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* '''Automatic''' - this the typical roguelike method of using the movement keys towards an adjacent enemy. When moving towards a friendly unit you will swap places with them, instead. [[Combat#Combat_preferences|Combat preferences]] affect which attack types are chosen.
 
* '''Automatic''' - this the typical roguelike method of using the movement keys towards an adjacent enemy. When moving towards a friendly unit you will swap places with them, instead. [[Combat#Combat_preferences|Combat preferences]] affect which attack types are chosen.
 
* '''Manual''' - with {{k|A}} you can attack any specific adjacent creature in a specific way; you will need to confirm the attack if the creature is not already in conflict with you. This menu also offers some defensive actions.
 
* '''Manual''' - with {{k|A}} you can attack any specific adjacent creature in a specific way; you will need to confirm the attack if the creature is not already in conflict with you. This menu also offers some defensive actions.
* '''Ranged''' - using either {{k|f}} to fire a projectile with an equipped weapon such as a crossbow, or {{k|t}} to throw an object from your inventory.
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* '''Ranged''' - using either {{k|f}} to fire a projectile with an equiped weapon such as a crossbow, or {{k|t}} to throw an object from your inventory.
 
* '''Powers''' or '''abilities''' - [[Intelligent undead]] syndromes can grant powers that can be used from the {{k|x}} menu (such as Ice Bolt, for example). Most creatures can spit from this menu, but that does nothing except rarely escalate the [[level of conflict]].
 
* '''Powers''' or '''abilities''' - [[Intelligent undead]] syndromes can grant powers that can be used from the {{k|x}} menu (such as Ice Bolt, for example). Most creatures can spit from this menu, but that does nothing except rarely escalate the [[level of conflict]].
 
* '''Jumping''' - using {{k|j}} and aiming for a creature usually results in them scrambling out of the way, but if you do hit them, it can send them flying which can cause injuries when they land. Unlike the other ways to attack this does not technically count as an attack, so it will not escalate their level of conflict.
 
* '''Jumping''' - using {{k|j}} and aiming for a creature usually results in them scrambling out of the way, but if you do hit them, it can send them flying which can cause injuries when they land. Unlike the other ways to attack this does not technically count as an attack, so it will not escalate their level of conflict.

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