Deep pits are... deep pits that connect one cavern level to the next. They have a fixed shape | + | '''[[Deep pit]]s:''' Deep pits are... deep pits, that connect one cavern level to the next. They have a fixed shape. The top z-level, where the pit meets the next cavern level, is un-muddied rough rock floor where the normal space of the deep pit and the random rock spires of the cavern collide. |
If your map has an unseen [[cave-in]] at the beginning of embark, the caverns may have a deep pit somewhere. This occurs because some stone in the cavern above the deep pit is unsupported and falls down. This may be a bug. | If your map has an unseen [[cave-in]] at the beginning of embark, the caverns may have a deep pit somewhere. This occurs because some stone in the cavern above the deep pit is unsupported and falls down. This may be a bug. | ||
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==Wildlife== | ==Wildlife== | ||
− | A number of [[vermin]] and [[creature]]s can only be found in subterranean biomes, at certain cavern levels. Cavern creatures seem to follow different rules from above-ground creatures - their population numbers are usually far more than their [[Raw file|raws]] imply, and alignment plays no role in whether they can be found in the map or not. Good creatures like the [[gorlak]], evil creatures like the [[troll]] and savage creatures like the [[giant cave spider]] can be found in any cavern, regardless | + | A number of [[vermin]] and [[creature]]s can only be found in subterranean biomes, at certain cavern levels. Cavern creatures seem to follow different rules from above-ground creatures - their population numbers are usually far more than their [[Raw file|raws]] imply, and alignment plays no role in whether they can be found in the map or not. Good creatures like the [[gorlak]], evil creatures like the [[troll]] and savage creatures like the [[giant cave spider]] can be found in any cavern, regardless if the fortress is settled in good/evil/savage [[surroundings]] or not. |
− | |||
− | |||
===Creatures=== | ===Creatures=== | ||
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! Level 1 !! Level 2 !! Level 3 !! Level 4 | ! Level 1 !! Level 2 !! Level 3 !! Level 4 | ||
|- | |- | ||
− | | | + | | {{Tile|M|5:1}} [[Amethyst man]] |
− | | || || | + | | || || X || |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | {{Tile|a|6:0}} [[Amphibian man]]<sup>1</sup> |
− | | | + | | X || X || X || |
|- | |- | ||
− | | | + | | {{Tile|a|0:1}} [[Antman]]<sup>1</sup> |
− | | | + | | X || X || X || |
|- | |- | ||
− | | | + | | {{Tile|b|0:1}} [[Bat man]]<sup>1</sup> |
− | | | + | | X || X || || |
|- | |- | ||
− | | | + | | {{Tile|B|7:1}} [[Blind cave bear]] |
− | | | + | | X || X || || |
|- | |- | ||
− | | | + | | {{Tile|O|7:1}} [[Blind cave ogre]] |
− | | || | + | | || X || X || |
|- | |- | ||
− | | | + | | {{Tile|M|4:0}} [[Blood man]] |
− | | || | + | | || || X || |
|- | |- | ||
− | | | + | | {{Tile|b|5:0}} [[Bugbat]] |
− | | || | + | | || X || X || |
|- | |- | ||
− | | | + | | {{Tile|o|6:1}} [[Cave blob]] |
− | | | + | | || || X || |
|- | |- | ||
− | | | + | | {{Tile|C|7:0}} [[Cave crocodile]] |
− | | | + | | X || X || || |
|- | |- | ||
− | | | + | | {{Tile|D|7:1}} [[Cave dragon]] |
− | | | + | | || || X || |
|- | |- | ||
− | | | + | | {{Tile|f|7:1}} [[Cave fish man]]<sup>1</sup> |
− | | | + | | X || X || || |
|- | |- | ||
− | | | + | | {{Tile|f|6:1}} [[Cave floater]] |
− | | | + | | || X || X || |
|- | |- | ||
− | | | + | | {{Tile|s|0:1}} [[Cave swallow man]]<sup>1</sup> |
− | | | + | | X || X || || |
|- | |- | ||
− | | | + | | {{Tile|e|7:1}} [[Creeping eye]] |
− | | || | + | | || || X || |
|- | |- | ||
− | | | + | | {{Tile|c|4:0}} [[Crundle]] |
− | | | + | | || X || X || |
|- | |- | ||
− | | | + | | {{Tile|D|6:1}} [[Draltha]] |
− | | | + | | X || X || || |
|- | |- | ||
− | | | + | | {{Tile|d|7:0}} [[Drunian]] |
− | | | + | | X || X || || |
|- | |- | ||
− | | | + | | {{Tile|E|6:0}} [[Elk bird]] |
− | | | + | | X || X || X || |
|- | |- | ||
− | | | + | | {{Tile|i|6:1}} [[Fire imp]] |
− | | | + | | X || X || X || X |
|- | |- | ||
− | | | + | | {{Tile|M|4:1}} [[Fire man]] |
− | | || || | + | | || || X || X |
|- | |- | ||
− | | | + | | {{Tile|o|6:0}} [[Flesh ball]] |
− | | || | + | | || || X || |
|- | |- | ||
− | | | + | | {{Tile|%|7:0}} [[Floating guts]] |
− | | | + | | || X || X || |
|- | |- | ||
− | | | + | | {{Tile|M|0:1}} [[Gabbro man]] |
− | | || || | + | | || || X || |
|- | |- | ||
− | | | + | | {{Tile|B|0:1}} [[Giant bat]] |
− | | | + | | X || X || || |
|- | |- | ||
− | | | + | | {{Tile|S|7:0}} [[Giant cave spider]] |
− | | | + | | X || X || || |
|- | |- | ||
− | | | + | | {{Tile|C|0:1}} [[Giant cave swallow]] |
− | | | + | | X || X || || |
|- | |- | ||
− | | | + | | {{Tile|T|7:0}} [[Giant cave toad]] |
− | | | + | | X || X || || |
|- | |- | ||
− | | | + | | {{Tile|W|6:0}} [[Giant earthworm]] |
− | | | + | | X || X || || |
|- | |- | ||
− | | | + | | {{Tile|m|6:0}} [[Giant mole]] |
− | | | + | | X || X || || |
|- | |- | ||
− | | | + | | {{Tile|O|7:1}} [[Giant olm]] |
− | | | + | | X || X || || |
|- | |- | ||
− | | | + | | {{Tile|R|6:0}} [[Giant rat]] |
− | | | + | | X || X || || |
|- | |- | ||
− | | | + | | {{Tile|g|6:1}} [[Gorlak]] |
− | | | + | | X || X || X || |
|- | |- | ||
− | | | + | | {{Tile|G|2:1}} [[Green devourer]] |
− | | || | + | | || X || X || |
|- | |- | ||
− | | | + | | {{Tile|g|2:1}} [[Gremlin]] |
− | | | + | | X || X || X || |
|- | |- | ||
− | | | + | | {{Tile|s|7:1}} [[Helmet snake]] |
− | | | + | | X || X || || |
|- | |- | ||
− | | | + | | {{Tile|h|0:1}} [[Hungry head]] |
− | | || || | + | | || || X || |
|- | |- | ||
− | | | + | | {{Tile|M|0:1}} [[Iron man]] |
− | | || || | + | | || || X || |
|- | |- | ||
− | | | + | | {{Tile|J|5:1}} [[Jabberer]] |
− | | || | + | | || X || X || |
|- | |- | ||
− | | | + | | {{Tile|r|6:0}} [[Large rat]] |
− | | | + | | X || || || |
|- | |- | ||
− | | | + | | {{Tile|C|0:1}} [[Magma crab]] |
− | | || || | + | | || || X || X |
|- | |- | ||
− | | | + | | {{Tile|M|4:1}} [[Magma man]] |
− | | || || | + | | || || X || X |
|- | |- | ||
− | | | + | | {{Tile|m|6:0}} [[Manera]] |
− | | || | + | | || X || || |
|- | |- | ||
− | | | + | | {{Tile|M|4:1}} [[Molemarian]] |
− | | || | + | | || X || X || |
|- | |- | ||
− | | | + | | {{Tile|M|6:0}} [[Mud man]] |
− | | || || | + | | || || X || |
|- | |- | ||
− | | | + | | {{Tile|n|4:1}} [[Naked mole dog]] |
− | | | + | | X || || || |
|- | |- | ||
− | | | + | | {{Tile|o|7:1}} [[Olm man]]<sup>1</sup> |
− | | | + | | X || X || || |
|- | |- | ||
− | | | + | | {{Tile|m|5:0}} [[Plump helmet man]] |
− | | || | + | | || X || X || |
|- | |- | ||
− | | | + | | {{Tile|p|1:1}} [[Pond grabber]] |
− | | | + | | X || X || || |
|- | |- | ||
− | | | + | | {{Tile|R|7:0}} [[Reacher]] |
− | | || | + | | || X || X || |
|- | |- | ||
− | | | + | | {{Tile|r|2:0}} [[Reptile man]]<sup>1</sup> |
− | | | + | | X || X || X || |
|- | |- | ||
− | | | + | | {{Tile|r|0:1}} [[Rodent man]]<sup>1</sup> |
− | | | + | | X || X || X || |
|- | |- | ||
− | | | + | | {{Tile|R|7:0}} [[Rutherer]] |
− | | || | + | | || X || X || |
|- | |- | ||
− | | | + | | {{Tile|s|7:1}} [[Serpent man]]<sup>1</sup> |
− | | | + | | X || X || X || |
|- | |- | ||
− | | | + | | {{Tile|t|6:0}} [[Troglodyte]] |
− | | | + | | X || X || || |
|- | |- | ||
− | | | + | | {{Tile|T|0:1}} [[Troll]] |
− | | | + | | X || X || X || |
|- | |- | ||
− | | | + | | {{Tile|C|1:0}} [[Voracious cave crawler]] |
− | | || | + | | || X || X || |
|} | |} | ||
− | :<sup>1</sup> [[Animal | + | :<sup>1</sup> [[Animal people#Subterranean animal people|Subterranean animal people]] live in pre-existing "camps" and do not move in/out of caverns like other creatures. If they weren't there from the start, they will never be encountered, and if every animal men present are killed, they will ''not'' reappear from the edge of the map. |
− | |||
===Vermin=== | ===Vermin=== | ||
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! Level 1 !! Level 2 !! Level 3 !! Level 4 | ! Level 1 !! Level 2 !! Level 3 !! Level 4 | ||
|- | |- | ||
− | | | + | | {{Tile|∙|0:1}} [[Bat]] |
− | | | + | | X || X || || |
|- | |- | ||
− | | | + | | {{Tile|∙|2:0}} [[Cap hopper]] |
− | | | + | | X || X || || |
|- | |- | ||
− | | | + | | {{Tile|α|7:1}} [[Cave fish]] |
− | | | + | | X || X || || |
|- | |- | ||
− | | | + | | {{Tile|¥|7:1}} [[Cave lobster]] |
− | | | + | | X || X || || |
|- | |- | ||
