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Editing Cave
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A cave inhabited by skulking thieves has an additional complex network of subterranean passages that link from a single entryway to the natural passage of the cave mound. The underground network is located close to the surface and above the caverns; sometimes it is located just one z-level below the ground. [[Kobold]]s, poisonous critters, and stolen treasure can be found here. | A cave inhabited by skulking thieves has an additional complex network of subterranean passages that link from a single entryway to the natural passage of the cave mound. The underground network is located close to the surface and above the caverns; sometimes it is located just one z-level below the ground. [[Kobold]]s, poisonous critters, and stolen treasure can be found here. | ||
− | It is easy to get lost in the network of tunnels, which are one tile wide and wind in every direction | + | It is easy to get lost in the network of tunnels, which are one tile wide and wind in every direction - certain sections use both ramps and stairs to go up and down several z-levels. Along the path are occasional 3×3 guard posts with armed kobolds, hidden [[weapon trap]]s are very frequent and pose danger, and certain segments and corners are holed with tiny pits which have even more traps at the bottom. A unique feature of this site is that each weapon trap is coated with a [[syndrome]]-inducing venom that can range from bumblebee venom, to rattlesnake venom, to the dangerously lethal venom of the [[giant cave spider]]. If a trap hits successfully, the coated weapon will inject the venom into the intruder. Since fast travel or rest is generally not possible in a cave, you will most likely be forced to endure (or succumb) to the venom's effects. |
The network of passageways connects five main rooms: a trophy room, a large pit room for tamed animals, a room for [[egg]]s, a room filled with corpses, and the living chambers. Stolen artifacts are piled with other stolen items in the trophy room. The living chambers are irregular cavities that contain many hostile kobolds. The pit room for animals is the largest room, spanning several z-levels deep in gradual slopes, poked with 3×3 enclosures on the sides. This room can include any poisonous non-mammal creatures. | The network of passageways connects five main rooms: a trophy room, a large pit room for tamed animals, a room for [[egg]]s, a room filled with corpses, and the living chambers. Stolen artifacts are piled with other stolen items in the trophy room. The living chambers are irregular cavities that contain many hostile kobolds. The pit room for animals is the largest room, spanning several z-levels deep in gradual slopes, poked with 3×3 enclosures on the sides. This room can include any poisonous non-mammal creatures. |