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Editing Animal logic

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{{Computing}}
 
{{Computing}}
 
{{av}}
 
{{av}}
'''Animal logic''' functions by taking advantage of the pathfinding algorithm in ''Dwarf Fortress''; all domestic animals seek to find the shortest (lowest cost) path to their desired targets (activity zone, parents, dwarves, valuable objects, etc.) Furthermore, animals tend to continue to path through tightly closed doors, despite them not being able to pass. This defines the difference between animal and [[creature logic]]: animal logic does not need to regulate paths actually travelled by a creature, only potential paths. Using these features of animal pathfinding, it is possible to create very complex logic gates.  
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'''Animal logic''' functions by taking advantage of the path finding algorithm in Dwarf Fortress; all domestic animals seek to find the shortest (lowest cost) path to their desired targets (activity zone, parents, dwarves, valuable objects, etc.) Furthermore, animals tend to continue to path through tightly closed doors, despite them not being able to pass. This defines the difference between animal and [[creature logic]]: animal logic does not need to regulate paths actually travelled by a creature, only potential paths. Using these features of animal pathfinding, it is possible to create very complex logic gates.  
  
Animal logic has three principal advantages: speed, compactness, and simplified functions. However, animal logic is slower than mechanical logic, and less reliable than either fluid or mechanical logic.
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Animal logic has three principal advantages: speed, compactness, and simplified functions. However, animal logic is slower than mechanical logic and less reliable than either fluid or mechanical logic.
  
 
==Definitions==
 
==Definitions==
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For clarity, definitions of the terms used in animal logic are listed here:  
 
For clarity, definitions of the terms used in animal logic are listed here:  
  
'''Ground''': for simplicity, the thing the animal is pathing to is referred to as ''ground'', as that is the ground state which it wishes to reach. Ground is always the left unless otherwise noted.
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'''Ground''': for simplicity the thing the animal is pathing to is referred to as ground as that is the ground state which it wishes to reach. Ground is always the left unless otherwise noted.
  
 
'''Purge''': Path to ground with no inputs
 
'''Purge''': Path to ground with no inputs

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