− | | | + | | {{Tile|∙|7:0}} [[Cave spider]] |
− | | | + | | X || X || || |
|- | |- | ||
− | | | + | | {{Tile|∙|0:1}} [[Cave swallow]] |
− | | | + | | X || X || || |
|- | |- | ||
− | | | + | | {{Tile|*|6:0}} [[Creepy crawler]] |
− | | || || | + | | || || X || |
|- | |- | ||
− | | | + | | {{Tile|∙|6:1}} [[Fire snake]] |
− | | || | + | | || X || X || X |
|- | |- | ||
− | | | + | | {{Tile|∙|7:1}} [[Olm]] |
− | | | + | | X || X || || |
|- | |- | ||
− | | | + | | {{Tile|{|7:1}} [[Purring maggot]] |
− | | || | + | | || X || X || |
|} | |} | ||
==Vegetation== | ==Vegetation== | ||
− | + | Any cavern layer without a pool of water will have only muddy dense floor fungus and no plants or trees except for blood thorns. | |
− | |||
− | Any cavern layer without a pool of water will have only muddy dense floor fungus | ||
− | Removing a layer will cause the layer above to randomly pick from trees that the now | + | Removing a layer will cause the layer above to randomly pick from trees that the now removed layer could have handled and that the layer above can handle. |
===Shrubs=== | ===Shrubs=== | ||
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! Level 1 !! Level 2 !! Level 3 | ! Level 1 !! Level 2 !! Level 3 | ||
|- | |- | ||
− | | | + | | {{Tile|:|7:1}} [[Cave wheat]] |
− | | | + | | X || X || X |
|- | |- | ||
− | | | + | | {{Tile|:|1:1}} [[Dimple cup]] |
− | | | + | | X || X || X |
|- | |- | ||
− | | | + | | {{Tile|:|7:0}} [[Pig tail]] |
− | | | + | | X || X || X |
|- | |- | ||
− | | | + | | {{Tile|:|5:0}} [[Plump helmet]] |
− | | | + | | X || X || X |
|- | |- | ||
− | | | + | | {{Tile|:|7:0}} [[Quarry bush]] |
− | | | + | | X || X || X |
|- | |- | ||
− | | | + | | {{Tile|:|4:1}} [[Sweet pod]] |
− | | | + | | X || X || X |
|} | |} | ||
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! Level 1 !! Level 2 !! Level 3 | ! Level 1 !! Level 2 !! Level 3 | ||
|- | |- | ||
− | | | + | | {{Tile|♠|7:1}} [[Tower-cap]] |
− | | | + | | X || X || |
|- | |- | ||
− | | | + | | {{Tile|♣|6:1}} [[Fungiwood]] |
− | | | + | | X || X || |
|- | |- | ||
− | | | + | | {{Tile|♠|4:1}} [[Goblin-cap]] |
− | | | + | | || X || X |
|- | |- | ||
− | | | + | | {{Tile|♣|3:0}} [[Spore tree]] |
− | | || | + | | || X || X |
|- | |- | ||
− | | | + | | {{Tile|♠|0:1}} [[Black-cap]] |
− | | || | + | | || X || X |
|- | |- | ||
− | | | + | | {{Tile|│|5:1}} [[Tunnel tube]] |
− | | || | + | | || X || X |
|- | |- | ||
− | | | + | | {{Tile|♠|1:0}} [[Nether-cap]] |
− | | | + | | || || X |
− | |||
− | |||
− | | || | ||
|- | |- | ||
+ | | {{Tile|╡|4:0}} [[Blood thorn]] | ||
+ | | || || X | ||
|} | |} | ||
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! Name | ! Name | ||
! Level 1 !! Level 2 !! Level 3 | ! Level 1 !! Level 2 !! Level 3 | ||
− | |||
− | |||
− | |||
|- | |- | ||
| {{Tile|.|3:1}} [[Cave moss]] | | {{Tile|.|3:1}} [[Cave moss]] | ||
− | | | + | | X || X || X |
|- | |- | ||
− | | {{Tile|.| | + | | {{Tile|.|7:1}} [[Floor fungus]] |
− | | | + | | X || X || X |
|} | |} | ||
==Dangers== | ==Dangers== | ||
− | + | There are many, many <s>dangerous</s> [[fun]] [[animal]]s in a cavern, including [[giant cave spider]]s, [[giant olm]]s, [[troll]]s and [[cave crocodile]]s, but even the seemingly [[gremlin|harmless ones]] can provide great [[Stupid_dwarf_trick#Self_Destruct_Lever|fun]]. | |
− | Cavern level one is as good as things get, and the following levels will [[Cave dragon|only]] [[Voracious cave crawler|be]] [[Magma crab|worse]]. If you can't stand level one, you won't be able to stand level two or three | + | Cavern level one is as good as things get, and the following levels will [[Cave dragon|only]] [[Voracious cave crawler|be]] [[Magma crab|worse]]. If you can't stand level one, you won't be able to stand level two or three. |
− | + | [[Hungry head|Flying creatures]] can <s>ruin your day</s> [[Fun|provide some fun]] if your main stairwell leads directly into the cavern (the bottom of up-down/down stairs can be passed by flying creatures). | |
+ | |||
+ | Also, any cavern of sufficient size will be inhabited by [[giant cave spider]]s, which can be both [[Silk|benefit]] and hazard. | ||
+ | |||
