v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Bridge

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Quality|Masterwork}}
+
{{migrated article}}
 +
{{Quality|Unrated}}
 
{{av}}
 
{{av}}
  
[[File:icon_bridge.png|right]] '''Bridges''' are [[building]]s which provide a temporarily walkable floor that can either be removed ("retracting" bridges) or turned into a wall ("raising" bridges) via linked [[mechanism]]s. Bridges are useful for crossing empty space and dangerous terrain, serve a vital role in [[Defense design|fortress defense]], and have a host of ancillary uses. For example, using a single large bridge to control [[flow|fluids]] can save a ton of mechanisms and time when replacing the likes of floodgates, especially when the [[magma|fluid in question]] requires a wide opening.
+
[[File:Lagos48.jpg|thumb|190px|right|Medieval-style drawbridge.]] '''Bridges''' are [[building]]s which provide a temporarily walkable floor that can either be removed ("retracting" bridges) or turned into a wall ("raising" bridges) via linked [[mechanism]]s. Bridges are useful for crossing empty space and dangerous terrain, serve a vital role in [[Defense design|fortress defense]], and have a host of ancillary uses. For example, using a single large bridge to control [[flow|fluids]] can save a ton of mechanisms and time when replacing the likes of floodgates, especially when the [[magma|fluid in question]] requires a wide opening.
  
 
==Building bridges==
 
==Building bridges==
Line 22: Line 23:
 
Bridges require stone, logs, and/or [[block]]s - they can be mixed - with blocks being placed significantly faster during the actual construction.  The formula for the number of building materials needed is: number of tiles in the bridge divided by four, rounded down, plus one, or {size/4, rounded down}+1.
 
Bridges require stone, logs, and/or [[block]]s - they can be mixed - with blocks being placed significantly faster during the actual construction.  The formula for the number of building materials needed is: number of tiles in the bridge divided by four, rounded down, plus one, or {size/4, rounded down}+1.
  
So, for example, a 3-tile bridge takes {3 tiles/4=3/4 -> 0} +1 = 1 building material. A 4-tile bridge takes {4/4=1} +1 = 2. A 5×10 bridge would require {50/4=12 1/2 -> 12} +1 = 13, and so on.
+
So, for example, a 3-tile bridge takes {3 tiles/4=3/4 -> 0} +1 = 1 building material. A 4-tile bridge takes {4/4=1} +1 = 2. A 5x10 bridge would require {50/4=12 1/2 -> 12} +1 = 13, and so on.
  
 
The "core" material of the bridge is the ''oldest'' individual building material used (i.e. the first item that was created in the fortress or that entered the map).{{cite forum|134816}} The core material determines the color, style, and description of the bridge, as well as the labor required for construction.  
 
The "core" material of the bridge is the ''oldest'' individual building material used (i.e. the first item that was created in the fortress or that entered the map).{{cite forum|134816}} The core material determines the color, style, and description of the bridge, as well as the labor required for construction.  
Line 29: Line 30:
  
 
==Raising and retracting bridges==
 
==Raising and retracting bridges==
[[File:DFwikiBridgeAndLever.png|thumb|right|A bridge, and a lever connected to it]]
 
 
When designating a bridge to be built, you can choose to make it "retracting" (the default) or "raising". A retracting bridge disappears when it is "up" and become invisible, and a raising bridge is a "drawbridge", forming a visible wall when it's up. The "wall" is always just 1 z-level high x 1 tile thick (and as wide as the bridge is wide), no matter how long the "drawbridge" is when it's down. For raising bridges, you select which direction you want it to raise when you designate it to be built.  This cannot be changed later, which would require deconstructing and rebuilding a new bridge.
 
When designating a bridge to be built, you can choose to make it "retracting" (the default) or "raising". A retracting bridge disappears when it is "up" and become invisible, and a raising bridge is a "drawbridge", forming a visible wall when it's up. The "wall" is always just 1 z-level high x 1 tile thick (and as wide as the bridge is wide), no matter how long the "drawbridge" is when it's down. For raising bridges, you select which direction you want it to raise when you designate it to be built.  This cannot be changed later, which would require deconstructing and rebuilding a new bridge.
  
