v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d Talk:Trade agreement"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
 
(5 intermediate revisions by 5 users not shown)
Line 1: Line 1:
 +
(id put this in the current version but that doesnt exist)
 +
 +
probably a good idea to link the current version page of this to [[outpost liaison]]. [[User:Neenee|Neenee]] ([[User talk:Neenee|talk]]) 21:54, 23 March 2021 (UTC)
 +
: A better idea would be to ''create'' the page for the current version, which I've just done. --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 23:32, 23 March 2021 (UTC)
 +
 +
==Effect of requesting specific goods==
 
So, what exactly DOES it mean when you bump a trade good desire over to the right a notch or two?  I know it makes it more expensive to buy.  I assume it makes it more likely to be sent over.  However..  If you bump *ALL* trade goods over all the way to the right, do you get more trade goods, period?  Or do you just get the same distribution, at twice the price?  Does the preference just weight it?  Does it weight it within the category, or total?  See, one of my common strategies is to bump all leather, cut gems, bars, thread, drinks, and all foods one notch to the right, sometimes more (drinks go all the way).  Am I just screwing myself over here, or is it really helping? --[[User:Sowelu|Sowelu]] 12:35, 25 November 2008 (EST)
 
So, what exactly DOES it mean when you bump a trade good desire over to the right a notch or two?  I know it makes it more expensive to buy.  I assume it makes it more likely to be sent over.  However..  If you bump *ALL* trade goods over all the way to the right, do you get more trade goods, period?  Or do you just get the same distribution, at twice the price?  Does the preference just weight it?  Does it weight it within the category, or total?  See, one of my common strategies is to bump all leather, cut gems, bars, thread, drinks, and all foods one notch to the right, sometimes more (drinks go all the way).  Am I just screwing myself over here, or is it really helping? --[[User:Sowelu|Sowelu]] 12:35, 25 November 2008 (EST)
 
:The volume for caravans is determined by how good a customer you've been in the past.  High profit margins, offerings, etc.  Your trade agreements merely decide which goods they'll prefer to bring in the fixed volume they have.  Some things will come along regardless of what you ask, though; leather and cloth, for example, tends to come along no matter what you ask for.  The caravans have other customers, too! --[[User:ThunderClaw|ThunderClaw]] 12:53, 25 November 2008 (EST)
 
:The volume for caravans is determined by how good a customer you've been in the past.  High profit margins, offerings, etc.  Your trade agreements merely decide which goods they'll prefer to bring in the fixed volume they have.  Some things will come along regardless of what you ask, though; leather and cloth, for example, tends to come along no matter what you ask for.  The caravans have other customers, too! --[[User:ThunderClaw|ThunderClaw]] 12:53, 25 November 2008 (EST)
 +
 +
:The stuff you request will displace the stuff they'd normally bring.  This is most noticeable when you order lots of heavy stuff (anvils, bars, livestock, booze, etc.) -- just about everything else gets dropped from the caravan.  If you really want something, bump it all the way and you'll get more of it.
 +
 +
:I'm not entirely sure profit margins and offerings influence the number of wagons/merchants they bring.  Nobody's really formally tested it yet.  It might also be total amount of trade or fortress wealth, or even something else.--[[User:Maximus|Maximus]] 13:06, 25 November 2008 (EST)
 +
 +
:It's not proven, as best I understand, but I've heard that setting the bar further to the right will only influence the selection if you've bumped multiple items. Otherwise, it just bumps up the cost. But, again, not proven, just supposed based on anecdotal evidence. -[[User:Fuzzy|Fuzzy]] 17:30, 25 November 2008 (EST)

Latest revision as of 23:32, 23 March 2021

(id put this in the current version but that doesnt exist)

probably a good idea to link the current version page of this to outpost liaison. Neenee (talk) 21:54, 23 March 2021 (UTC)

A better idea would be to create the page for the current version, which I've just done. --Quietust (talk) 23:32, 23 March 2021 (UTC)

Effect of requesting specific goods[edit]

So, what exactly DOES it mean when you bump a trade good desire over to the right a notch or two? I know it makes it more expensive to buy. I assume it makes it more likely to be sent over. However.. If you bump *ALL* trade goods over all the way to the right, do you get more trade goods, period? Or do you just get the same distribution, at twice the price? Does the preference just weight it? Does it weight it within the category, or total? See, one of my common strategies is to bump all leather, cut gems, bars, thread, drinks, and all foods one notch to the right, sometimes more (drinks go all the way). Am I just screwing myself over here, or is it really helping? --Sowelu 12:35, 25 November 2008 (EST)

The volume for caravans is determined by how good a customer you've been in the past. High profit margins, offerings, etc. Your trade agreements merely decide which goods they'll prefer to bring in the fixed volume they have. Some things will come along regardless of what you ask, though; leather and cloth, for example, tends to come along no matter what you ask for. The caravans have other customers, too! --ThunderClaw 12:53, 25 November 2008 (EST)
The stuff you request will displace the stuff they'd normally bring. This is most noticeable when you order lots of heavy stuff (anvils, bars, livestock, booze, etc.) -- just about everything else gets dropped from the caravan. If you really want something, bump it all the way and you'll get more of it.
I'm not entirely sure profit margins and offerings influence the number of wagons/merchants they bring. Nobody's really formally tested it yet. It might also be total amount of trade or fortress wealth, or even something else.--Maximus 13:06, 25 November 2008 (EST)
It's not proven, as best I understand, but I've heard that setting the bar further to the right will only influence the selection if you've bumped multiple items. Otherwise, it just bumps up the cost. But, again, not proven, just supposed based on anecdotal evidence. -Fuzzy 17:30, 25 November 2008 (EST)