+ | One thing you really have to watch out for is having your main stairwell lead into a cavern. It doesn't have to be so walking creatures can get in, but just so there's an open hole. Any hostile creature sitting under your open stairway will spook any dwarves trying to use it, causing a flood of job cancellation messages as they keep trying to reach their destination. When this happens it can lead to all your dwarves starving themselves to death. Only build stairs on the side, preferably with a hatch. | ||
And of course, digging too deep will lead the player to encounter certain [[Demon|overwhelmingly fun things]]. | And of course, digging too deep will lead the player to encounter certain [[Demon|overwhelmingly fun things]]. | ||
==Benefits== | ==Benefits== | ||
− | Caverns provide ever | + | Caverns provide ever regenerating resources in form of underground [[wood|forests]], animals to hunt, and fish. On breaching a cavern layer, a variety of [[ore]]s and [[gem]]s lining its walls will be revealed. The cavern floors are always [[Farming#Underground Farming|muddied]], providing soil to a variety of underground [[plant]]s. Also, underground caverns and the [[water]] they provide can be used in constructions and traps. In places like [[glacier]]s, caverns will provide the only source of [[water]] and [[farming|farmable]] land. Throwing your prisoners into a damp hellhole filled with ravaging beasts is a nice addition, too. Additionally, creating a world without caverns will result in no subterranean plants, plant products (plump helmets/spawn/wine etc.) or fish available on embark. However this is a moot point, as without mods, dwarven civilizations only use indoor farming, and so will never form. Worldgen will stall without a usable dwarven civilization. |
Once an underground cavern has been discovered, shrubs and trees will spontaneously grow on any subterranean [[soil]] or [[mud]]died [[rock]] on every embark site that accesses the cavern. This means that if you find a cavern in one embark site and embark in another site accessing the same cavern, plants will start growing there even before you discover the branch of the cavern that lies under the site. This allows you to construct underground tree farms and avoid sending dwarves to the surface to harvest wood, or just to get wood in environments without above-ground forests. | Once an underground cavern has been discovered, shrubs and trees will spontaneously grow on any subterranean [[soil]] or [[mud]]died [[rock]] on every embark site that accesses the cavern. This means that if you find a cavern in one embark site and embark in another site accessing the same cavern, plants will start growing there even before you discover the branch of the cavern that lies under the site. This allows you to construct underground tree farms and avoid sending dwarves to the surface to harvest wood, or just to get wood in environments without above-ground forests. | ||
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[[Cage trap]]s placed in the caverns can capture wild animals to potentially [[animal trainer|tame]]. As with above-ground creatures, subterranean groups of creatures are limited to one group at a time. Many of the more interesting creatures appear in groups of one and have small populations, so you'll have to clear out a lot of bugbats and crundles before being able to grab every giant cave spider or jabberer your site can produce. | [[Cage trap]]s placed in the caverns can capture wild animals to potentially [[animal trainer|tame]]. As with above-ground creatures, subterranean groups of creatures are limited to one group at a time. Many of the more interesting creatures appear in groups of one and have small populations, so you'll have to clear out a lot of bugbats and crundles before being able to grab every giant cave spider or jabberer your site can produce. | ||
− | These small populations may result in all spawned individuals being of the same sex, making breeding programs impossible even for creatures that have the necessary tags. Adding the [CHILD:1] to a creature is a relatively easy mod, but sex changes require the application of a transformational syndrome | + | These small populations may result in all spawned individuals being of the same sex, making breeding programs impossible even for creatures that have the necessary tags. Adding the [CHILD:1] to a creature is a relatively easy mod, but sex changes require the application of a transformational syndrome and possibly changing the creature from an egg-layer to a live-birther. |
==When should I start exploring?== | ==When should I start exploring?== | ||
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Alternatively, you might want to breach the caverns as early as possible, then wall off the entrance. Doing so has several benefits: it will allow you to plan your fortress layout around the underground features, release the spores necessary for an underground [[tree farm]], prevent a calamitous discovery later when [[forgotten beast|powerful enemies]] lie in wait, and minimize the amount of time invested if the caverns prove unsuitable. You can of course continue to explore a cavern without a military, but you will likely get a bunch of dwarves killed. | Alternatively, you might want to breach the caverns as early as possible, then wall off the entrance. Doing so has several benefits: it will allow you to plan your fortress layout around the underground features, release the spores necessary for an underground [[tree farm]], prevent a calamitous discovery later when [[forgotten beast|powerful enemies]] lie in wait, and minimize the amount of time invested if the caverns prove unsuitable. You can of course continue to explore a cavern without a military, but you will likely get a bunch of dwarves killed. | ||
− | |||
− | |||
Not all parts of a cavern are immediately visible; a good portion of a cavern is revealed once you breach it, but other parts remain hidden until your dwarves explore them. Since you often don't know what you'll find in a cavern, they can be exciting places, but also | Not all parts of a cavern are immediately visible; a good portion of a cavern is revealed once you breach it, but other parts remain hidden until your dwarves explore them. Since you often don't know what you'll find in a cavern, they can be exciting places, but also | ||
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==Methods of exploration== | ==Methods of exploration== | ||
− | :''This section covers methods to explore already | + | :''This section covers methods to explore already discovered caverns; if you're having trouble finding the caverns, check [[Exploratory mining]] for tips.'' |
There are many different methods of exploring, some less [[fun]] than others. | There are many different methods of exploring, some less [[fun]] than others. | ||
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Note that creatures may wander into the cavern from the edges, so, if you want to start collecting silk, gems, ore and the other valuable loot in a cavern, and you want to do so safely, you should first kill or capture the creatures in the cavern, then wall off the edges to keep new creatures from wandering in. Note that, if you want to keep flying creatures out, your walls will need to cover the edge of the cavern from the floor to the ceiling. If you'd still like to fight or capture wandering creatures, but don't want them killing your workers, you can leave some room for creatures to get in, and build doors or cages as necessary. | Note that creatures may wander into the cavern from the edges, so, if you want to start collecting silk, gems, ore and the other valuable loot in a cavern, and you want to do so safely, you should first kill or capture the creatures in the cavern, then wall off the edges to keep new creatures from wandering in. Note that, if you want to keep flying creatures out, your walls will need to cover the edge of the cavern from the floor to the ceiling. If you'd still like to fight or capture wandering creatures, but don't want them killing your workers, you can leave some room for creatures to get in, and build doors or cages as necessary. | ||
