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Editing 40d Talk:Water pressure

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== U Bend Bug ==
 
== U Bend Bug ==
  
I found a quirky Pressure bug using a U-bend into my main reservoir. I have it tapped directly into the river with a floodgate(1) right at the river to control things. The surprise was when I went to irrigate my fields, I was pulling water out through floodgate(2) to fill a vault to irrigate my fields with since the main reservoir was way too large for this purpose. So I had left floodgate(1) open expecting it to naturally refill as quickly as I drained it. It did not. It instead pulled the water out filling my vault, emptied the main reservoir and sat there doing nothing. Floodgate(1) is wide open still, so it SHOULD be refilling, but isn't. Toggling (1) closed and reopened seems to reset the pressure and allow the main reservoir to fill.
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I found a quirky Pressure bug using a U-bend into my main reservoir. I have it tapped directly into the river with a floodgate (1) right at the river to control things. The surprise was when I went to irrigate my fields, I was pulling water out through (2) to fill a vault to irrigate my fields with since the main reservoir was way too large for this purpose. So I had left (1) open expecting it to naturally refill as quickly as I drained it. It did not. It instead pulled the water out filling my vault, emptied the main reservoir and sat there doing nothing. (1) is wide open still, so it SHOULD be refilling, but isn't. Toggling (1) closed and reopened seems to reset the pressure and allow the main reservoir to fill.
 
    
 
    
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It's a little unclear on why it behaves this way. It has something to do with multiple floodgates, when one opens, it doesn't seem to bother to check the state of other floodgates that might also affect pressure on this waterway. It may also be important that the top of my reservoir is lower than the river itself, so once it's done filling it may be shutting off the water flow logic since it's full now and doesn't need to waste CPU cycles, and then forgetting to check it again when I pull water away from that.[[User:Doctorzuber|Doctorzuber]] 09:12, 12 July 2009 (UTC)
 
It's a little unclear on why it behaves this way. It has something to do with multiple floodgates, when one opens, it doesn't seem to bother to check the state of other floodgates that might also affect pressure on this waterway. It may also be important that the top of my reservoir is lower than the river itself, so once it's done filling it may be shutting off the water flow logic since it's full now and doesn't need to waste CPU cycles, and then forgetting to check it again when I pull water away from that.[[User:Doctorzuber|Doctorzuber]] 09:12, 12 July 2009 (UTC)
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Is that right? Does it help to add more pumps further down the tunnel to re-pressurize? And is there additional risk of flooding?
 
Is that right? Does it help to add more pumps further down the tunnel to re-pressurize? And is there additional risk of flooding?
 
--[[User:HebaruSan|HebaruSan]] 04:30, 27 November 2009 (UTC)
 
--[[User:HebaruSan|HebaruSan]] 04:30, 27 November 2009 (UTC)
 
:With high certainty: (a) In the second solution, water will seek to rise back up to the level of the pump, so yes there is the risk of flooding vs. the naive approach.  (2) Multiple pumps (in sequence) will not help, water does not lose its pressure over distance.  With less certainty.. what will be faster?  I suspect that digging some space ''under'' the river to feed a pump on the same z-level as the river will be faster than either way, because the pump intake will be kept more full by pressure of the river trying to fall down into the pump intake. [[User:Cheepicus|Cheepicus]] 07:22, 27 November 2009 (UTC)
 
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▒ target%% %% %% %% %% %% %%  ≈≈river≈≈▒
 
▒▒ area ▒▒ ▒▒ ▒▒ ▒▒ ▒▒ ▒▒ ▒▒  ▒▒▒▒▒▒▒▒▒▒▒
 
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--[[User:Kami|Kami]] 08:25, 27 November 2009 (UTC)
 
 
:The setup time for that is high, and a single pump pumping into a hallway filled with 7/7 tiles will put the water at the end instantly anyway, so it's not really faster, either, right? [[User:Cheepicus|Cheepicus]] 11:15, 27 November 2009 (UTC)
 

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