v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d Talk:Trading/Talk Caravan"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Insane merchants?)
 
Line 2: Line 2:
 
I have a trade depot at -3 (fully accessible). I've just had a dwarven caravan arrive, and I did some good trading. Then the merchants said goodbye... and just stood there. Then they went insane.
 
I have a trade depot at -3 (fully accessible). I've just had a dwarven caravan arrive, and I did some good trading. Then the merchants said goodbye... and just stood there. Then they went insane.
  
How do I prevent this happening again? Because this lot are starting to putrify...
+
How do I prevent this happening again? Because this lot are starting to putrify...[[User:Runspotrun|Runspotrun]] 17:23, 6 November 2007 (EST)

Revision as of 22:23, 6 November 2007

Insane merchants?

I have a trade depot at -3 (fully accessible). I've just had a dwarven caravan arrive, and I did some good trading. Then the merchants said goodbye... and just stood there. Then they went insane.

How do I prevent this happening again? Because this lot are starting to putrify...Runspotrun 17:23, 6 November 2007 (EST)