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Editing 40d Talk:Trading/Talk Caravan
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− | + | ====Insane merchants?==== | |
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− | == Insane merchants? == | ||
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I have a trade depot at -3 (fully accessible). I've just had a dwarven caravan arrive, and I did some good trading. Then the merchants said goodbye... and just stood there. Then they went insane. | I have a trade depot at -3 (fully accessible). I've just had a dwarven caravan arrive, and I did some good trading. Then the merchants said goodbye... and just stood there. Then they went insane. | ||
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:make sure they have a 3x3 path cleared - some trees might have grown since arrival. --[[User:Koltom|Koltom]] 18:34, 13 February 2008 (EST) | :make sure they have a 3x3 path cleared - some trees might have grown since arrival. --[[User:Koltom|Koltom]] 18:34, 13 February 2008 (EST) | ||
− | + | ====Caravan roads ==== | |
− | == Caravan roads == | ||
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Does the presence or absense of a road affect where the human caravan appears? I cleared a nice path for it that it ignored when it appeared on the other side of the map... if I had built a road too, would that have forced it to appear on the road? Or will I eventually need roads in all directions? --[[User:Bobson|Bobson]] 16:04, 7 November 2007 (EST) | Does the presence or absense of a road affect where the human caravan appears? I cleared a nice path for it that it ignored when it appeared on the other side of the map... if I had built a road too, would that have forced it to appear on the road? Or will I eventually need roads in all directions? --[[User:Bobson|Bobson]] 16:04, 7 November 2007 (EST) | ||
:In v33a, no caravans need roads. However, I think the human caravan needs a smoothed, 3-wide path to a map edge - but I'm not certain about this. | :In v33a, no caravans need roads. However, I think the human caravan needs a smoothed, 3-wide path to a map edge - but I'm not certain about this. | ||
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I have a query about the {{k|D}}epot Accessibility tool. Access is currently blocked by a 3 wide door I built at the front of my fortress. Doors are flagged as Passable and Pet-passable. I removed the doors and it now is accessable. Whats the deal? Can't wagons open doors? [[User:Yvain|Yvain]] 20:16, 3 March 2008 (EST) | I have a query about the {{k|D}}epot Accessibility tool. Access is currently blocked by a 3 wide door I built at the front of my fortress. Doors are flagged as Passable and Pet-passable. I removed the doors and it now is accessable. Whats the deal? Can't wagons open doors? [[User:Yvain|Yvain]] 20:16, 3 March 2008 (EST) | ||
− | + | ====Bugged Human Caravans==== | |
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− | == Bugged Human Caravans == | ||
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I've had a crash bug associated with the arrival of the human caravan. Interestingly, when I raised my drawbridges, limiting access to my depot to a torturous 1-wide path, the caravan arrived OK with the message along the lines of "the wagons have bypassed this stop." I only got the mule-back traders, but no crash. This repeated the next year. I'm guessing this relates to Toady's comments about a seed pricing bug. It's possible that it's a pathing issue with the wagons, of course. [[User:Doctorlucky|Doctorlucky]] 02:33, 16 November 2007 (EST) | I've had a crash bug associated with the arrival of the human caravan. Interestingly, when I raised my drawbridges, limiting access to my depot to a torturous 1-wide path, the caravan arrived OK with the message along the lines of "the wagons have bypassed this stop." I only got the mule-back traders, but no crash. This repeated the next year. I'm guessing this relates to Toady's comments about a seed pricing bug. It's possible that it's a pathing issue with the wagons, of course. [[User:Doctorlucky|Doctorlucky]] 02:33, 16 November 2007 (EST) | ||
:Since upgrading to 33b, I have not seen this bug. Hooray! [[User:Doctorlucky|Doctorlucky]] 22:46, 21 November 2007 (EST) | :Since upgrading to 33b, I have not seen this bug. Hooray! [[User:Doctorlucky|Doctorlucky]] 22:46, 21 November 2007 (EST) | ||
− | == Caravans immune to drowning? == | + | ====Caravans immune to drowning?==== |
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Can anybody confirm this? It looks like very unlikely to me... --[[User:Eagle of Fire|Eagle of Fire]] 01:40, 26 December 2007 (EST) | Can anybody confirm this? It looks like very unlikely to me... --[[User:Eagle of Fire|Eagle of Fire]] 01:40, 26 December 2007 (EST) | ||
(Samyotix) A Brook is a walkable water tile, even with 7/7 water. Since there's no trees or boulders blocking the way in a brook, these are almost like highways. | (Samyotix) A Brook is a walkable water tile, even with 7/7 water. Since there's no trees or boulders blocking the way in a brook, these are almost like highways. | ||
On my latest fortress I smoothed out a wide path for the caravans across rocky terrain... imagine my surprise when the traders completely ignored the road and chose the (shorter) route through the Brook :) | On my latest fortress I smoothed out a wide path for the caravans across rocky terrain... imagine my surprise when the traders completely ignored the road and chose the (shorter) route through the Brook :) | ||
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== Merge this into [[Trading]] == | == Merge this into [[Trading]] == | ||
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Caravans are only relevant to trading so lets just merge them into that article. No use having the same information spread all over the wiki. I don't have time to do it now. Need to get to work. --[[User:Ikkonoishi|Ikkonoishi]] 12:09, 28 January 2008 (EST) | Caravans are only relevant to trading so lets just merge them into that article. No use having the same information spread all over the wiki. I don't have time to do it now. Need to get to work. --[[User:Ikkonoishi|Ikkonoishi]] 12:09, 28 January 2008 (EST) | ||
− | :I agree. Objections anyone? --[[User:Koltom|Koltom]] 18:34, 13 February 2008 (EST | + | : I agree. Objections anyone? --[[User:Koltom|Koltom]] 18:34, 13 February 2008 (EST) |
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