v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d Talk:Trap design

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 28: Line 28:
 
Despite the image, no, its not for wagons, but rather its an idea I have for killing animals like maybe unicorns. I'm in an area with plenty of unicorns (didn't bring along hunters and its still my first year of the fortress), and stuff made from unicorn parts are generally valuable, right? Also, knowing from the entry saying that they are rather dangerous, I have an idea of a way to get materials from them with minimal risk to the dwarves. My idea is to have an area of weapon traps, most likely single weapon traps to minimize corpse mangling, and maybe have them in rows or a grid in an area so that the animals will cross and die. This could also apply to huntable creatures that are able to move fast like gazelles. I haven't actually done this and so I don't know how effective it would really be. Of course though, there is no real substitue for a good hunter as far as bringing back an intact corpse 100% of the time.....as long as the corpse isn't the hunters....--[[User:Smjjames|Smjjames]] 18:37, 6 June 2009 (UTC)
 
Despite the image, no, its not for wagons, but rather its an idea I have for killing animals like maybe unicorns. I'm in an area with plenty of unicorns (didn't bring along hunters and its still my first year of the fortress), and stuff made from unicorn parts are generally valuable, right? Also, knowing from the entry saying that they are rather dangerous, I have an idea of a way to get materials from them with minimal risk to the dwarves. My idea is to have an area of weapon traps, most likely single weapon traps to minimize corpse mangling, and maybe have them in rows or a grid in an area so that the animals will cross and die. This could also apply to huntable creatures that are able to move fast like gazelles. I haven't actually done this and so I don't know how effective it would really be. Of course though, there is no real substitue for a good hunter as far as bringing back an intact corpse 100% of the time.....as long as the corpse isn't the hunters....--[[User:Smjjames|Smjjames]] 18:37, 6 June 2009 (UTC)
  
:Why do you care if the corpse is mangled?  Does that stop butchering or something weird like that?  Anyway, while they require reloading, stonefall traps tend to leave intact corpses.  --[[User:Squirrelloid|Squirrelloid]] 10:40, 20 October 2009 (UTC)
+
Why do you care if the corpse is mangled?  Does that stop butchering or something weird like that?  Anyway, while they require reloading, stonefall traps tend to leave intact corpses.  --[[User:Squirrelloid|Squirrelloid]] 10:40, 20 October 2009 (UTC)
 
 
::Odd preference, agreed. Perhaps to avoid additional cleanup? Meat, skin and bones certainly aren't affected by loss of every limb and the head - a corpse is just as productive, either way. (And you get 1 meat and 1 bone from every body part, so if meat is your goal...)  Of course, that was over 4 months ago, and the phrase "I haven't actually done this" is a hint.--[[User:Albedo|Albedo]] 14:57, 20 October 2009 (UTC)
 
  
 
:::I'd been away from the game for awhile, so I couldn't remember if it interfered with butchering (and the fortress i came back to gets nothing larger than a fluffy warbler, so corpses for butchering... uh... what?)  But yeah, just started a new game, splattered corpses butcher just fine. --[[User:Squirrelloid|Squirrelloid]] 15:56, 20 October 2009 (UTC)
 
:::I'd been away from the game for awhile, so I couldn't remember if it interfered with butchering (and the fortress i came back to gets nothing larger than a fluffy warbler, so corpses for butchering... uh... what?)  But yeah, just started a new game, splattered corpses butcher just fine. --[[User:Squirrelloid|Squirrelloid]] 15:56, 20 October 2009 (UTC)

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Please sign comments with ~~~~

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)