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==Weapon types==
 
==Weapon types==
 
===Blunt weapons===
 
===Blunt weapons===
Blunt weapons distribute strong blows along a wide surface area; examples include [[war hammer]]s, [[mace]]s, melee attacks with [[crossbow]]s, and even [[whip]]s; punches and kicks are also considered blunt attacks. For these types of weapons a high [[weight|mass]] and [[density]] are the most important [[material science|material properties]] (for this reason the best blunt weapons tend to be both heavier and slower than their edged counterparts). Blunt attacks do little contact damage but have an extremely high degree of armor penetration; in fact, blunt weapons completely ignore armour weaker than iron, are somewhat blocked by steel armour, and usually (but not always) blocked by adamantine armour.  
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Blunt weapons distribute strong blows along a wide surface area; examples include [[war hammer]]s, [[mace]]s, melee attacks with [[crossbow]]s, and even [[whip]]s; punches and kicks are also considered blunt attacks. For these types of weapons a high [[weight|mass]] and [[density]] are the most important [[material science|material properties]] (for this reason the best blunt weapons tend to be both heavier and slower than their edged counterparts). Blunt attacks do little contact damage but have an extremely high degree of armor penetration; in fact, blunt weapons completely ignore armours weaker than iron, are somewhat blocked by steel armour, and usually (but not always) blocked by adamantine armour.  
  
Blunt weapons are unlikely to produce fatal wounds in the heat of combat, but broken bones cause extreme pain, which causes creatures that feel it to quickly "give in" and fall unconscious. AI attacks against helpless targets are always perfectly accurate, perfectly square strikes to the head, which should nearly always cause fatal brain trauma (barring exceptional head armour, which dwarves will never attempt to remove). Blunt weapons are most effective against heavy and heavily armored foes that can be incapacitated with internal injuries and pain. They are also invaluable against the [[undead]], as a corpse which has been mangled through significant blunt damage cannot be reanimated again and the lower chance of severing parts makes it less likely that you will be overwhelmed by a swarm of reanimated zombie limbs.
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Although blunt weapons are very good at breaking foes they are terrible at actually killing, and seeing your hammerdwarf knock a foe unconscious and then proceed to break every bone in their body is not an uncommon sight. Blunt weapons are most effective against heavy and heavily armored foes that can be incapacitated with internal injuries and pain. They are also invaluable against the [[undead]], as a corpse which has been mangled through significant blunt damage cannot be reanimated again and the lower chance of severing parts makes it less likely that you will be overwhelmed by a swarm of reanimated zombie limbs.
  
 
Blunt weapons have some difficulty damaging very small creatures such as [[rabbit]]s.
 
Blunt weapons have some difficulty damaging very small creatures such as [[rabbit]]s.
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===Slashing weapons===
 
===Slashing weapons===
When using a slashing weapon, an effective tactic is to attack the arms and legs to disable your opponent, then to finish off by attacking the neck or throat. '''Do not''' use a slashing weapon against armour of an equal or stronger material than your weapon's. For example, if you have an iron [[great axe]] and your opponent has an iron chainmail shirt, don't bother attacking the body as it will not get you anywhere. Aim for some other target.
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When using a slashing weapon, an effective tactic is to attack the arms and legs to disable your opponent, then to finish off by attacking the neck or throat. '''Do not''' use a slashing weapon against armour that's stronger than yours. For example, if you have an iron [[great axe]] and your opponent has an iron chainmail shirt, don't bother attacking the body as it will not get you anywhere. Aim for some other target.
  
 
===Piercing weapons===
 
===Piercing weapons===

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