v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

40d Talk:Workshop

From Dwarf Fortress Wiki
Revision as of 10:27, 7 November 2007 by Mizipzor (talk | contribs) (When all sections are marked like this, the page is ready to be made into a redirect to category:workshops)
Jump to navigation Jump to search

Maybe something about what the workshops actually do? --Mizipzor 13:39, 30 October 2007 (EDT)

Should this page's title be singluar, in keeping with the rules on the community portal?--BahamutZERO 15:31, 30 October 2007 (EDT)

Probably, if we choose to keep it. However, I'm thinking that this page should really just be a redirect to Category:Workshops. But not until we make sure that all the content here is also in the individual workshop pages. --Peristarkawan 15:35, 30 October 2007 (EDT)
Too bad we can't get the hotkeys in the Category--Vaevictus 15:57, 30 October 2007 (EDT)
Do we need them? There's a perfectly good list of workshops with their hotkeys in the game itself. --Peristarkawan 16:04, 30 October 2007 (EDT)
We could add the shortcut key to that little template thingy on the right. --Mizipzor 21:25, 4 November 2007 (EST)

Either A: We will put many of the workshop descriptions on this page and have those workshop names redirect here, or B: We will delete this page and have any info on this page on the workshop pages.
The old wiki had two sections as an introduction to workshops for newbies, a very brief list of the workshops and what they did, and a list of the workshop walls created by each workshop. Since the two sections would belong in a newbie tutorial page, and the descriptions of the workshops would belong in the workshop pages, workshop needs a {{del}}. --Savok 22:47, 4 November 2007 (EST)

We should make one page for each workshop, add them to category:workshops and {{del}} this page. --Mizipzor 08:12, 6 November 2007 (EST)
Ive made siege workshop and marked that section of the article with strikout. When all sections are marked like this, the page is ready to be made into a redirect to category:workshops. --Mizipzor 05:27, 7 November 2007 (EST)

What does the CLT thing mean?

CLT means that the workshop is cluttered with objects and the dwarves working there will work at a slower pace. If you press t over the workshop, you can see what's inside the building cluttering it up so that you can haul it away. This needs to be mentioned somewhere. --Mechturk 01:32, 5 November 2007 (EST)
Perhaps a page should be set up for game-used contractions, like CLT, TSK, HAM, SWD etc (the last two from the military/weapons page as further examples).--Matryx 05:43, 5 November 2007 (EST)
TSK is kinda obviously "task" and HAM SWD etc are, in the context used, obviously weapons.
I did import and revise the clutter page, though. --Savok 20:26, 6 November 2007 (EST)
I dont think everything is obvious to everyone. I vote for a contractions. --Mizipzor 05:11, 7 November 2007 (EST)

Should it really be labelled "Materials needed to build" - in all cases except the fishery there they are actually objects. Perhaps a 'can be built out of' and 'objects required to build'? --Matryx 05:41, 5 November 2007 (EST)

Someone has detailed that 'still' is short for 'distillery'. This is partially incorrect as a still is actually a completely different word and has a different meaning. A distillery is a an entire establishment (industrial plant and works for example) for distilling things (particularly alcohol) - whereas a still is an apparatus (usually heating/vapour cooling) which would be used inside a distillery to produce alcohol. --Matryx 06:50, 6 November 2007 (EST)