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'''Lone woodcutter''': Most cavern creatures are not faster than a normal dwarf, so it may be safer to send out a civilian woodcutter to cut 1 tree at where you want to explore. Unlike exploring with an early unarmed military team that will suicide against [[jabberer]]s, a woodcutter will actually run away when confronted by hostile creatures. Cavern creatures also tend to give up the chase after a while, provided you can dodge the few hits they rarely get in if they catch up (not a problem if your explorer has moderate dodging skill). | '''Lone woodcutter''': Most cavern creatures are not faster than a normal dwarf, so it may be safer to send out a civilian woodcutter to cut 1 tree at where you want to explore. Unlike exploring with an early unarmed military team that will suicide against [[jabberer]]s, a woodcutter will actually run away when confronted by hostile creatures. Cavern creatures also tend to give up the chase after a while, provided you can dodge the few hits they rarely get in if they catch up (not a problem if your explorer has moderate dodging skill). | ||
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This method works in conjunction with the "Digging from above" method. Placing the tunnels as close as possible to the edges of the map will reduce obstruction to the fortress. The Dwarf Fortress Wiki assumes no liability for any potential damage to lesser surface races resulting from the release of subterranean monsters directly into the surface world. | This method works in conjunction with the "Digging from above" method. Placing the tunnels as close as possible to the edges of the map will reduce obstruction to the fortress. The Dwarf Fortress Wiki assumes no liability for any potential damage to lesser surface races resulting from the release of subterranean monsters directly into the surface world. | ||
− | == | + | ==Adventurer mode== |
− | You can enter a cavern with an [[Adventurer_mode|adventurer]] and explore it. | + | You can enter a cavern with an [[Adventurer_mode|adventurer]] and explore it. The dangers are obvious; Nasty creatures, pitfalls, etc. But you also have to watch out because you can't fast-travel underground. That means no easy healing, so you have to be very careful. Make sure you stock up on food, water and (if you use it) ammunition before you head in, though, as caverns are quite massive and it can be difficult to find your way back. Worse, there are tribes of animal men underground, and unlike in the good old days they'll attack on sight. If you're lucky, you'll find a [[gremlin]] or other non-hostile intelligent wildlife, and those can potentially be recruited. Since you can't fast-travel, you have to rely on sleeping to heal, which can be dangerous due to the [[Giant cave spider|nature]] of caverns. You're on your own against [[Forgotten beast|whatever]] [[Troll|shows]] [[Blind cave ogre|up]], unless you brought or find allies. Escaping from the caverns by the same route used as an entrance can be very difficult, though if you manage to reach a cavern area immediately underneath a town you will be able to fast-travel to the surface. |
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− | The dangers are obvious; Nasty creatures, pitfalls, etc. | ||
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==Caravan and embark item availability== | ==Caravan and embark item availability== | ||
− | [[Embark]]ation and dwarven [[caravan]]s will only provide resources available in the first cavern level. Since [[purring maggot]]s don't appear in the first cavern level, unlike in 40d, you can't buy dwarven [[cheese]] or dwarven [[milk]] {{Bug|1449}}. A workaround is to edit the global [[raw file]]s to make purring maggots appear on level one | + | [[Embark]]ation and dwarven [[caravan]]s will only provide resources available in the first cavern level. Since [[purring maggot]]s don't appear in the first cavern level, unlike in 40d, you can't buy dwarven [[cheese]] or dwarven [[milk]] {{Bug|1449}}. A workaround is to edit the global [[raw file]]s to make purring maggots appear on level one, [[world generation|generate a new world]], then edit the raws of the new world to change the maggots back to normal before embark. |
{{Translation| dwarven = kor | elvish = nunòre | goblin = aspâd | human = rushan}} | {{Translation| dwarven = kor | elvish = nunòre | goblin = aspâd | human = rushan}} | ||
{{World|Biomes}} | {{World|Biomes}} |