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Editing 40d Talk:Thought

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does a dwarf's [[preferences]] effect their thoughts? ie: will having a room made out of gold increase the happiness of a dwarf that loves gold more than a dwarf who loves copper?  --[[User:Kingzilla|Kingzilla]] 16:50, 7 February 2008 (EST)
 
does a dwarf's [[preferences]] effect their thoughts? ie: will having a room made out of gold increase the happiness of a dwarf that loves gold more than a dwarf who loves copper?  --[[User:Kingzilla|Kingzilla]] 16:50, 7 February 2008 (EST)
 
Yes. It's actually possible to get room value higher than 'royal' this way!--though it only applies to that dwarf. I had a mayor who liked iron, and her office went from 'Decent' to 'Opulent' simply by me installing a forge with an iron anvil in it. --[[User:Navian|Navian]] 08:13, 6 November 2008 (EST)
 
  
 
What are the effects of marriage, or starting a grudge, or other additions in 176.38a? --[[User:DDouble|DDouble]] 11:39, 20 February 2008 (EST)
 
What are the effects of marriage, or starting a grudge, or other additions in 176.38a? --[[User:DDouble|DDouble]] 11:39, 20 February 2008 (EST)
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:Note that a lot of this is probably wrong. You'll need some way to state what version each has been verified for, which, unless 0x517A5D decides to give us some more/more recent values, will probably always be 0.23.130.23a --[[User:Savok|Savok]] 22:18, 12 March 2008 (EDT)
 
:Note that a lot of this is probably wrong. You'll need some way to state what version each has been verified for, which, unless 0x517A5D decides to give us some more/more recent values, will probably always be 0.23.130.23a --[[User:Savok|Savok]] 22:18, 12 March 2008 (EDT)
  
== Happiness ==
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maybe this should be the place where "happiness" is redirected to since it's important because it'll keep dwarves from going on a rampage...i think...or something.--[[User:Seaneat|Seaneat]] 08:48, 30 June 2008 (EDT)
 
 
Maybe this should be the place where "happiness" and other related words be redirected to, I didn't think to search for "Thoughts" when thinking of how to make my dwarves jolly dandy. [[User:Seaneat|Seaneat]] 08:48, 30 June 2008 (EDT)
 
 
 
== GET ME A BETTER TABLE NOW ==
 
  
 
"Was put off by a lesser's pretentious dining arrangements lately"
 
"Was put off by a lesser's pretentious dining arrangements lately"
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:It's due to the economy starting up, yes.
 
:It's due to the economy starting up, yes.
 
:My recommendation? Lever-pulling. It's a paid job (2☼/pull) and can (relatively) rapidly accumulate wealth for your otherwise unemployed dwarves. I'd setup a dozen or more levers and set the building profile to have only your (semi-)dedicated haulers allowed. The big problem, is that hauling doesn't pay anything, despite being one of the most important jobs for productivity.--[[User:N9103|Edward]] 17:42, 3 July 2008 (EDT)
 
:My recommendation? Lever-pulling. It's a paid job (2☼/pull) and can (relatively) rapidly accumulate wealth for your otherwise unemployed dwarves. I'd setup a dozen or more levers and set the building profile to have only your (semi-)dedicated haulers allowed. The big problem, is that hauling doesn't pay anything, despite being one of the most important jobs for productivity.--[[User:N9103|Edward]] 17:42, 3 July 2008 (EDT)
 
::If you have magma or a chasm, you could, say, banish siltstone from your domain through the stocks menu.  Each disposal pays 20☼.  This keeps the lower classes occupied, and you can either remove the 'dispose' command through the stocks menu, or you can turn off refuse hauling for important dwarves.  --[[User:Mirthmanor|Mirthmanor]] 16:30, 19 August 2008 (EDT)
 
::And actually, at least as of 40d, hauling earns 1☼ per completed job. Which, of course, is not much in most cases since a single hauling job may take a Dwarf from one extreme of the map to the other over complicated paths. I've seen a comment or two from people who've generated extra income for their haulers by creating a few contrived stockpiles that are adjacent and feed from each other. So, you have a situation like the following:
 
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:: Each is a stockpile of size 4 of some common material available nearby. Stockpile 0 takes from stockpile 9 which takes from stockpile 8 and so on. A hauler can go from one to the next in a step, gaining 1☼ each time. -[[User:Fuzzy|Fuzzy]] 12:17, 29 October 2008 (EDT)
 
 
:: Just make a gym of screw pumps that are not connected to anything.  Pumping pays pretty well and and it's easy to keep a lot of people occupied.  Plus it trains fast, so you have beefy dwarves for other applications. --[[User:ThunderClaw|ThunderClaw]] 15:10, 29 October 2008 (EDT)
 
  
 
== Losing an annoying acquaintance? ==
 
== Losing an annoying acquaintance? ==
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Can anyone confirm if the losing of an annoyance makes a dwarf happier? --[[User:Corc|Corc]] 00:29, 7 July 2008 (EDT)
 
Can anyone confirm if the losing of an annoyance makes a dwarf happier? --[[User:Corc|Corc]] 00:29, 7 July 2008 (EDT)
:I guess it would, dwarfs can defenatly "dislike" another dwarf in their relations.
 
 
== Question about thoughts ==
 
 
Can the same thoughts be a negative for certain dwarfs and a positive for others?  For instance, one of my dwarfs was upset at having to give food/water.  Yet that is listed as a positive thought, and most of the time it is a positive thing.--[[User:Kwieland|Kwieland]] 16:56, 16 February 2009 (EST)
 
:I remember reading somewhere, possibly on the forums, that a dwarf's personality affects slightly what will give them unhappy/happy thoughts. --[[User:Elvang|Elvang]] 18:06, 16 February 2009 (EST)
 
::Since this doesn't seem to have been resolved yet--yes, that is correct. As far as we are aware, a few personality traits will affect certain thoughts, among other things. Check the [[Personality trait|personality]] page. ~ [[User:Midna|Midna]] 04:08, 29 December 2009 (UTC)
 
 
== Likes to eat his favorite animal ==
 
 
I have a mason in my new fort who both likes cats for their aloofness and, when possible, prefers to consume cat. It hasn't been an issue yet as I don't have any cats. I am curious though, if I did get him some cat meat to eat, would he receive both the "ate a wonderful meal" and "forced to eat a beloved creature" thoughts? --[[User:Mjo625|Mjo625]]
 
:Try it and let us know. --[[User:Zaranthan|Zaranthan]] 10:30, 19 February 2009 (EST)
 
 
== Undocumented thought: "tired of drinking the same old booze" ==
 
 
A couple of my dwarves have had the (I presume negative) thought "(S)he has been tired of drinking the same old booze lately."  I didn't see this documented on the page here, and I'm not sure what caused it.  They don't seem to have a preference that is not being met, and I have five types of booze available (Dwarven wine, Dwarven ale, Dwarven rum, Strawberry wine and Sewer beer).  Does anyone know what causes this/how to fix it?  I'm running version 0.28.182.40d on Mac OS-X (leopard). -- [[User:Chaoscat|Chaoscat]] 15:49, 18 April 2009 (UTC)
 
 
That thought is listed, under the raw dump in the spoiler section.  Since you have different kinds of booze (and it isn't forbidden, right?), perhaps they are looking for their own personal preference, like Sunshine or something you don't have?  Just an idea.--[[User:Kwieland|Kwieland]] 01:11, 19 April 2009 (UTC)
 
 
== Unhappiness Jumps ==
 
 
I've had dwarves go right to Melancholy, with no strange mood.  At least, I think I have, this was in a large fortress.  Can anyone confirm or deny this? --[[User:Aescula|Aescula]] 11:12, 17 February 2010 (UTC)
 

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