Line 48: Line 48:
  
 
==Notes==
 
==Notes==
 +
 
Bridges will not operate if any one creature of [[List of creatures by adult size#bridge|size 1,200,000]] or larger is on them.  This weight limit is not cumulative - a bridge will still retract if a hundred goblins are standing on it, but a single [[rutherer]] accompanying those goblins will prevent the bridge from operating.  Attempting to lower a drawbridge onto such a creature (in order to [[Dwarven atom smasher|atom-smash]] it) will cause the bridge itself to deconstruct. Attempting to "unretract" a bridge while such a creature is in any of the bridge tiles will similarly cause the bridge to deconstruct. The size limit does not apply to creatures inside cages.
 
Bridges will not operate if any one creature of [[List of creatures by adult size#bridge|size 1,200,000]] or larger is on them.  This weight limit is not cumulative - a bridge will still retract if a hundred goblins are standing on it, but a single [[rutherer]] accompanying those goblins will prevent the bridge from operating.  Attempting to lower a drawbridge onto such a creature (in order to [[Dwarven atom smasher|atom-smash]] it) will cause the bridge itself to deconstruct. Attempting to "unretract" a bridge while such a creature is in any of the bridge tiles will similarly cause the bridge to deconstruct. The size limit does not apply to creatures inside cages.
  
Line 92: Line 93:
  
 
===Floodgates===
 
===Floodgates===
Raising bridges make a good replacement for most [[floodgate]] uses (e.g. flow and access control).  They have the advantage of not being as easily jammed: they fling or [[Dwarven_atom_smasher|atom smash]] all items and all but the largest enemies on their tile/s when they open or close, whereas a floodgate or door will jam open with a discarded sock in it.  Further, bridges cannot be destroyed by [[building destroyer]]s, while [[floodgate]]s can be.  A single bridge can also be made up to ten tiles wide, potentially replacing ten floodgates and saving many mechanisims and much work.  One minor downside of bridges compared to floodgates is, in classic mode, that bridges with a width of 1 look the same when raised as when lowered, so it is easy to confuse whether they are closed or not. This is not the case for the Steam version. If you are unsure of a bridge's status, check the control lever if there is one (in most tilesets, lever to the right means closed), or try to build furniture on top of the bridge and check the resulting warning message ("blocked" means the bridge is raised, "building present" means it's lowered).
+
Raising bridges make a good replacement for most [[floodgate]] uses (e.g. flow and access control).  They have the advantage of not being as easily jammed: they fling or [[Dwarven_atom_smasher|atom smash]] all items and all but the largest enemies on their tile/s when they open or close, whereas a floodgate or door will jam open with a discarded sock in it.  Further, bridges cannot be destroyed by [[building destroyer]]s, while [[floodgate]]s can be.  A single bridge can also be made up to ten tiles wide, potentially replacing ten floodgates and saving many mechanisims and much work.  One minor downside of bridges compared to floodgates is that bridges with a width of 1 look the same when raised as when lowered, so it is easy to confuse whether they are closed or not. If you are unsure of a bridge's status, check the control lever if there is one (in most tilesets, lever to the right means closed), or try to build furniture on top of the bridge and check the resulting warning message ("blocked" means the bridge is raised, "building present" means it's lowered).
  
 
===Waste disposal===
 
===Waste disposal===
Line 147: Line 148:
  
 
===Decorations===
 
===Decorations===
Bridges benefit from the skill of the builder, and that multiplier is also applied to any attached mechanisms. High-quality bridges can inspire happy [[thought]]s in your dwarves and help meet room value needs. Bridges may also be used to form [[mosaic]]s or even [[Style_project#Mosaics|animations]].
+
Bridges benefit from two [[quality]] modifiers--one for the [[architect]]'s design, and one for the builder's creation, and their multipliers are also applied to any attached mechanisms. High-quality bridges can inspire happy [[thought]]s in your dwarves and help meet room value needs. Bridges may also be used to form [[mosaic]]s or even [[Style_project#Mosaics|animations]].
  
 
===Coinstar training===
 
===Coinstar training===

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 hidden category: