v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d Talk:Trading/Talk Caravan

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 23: Line 23:
 
:The level and location doesn't matter, as long as it's reachable from the arrival level on the surface. Which level is the arriving one depends on the map, and is best found using the {{k|D}}epot Accessibility tool. Ramps, of course, are needed in place of stairs. If your Depot doesn't show up as accessible using the tool, then look along your planned route for where there isn't a three-tile wide path for them to use. Common causes of blocked access are boulders and trees, the former being removed by smoothing, the latter only being permanently negated using roads, (trees will eventually grow back causing the path to be blocked.) --[[User:N9103|Edward]] 21:33, 24 January 2008 (EST)
 
:The level and location doesn't matter, as long as it's reachable from the arrival level on the surface. Which level is the arriving one depends on the map, and is best found using the {{k|D}}epot Accessibility tool. Ramps, of course, are needed in place of stairs. If your Depot doesn't show up as accessible using the tool, then look along your planned route for where there isn't a three-tile wide path for them to use. Common causes of blocked access are boulders and trees, the former being removed by smoothing, the latter only being permanently negated using roads, (trees will eventually grow back causing the path to be blocked.) --[[User:N9103|Edward]] 21:33, 24 January 2008 (EST)
  
I have a query about the {{k|D}}epot Accessibility tool. Access is currently blocked by a 3 wide door I built at the front of my fortress. Doors are flagged as Passable and Pet-passable. I removed the doors and it now is accessable. Whats the deal? Can't wagons open doors? [[User:Yvain|Yvain]] 20:16, 3 March 2008 (EST)
+
I have a query about the {{k|D}}epot Accessibility tool. Access is currently blocked by a 3 wide door I built at the front of my fortress. Doors are flagged as Passable and Pet-passable. [[User:Yvain|Yvain]] 20:16, 3 March 2008 (EST)
  
 
:Nope. Wagons can't open doors. They don't even have any kind of hand-like appendage.
 
:Nope. Wagons can't open doors. They don't even have any kind of hand-like appendage.

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Please sign comments with ~~~~

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)