v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Archery target

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 28: Line 28:
 
*It is advisable to channel out the area in front of the targets and connect a room underneath the range to save on bolts (falling bolts do not break). Leave ramps on the far side of the trench as well, as falling bolts sometimes penetrate walls and floors and end up in strange places in your fort unless they hit a ramp.
 
*It is advisable to channel out the area in front of the targets and connect a room underneath the range to save on bolts (falling bolts do not break). Leave ramps on the far side of the trench as well, as falling bolts sometimes penetrate walls and floors and end up in strange places in your fort unless they hit a ramp.
 
*Experience is granted per shot, not per target hit.
 
*Experience is granted per shot, not per target hit.
*Only one soldier can use an archery target at a time.
+
*Only one soldier can use an archery target at a time. This means that if you have multiple targets next to each other, you '''must''' designate a training grounds for each of them or only one will be used at a time.
 
*Marksdwarves will only practice at an archery range if their [[quiver]]s contain ammunition which is permitted for training. There was a bug that caused marksdwarves to not switch their ammo when they switch between active duty and training, but this has been fixed as of 42.03.
 
*Marksdwarves will only practice at an archery range if their [[quiver]]s contain ammunition which is permitted for training. There was a bug that caused marksdwarves to not switch their ammo when they switch between active duty and training, but this has been fixed as of 42.03.
 
*Marksdwarves do not spend all of their free time performing archery practice - during downtime, they will complain that they "cannot follow orders". Assigning marksdwarves to a [[barracks]] will allow them to use this spare time to perform combat drills, though said drills can potentially cut into archery practice.
 
*Marksdwarves do not spend all of their free time performing archery practice - during downtime, they will complain that they "cannot follow orders". Assigning marksdwarves to a [[barracks]] will allow them to use this spare time to perform combat drills, though said drills can potentially cut into archery practice.

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 hidden category: