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{{Quality|Fine}}
 
{{Quality|Fine}}
 
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{{new in|v0.44.01}}
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[[Agent]]s are covert operatives that are sent off to other civilizations' sites to perform tasks, like gathering information.  
 
[[Agent]]s are covert operatives that are sent off to other civilizations' sites to perform tasks, like gathering information.  
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  <!--Editors - feel free to move this to a diff location if/as deemed approp - and fix Redirect link(s). It was moved here from a Stub.-->
 
  <!--Editors - feel free to move this to a diff location if/as deemed approp - and fix Redirect link(s). It was moved here from a Stub.-->
 
'''Traitor''' dwarves were added with the first villainy update. At the time of this edit, next to nothing is known about them except that the concept exists. Clearly, research is needed, although the nature of the subject makes that difficult to replicate or observe.
 
'''Traitor''' dwarves were added with the first villainy update. At the time of this edit, next to nothing is known about them except that the concept exists. Clearly, research is needed, although the nature of the subject makes that difficult to replicate or observe.
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== Bugs ==
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In versions earlier than 0.47, agents from your own civilization may retain their assumed identities when [[immigration|immigrating]] to your fortress.{{bug|10490}} These agents remain loyal to your civilization (at least for now), as they are part of it. Sometimes this can be easily betrayed by the agent's profession that wouldn't normally show up in Fortress mode (the above [[pilgrim]]s, [[peddler]]s, [[prophet]]s or petty [[criminal]]s).
  
 
== See also ==
 
== See also ==

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