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40d Talk:Trade depot

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Revision as of 00:16, 3 November 2007 by Nunix (talk | contribs) (-X level depots)
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How exactly does the "trader requested at depot" toggle work? Which way is enabled, which way is disabled? And what does it do, even?


Edit: I got to trade with the dwarves by leaving it toggled as "r: Trader requested at depot". It took a litle while for the trade to show up. Anybody figured this out, though?

Edit: Yes, you want to leave it so it's showing the state you want - in this case "Trader requested" not "No trader needed", just like with any other toggled setting. An explanation of what it does is already provided below.

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Toggling 'Trader Requested at Depot' will queue a job for your trader (designated under [N]obles) to show up at the trade depot. You can check the status of that dwarf at the Trade Depot (it will show their current job in light blue). If you are impatient, you can set the depot to [b] anyone can trade, in which case a dwarf with no job will trade.

I would recommend using a trader with high skill (I believe it is negociation and appraisal) to trade for you, as this will maximise your returns. --Alc 01:11, 30 October 2007 (EDT)

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I added some more info, please refine as needed. It could use some better detail or a step-by-step path to build and operate a trade depot. Haddaway 20:02, 31 October 2007 (EDT)

Verification question

Given different social skills for the broker, what are the number of allowed failed attempts at trading? --Shagie 01:21, 1 November 2007 (EDT)

-X level depots

Has anyone checked what caravans will/will not go up or down? You can check your access with D but I find that both stairs and ramps still flash red, suggesting a caravan cannot go underground, even if the depot shows up as light-blue Accessible. --Nunix 20:16, 2 November 2007 (EDT)