v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Butcher

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 34: Line 34:
 
Dwarves will not butcher the corpses of sapient creatures (due to the {{token|EAT_SAPIENT_OTHER|ethics|UNTHINKABLE}} [[ethics|ethic]]), and the corpses of tame creatures cannot be butchered (they must be slaughtered while still alive).
 
Dwarves will not butcher the corpses of sapient creatures (due to the {{token|EAT_SAPIENT_OTHER|ethics|UNTHINKABLE}} [[ethics|ethic]]), and the corpses of tame creatures cannot be butchered (they must be slaughtered while still alive).
  
The type and number of objects produced from butchering a creature varies greatly, since not all creatures have the same parts. See each animal's page for a breakdown of what happens when you break that animal down. Note that while a butcher's shop also has the "Extract from dead animal" task, this requires a certain type of living trapped vermin, and it is not done by a butcher, but by an [[animal dissector]].
+
The type and number of objects produced from butchering a creature varies greatly, since not all creatures have the same parts. See each animal's page for a breakdown of what happens when you break that animal down.
 +
 
 +
Note that while a butcher's shop also has the "Extract from dead animal" task, this requires a certain type of living trapped vermin, and it is not done by a butcher, but by an [[Animal dissector]].
  
 
==Adventurer mode==
 
==Adventurer mode==
Line 44: Line 46:
 
# Press {{k|x}} to open the action menu. Then select "{{k|b}}utcher", press {{k|→}} and select the corpse that you want to butcher, press {{k|→}} again and pick the tool that you want to use.<br />[[File:Butchery_adv_action_menu.PNG]]
 
# Press {{k|x}} to open the action menu. Then select "{{k|b}}utcher", press {{k|→}} and select the corpse that you want to butcher, press {{k|→}} again and pick the tool that you want to use.<br />[[File:Butchery_adv_action_menu.PNG]]
  
You will then proceed to butcher the corpse, dropping all of the products on your tile; also note that small animals, like [[raven]]s, cannot be butchered. The tool used for butchery will also be covered in the [[blood]] of the creature being butchered. Ergo, butchering [[Titan|certain]] [[Forgotten beast|creatures]] can have [[Syndrome|fun]] results.
+
You will then proceed to butcher the corpse, dropping all of the products on your tile; also note that small animals, like [[raven]]s, cannot be butchered.
 +
 
 +
The tool used for butchery will also be covered in the [[blood]] of the creature being butchered. Ergo, butchering [[Titan|certain]] [[Forgotten beast|creatures]] can have [[Syndrome|fun]] results.
  
 
==Effect of skill==
 
==Effect of skill==
A butcher's skill affects the speed of butchery, which can be important for processing a large number of corpses before they begin to [[rot]]. Note that butcher shops can become [[clutter|cluttered]] quickly, because most animals create a large number of different items of different categories when butchered, so make sure that you have nearby stockpiles for [[refuse]], raw [[hide]]s, [[meat]], prepared organs and [[fat]]. To minimize the amount of [[miasma]] created, in case the rotting parts are not removed fast enough, a butcher's shop should always be blocked by a [[door]].
+
A butcher's skill affects the speed of butchery, which can be important for processing a large number of corpses before they begin to [[rot]]. Note that butcher shops can become [[clutter|cluttered]] quickly, because most animals create a large number of different items of different categories when butchered, so make sure that you have nearby stockpiles for refuse, raw hides, meat, prepared organs and fat. To minimize the amount of [[miasma]] created in case the rotting parts are not removed fast enough, a butcher's shop should always be blocked by a [[door]].
  
 
Of course, placing the butcher's shop outside will prevent any and all miasma generated by rotting, but the dwarves won't haul the inedible parts away unless their global orders allow to "gather refuse from outside" ({{k|o}}-{{k|r}}-{{k|o}})
 
Of course, placing the butcher's shop outside will prevent any and all miasma generated by rotting, but the dwarves won't haul the inedible parts away unless their global orders allow to "gather refuse from outside" ({{k|o}}-{{k|r}}-{{k|o}})

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 hidden category: