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Editing Butcher

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{{migrated article}}
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{{Quality|Masterwork|22:00, 13 August 2017 (UTC)}}
{{Quality|Masterwork}}
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{{Skill
{{v50_skill
 
 
| color      = 6:0
 
| color      = 6:0
| graphic    = [[File:butcher_sprite_icon.png]]
 
| graphicmargin = 107px
 
 
| skill      = Butcher
 
| skill      = Butcher
 
| profession = [[Farmer]]
 
| profession = [[Farmer]]
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| tasks      =
 
| tasks      =
 
* Butcher [[animal]]
 
* Butcher [[animal]]
| workshop =  
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| workshop = [[Butcher's shop]]
* [[Butcher's shop]]
 
 
| attributes =
 
| attributes =
 
* Strength
 
* Strength
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}}
 
}}
 
{{av}}
 
{{av}}
[[File:dwarf_butcher_preview.jpg|thumb|210px|right|When he smells like dead lamb, you know he didn't miss work.]]'''Butchers''' do the dirty job of killing tame animals and processing animal [[corpse]]s, skeletons and body parts for [[meat]], [[fat]], [[skin]], [[bone]]s, [[skull]]s, and many other objects, at the [[Butcher's Shop]].
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'''Butchers''' do the dirty job of killing tame animals and processing animal [[corpse]]s, skeletons and body parts for [[meat]], [[fat]], [[skin]], [[bone]]s, [[skull]]s, and many other objects, at the [[butcher's shop]].
  
 
==Fortress mode==
 
==Fortress mode==
The work of a butcher is divided into two distinct categories: '''slaughtering''' and '''butchering'''. While both produce the same results (food and raw materials), they have distinctly different inputs - butchering is done on dead wild creatures (and takes a significant amount of time to perform), while slaughtering is done on live tame/trained creatures (and is instantaneous).
 
  
=== Slaughtering ===
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The work of a butcher is divided into two distinct categories: '''butchering''' and '''slaughtering'''. While both produce the same results (food and raw materials), they have distinctly different inputs - butchering is done on dead wild creatures (and takes a significant amount of time to perform), while slaughtering is done on live tame/trained creatures (and is instantaneous).
To slaughter an animal, go to the {{Menu icon|u}} ([[Creatures]]) screen, then the [[Unit_list#Pets.2FLivestock_Tab|Pets/Livestock tab]] and click on [[File:Df steam butcher button.png|The slaughter button]] to flag (or un-flag) for slaughtering. Assuming you have enabled "Slaughter any marked animal" in your [[Standing_orders#Automated_Workshops|Standing orders]], a {{DFtext|Slaughter {name of the animal} (Tame)|3:1}} job will be queued to the next available [[Butcher's Shop]]. A butcher will then take the job and walk up to the animal, lead it to the butcher's shop, then strike down the creature. As mentioned above, slaughtering living animals is ''instantaneous'' - the moment the dwarf sets foot in the workshop, the animal dies and its body is split into individual parts. If "No automatic slaughter" is ''enabled'' in standing orders, then nothing at all will happen, since the "slaughter animal" job cannot be added manually.  If multiple creatures are flagged for slaughtering, only one slaughter job ''per workshop'' at a time will be created. Only tame/trained creatures can be slaughtered.
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To slaughter an animal, do one of the following:
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* go into {{K|v}}iew mode, place the cursor on the animal, go to the {{K|p}}references page and press {{K|s}} to flag (or un-flag) the animal for slaughtering
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* go to the {{K|z}} ([[Status]]) screen, then the Animals page, select the animal and press {{k|b}} to flag (or un-flag) for slaughter.
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Only tame/trained creatures can be slaughtered.  If you have a wild animal in a cage that you want to butcher, just assign a trainer to it and mark it for butchering at the same time.  The trainer will feed the animal, taming it, and the butcher will immediately come and lead the animal to the block.  Any adopted [[pet]]s are exempt (and will be automatically undesignated if they happen to be adopted while being led to the chopping block).
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Assuming you have enabled "Auto slaughter" in your [[standing orders#Workshop orders|workshop orders]], a butcher will then walk up to the animal, lead it to a [[butcher's shop]], then strike down the creature. As mentioned above, slaughtering living animals is ''instantaneous'' - the moment the dwarf sets foot in the workshop, the animal dies and its body is split into individual parts. If "auto slaughter" is ''disabled'' in workshop orders, then nothing at all will happen, since the "slaughter animal" job cannot be added manually.
  
=== Butchering ===
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If the "Auto butcher" order is enabled, then any valid corpse located either in a stockpile or within 43 squares of a butcher's shop will be automatically queued for butchering. During this job, the butcher will pick up the corpse, haul it to the workshop, and then slowly process it into individual parts at a speed based on skill level and [[clutter]] (which can take a long time for particularly large creatures such as [[forgotten beast]]s). If a [[Ambusher|hunter]] successfully kills his target, he will haul the corpse and place it directly inside an appropriate butcher's shop, but unless your butcher happens to be idle at the moment, the corpse will likely be removed from the workshop and placed in a stockpile.
If "Automatically butcher carcasses" is enabled in your [[Standing_orders#Automated_Workshops|Standing orders]], then any valid corpse located either in a stockpile or within 43 squares of a butcher's shop will be automatically queued for butchering. During this job, the butcher will pick up the corpse, haul it to the workshop, and then slowly process it into individual parts at a speed based on skill level and [[clutter]] (which can take a long time for particularly large creatures such as [[forgotten beast]]s). If a [[Ambusher|hunter]] successfully kills his target, he will haul the corpse and place it directly inside an appropriate butcher's shop, but unless your butcher happens to be idle at the moment, the corpse will likely be removed from the workshop and placed in a stockpile.
 
  
 
Certain exceptionally [[Size|large]] species of [[vermin]], [[creepy crawler]]s in particular, can also be butchered for a small amount of meat. Any caught live ones are automatically queued for butchering: a dwarf will carry an [[animal trap]] containing one to a butcher's shop and butcher the vermin inside as if it were a corpse. Only live untamed vermin can be butchered this way, dwarves will not butcher [[tame]] ones or the [[remains]] of one.
 
Certain exceptionally [[Size|large]] species of [[vermin]], [[creepy crawler]]s in particular, can also be butchered for a small amount of meat. Any caught live ones are automatically queued for butchering: a dwarf will carry an [[animal trap]] containing one to a butcher's shop and butcher the vermin inside as if it were a corpse. Only live untamed vermin can be butchered this way, dwarves will not butcher [[tame]] ones or the [[remains]] of one.
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==Bugs==
 
==Bugs==
 
*A dead tame animal that was not slaughtered cannot be butchered.{{bug|1180}} This includes tame animals killed due to age, starvation, or combat.
 
*A dead tame animal that was not slaughtered cannot be butchered.{{bug|1180}} This includes tame animals killed due to age, starvation, or combat.
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*Dwarves will not disassemble (butcher) skeletons of sentient creatures for their bones.{{bug|1180}}
 
*Butchering returns of sentient creatures are unusable, regardless of adventurer's ethics.{{bug|9171}}
 
*Butchering returns of sentient creatures are unusable, regardless of adventurer's ethics.{{bug|9171}}
 
*Some animals can be too small to be butchered, such as [[buzzard]]s, [[rabbit]]s, and [[barn owl]]s.{{bug|0874}}
 
*Some animals can be too small to be butchered, such as [[buzzard]]s, [[rabbit]]s, and [[barn owl]]s.{{bug|0874}}

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