v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Agent
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | [[Agent]]s are foreign entity representatives that are sent off to other civilizations' sites to gather information before reporting back home. | |
− | |||
− | [[ | + | Agents usually arrive at your fortress as [[visitor]]s, assuming the identity of an artist, warrior or scholar. In addition, outside your fortress, they may also pose as [[pilgrim]]s, [[peddler]]s, [[prophet]]s or petty [[criminal]]s in other [[site]]s. |
− | + | Agents typically want to know about the whereabouts of an [[artifact]]. In fortress mode, they will arrive at your tavern and chat with your locals and other visitors to gather information. If the artifact is not at your fortress, they will use the [[rumor]] system used by other visitors and your [[diplomat]] to find out where to go next. If you do have it, they may demand that you give it to them, or simply sneak back home. Either way, if they come back empty-handed while believing the artifact is at your fortress, they may come back with an army of [[sieger]]s to persuade you. At this point you may either give in (resulting in the army retreating peacefully with the artifact) or fight back (resulting in a regular full-blown siege). | |
− | |||
− | |||
− | |||
− | |||
− | Agents typically want to know about the whereabouts of an [[artifact]]. In fortress mode, they will arrive at your | ||
You may draw the ire of a civilization and its agents by stealing artifacts from outside (as opposed to making your own) in a [[mission]]. | You may draw the ire of a civilization and its agents by stealing artifacts from outside (as opposed to making your own) in a [[mission]]. | ||
== Detection == | == Detection == | ||
− | Agents use | + | Agents use false identities and cannot be forced to reveal their cover, but they can be manually detected by the player by looking at discrepancies between their self-styled profession and actual equipment or skills, or their name style and race (e.g. a dwarf with an elven name). |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |