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Editing 40d Talk:Trap design

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:'''Editors & Contributors''' - Please include diagrams or ''clear'' and well-sized [http://www.mediawiki.org/wiki/Help:Images images] if appropriate.  For diagrams, use [[Main:Character table|standard Dwarf Fortress symbols]] for your diagrams - an x is an up/down stairwell, a ╬ is a fortification, a ▲ is an up-ramp/slope, etc. etc.  For screenshots, use the standard tileset, not a custom one that few may recognize.
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:'''Editors & Contributors''' - Please include diagrams or ''clear'' and well-sized [[http://www.mediawiki.org/wiki/Help:Images images]] if appropriate.  For diagrams, use [[Character table|standard Dwarf Fortress symbols]] for your diagrams - an x is an up/down stairwell, a ╬ is a fortification, a ▲ is an up-ramp/slope, etc. etc.  For screenshots, use the standard tileset, not a custom one that few may recognize.
  
 
:Please do NOT add a "theoretical" trap design, that you have not actually tested, unless you are 100% sure it will work.
 
:Please do NOT add a "theoretical" trap design, that you have not actually tested, unless you are 100% sure it will work.
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:::Tame dragons definitely '''will''' breathe fire at goblins under the right circumstances. In my case, this was chaining them up outside and pulling a lever to release them when a siege arrived - flames everywhere. --[[User:Quietust|Quietust]] 23:02, 25 August 2009 (UTC)
 
:::Tame dragons definitely '''will''' breathe fire at goblins under the right circumstances. In my case, this was chaining them up outside and pulling a lever to release them when a siege arrived - flames everywhere. --[[User:Quietust|Quietust]] 23:02, 25 August 2009 (UTC)
 
::::But will they do so without a path? The general consensus seems to be otherwise.--[[User:Walliard|Walliard]] 07:05, 20 October 2009 (UTC)
 
::::But will they do so without a path? The general consensus seems to be otherwise.--[[User:Walliard|Walliard]] 07:05, 20 October 2009 (UTC)
:::::Done this a long time ago with both a tamed dragon and a wild fire imp, doesn't work without the path.
 
  
 
== Weapon trap 'Spike strips'==
 
== Weapon trap 'Spike strips'==
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; Question for [[User:Albedo|Albedo]] : There were a variety of changes there, some of which were arguably called for, such as the conversion of the water trap diagram to the standard tileset (I got carried away and didn't see a way to fit a full description of every single thing into the summary box afterwards). I would like to understand which parts you didn't like, and which other parts, if any, you would be OK with me adding back in. Was it mainly the changes to the section headers you found problematic? I can extend this question with the specific changes if you'd like.
 
; Question for [[User:Albedo|Albedo]] : There were a variety of changes there, some of which were arguably called for, such as the conversion of the water trap diagram to the standard tileset (I got carried away and didn't see a way to fit a full description of every single thing into the summary box afterwards). I would like to understand which parts you didn't like, and which other parts, if any, you would be OK with me adding back in. Was it mainly the changes to the section headers you found problematic? I can extend this question with the specific changes if you'd like.
 
: Thanks. --[[User:HebaruSan|HebaruSan]] 15:12, 4 November 2009 (UTC)
 
: Thanks. --[[User:HebaruSan|HebaruSan]] 15:12, 4 November 2009 (UTC)
::Yes - the scale of your changes were hard to follow via the "compare history" function (as, I can imagine, mine were for you), and your edit notes didn't mention any graphic change (or the subsections changes either).  I only made the 3 changes I listed in my own note: 1) Taking a cue from your edit note, I took the section about scattered traps and made "trap strategies" its own subsection, and moved that above the other two, since it can be applied to either/both.  2) I also moved the "intro" from "linked traps" up into a true intro for the article as a whole, with some additional text - now visible just below the TOC. & 3) Not being aware of the graphic change, I used "undo" to replace all the individual designs in the TOC - easier to find what you're looking for that way (for me at least).  <br />I would have kept the graphic standardization if I'd seen it, but... well, the wiki doesn't display any sort of cut/paste very well.  Being a big supporter of standardization in graphics, I've dove in and replaced that just now (I think? Please check/correct).  Anything else that wasn't mentioned, or any disagreements w/ those changes?  What was your original critique re the individual traps listed in the TOC?--[[User:Albedo|Albedo]] 20:22, 4 November 2009 (UTC)
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::Yes - the scale of your changes were hard to follow via the "compare history" function (as, I can imagine, mine were for you), and your edit notes didn't mention any graphic change (or the subsections changes either).  I only made the 3 changes I listed in my own note: 1) Taking a cue from your edit note, I took the section about scattered traps and made "trap strategies" its own subsection, and moved that above the other two, since it can be applied to either/both.  2) I also moved the "intro" from "linked traps" up into a true intro for the article as a whole, with some additional text - now visible above the TOC. & 3) Not being aware of the graphic change, I used "undo" to replace all the individual designs in the TOC - easier to find what you're looking for that way (for me at least).  <br />I would have kept the graphic standardization if I'd seen it, but... well, the wiki doesn't display any sort of cut/paste very well.  Being a big supporter of standardization in graphics, I've dove in and replaced that just now (I think? Please check/correct).  Anything else that wasn't mentioned, or any disagreements w/ those changes?  What was your original critique re the individual traps listed in the TOC?--[[User:Albedo|Albedo]] 20:22, 4 November 2009 (UTC)
::: Thanks for the response. Upon further consideration, I agree that it ''does'' make sense to have TOC entries and #anchor links into the specific designs, so I'll make sure to leave the headers alone. I think my "critique", such as it was, would have been that some of these sections seemed to be using other mark-up to simulate a "definition list" (Basic traps most of all). But that doesn't outweigh the usefulness of a good TOC.
 
::: Glad to see the graphics back! They look right to me. Most of the other changes were attempts to clarify the text, so I may go back and see if any of those can be brought forward under the existing headers. And in smaller chunks. :) --[[User:HebaruSan|HebaruSan]] 01:00, 5 November 2009 (UTC)
 
 
 
== Hmmm ==
 
I think boiling Zinc can be used as a substitute to the old myth of booze "explosions" or in place of Steam that used to be able to do damage. Zinc boils with magma because the boiling point is right under the temperature of magma. <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:80.47.246.19|80.47.246.19]]</small>
 
 
 
It might be interesting to trap all invaders in a shallow pit, possibly by a retracting bridge trap or some such thing, and then do whatever you like with them - you could let them starve (if in fact they do), unleash Morul into the fray and have him chain up billiards-like chains of goblin death (if, again, it is possible to kill a goblin with another flying goblin), etc. <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:71.198.202.206|71.198.202.206]]</small>
 
 
 
:...What? You're kind of switching between making no sense and being completely uncertain of common DF knowledge.... I also think you intended to make this an entirely new section. ~ [[User:Midna|Midna]] 22:18, 6 January 2010 (UTC)
 

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